After further refinement of collision debug output, I have possibly
found what is wrong with climbing up stairs. It's not lack of speed,
but rather some odd behavior of the collision code itself. I'll try to
explain what happens, in the hope that a simple solution comes forth
(beware the ASCII
Kai Sterker wrote:
As a solution, perhaps our ground tiles shouldn't have a back side to
begin with ... or they should have thickness at least, so that a
character standing on the ground won't collide with the underground
:-).
IMHO putting some thickness to the ground should be the more
Using Ubuntu 7.10 Gutsy I fail at compiling Waste's Edge from cvs. It was
a year or two since I last compiled Adonthell, so I guess a lot has changed
both on my computer and codewise. Any able minds willing to help me compile
this marvelous game yet again? ;)
According to the mail list archives
The Makefile was the problem ... it is fixed and in CVS. So after an
update it should work.
Thanks. The Adonthell 0.3 engine builds like charm. Running make on
the wastesedge module outputs this at the end before it fails:
Making all in dialogues
make[2]: Entering directory