[Adonthell-devel] Collision woes ...

2008-02-10 Thread Kai Sterker
After further refinement of collision debug output, I have possibly found what is wrong with climbing up stairs. It's not lack of speed, but rather some odd behavior of the collision code itself. I'll try to explain what happens, in the hope that a simple solution comes forth (beware the ASCII

Re: [Adonthell-devel] Collision woes ...

2008-02-10 Thread Clément Plantier
Kai Sterker wrote: As a solution, perhaps our ground tiles shouldn't have a back side to begin with ... or they should have thickness at least, so that a character standing on the ground won't collide with the underground :-). IMHO putting some thickness to the ground should be the more

[Adonthell-devel] Cannot compile “Waste’s Edge”

2008-02-10 Thread Kess Vargavind
Using Ubuntu 7.10 Gutsy I fail at compiling Waste's Edge from cvs. It was a year or two since I last compiled Adonthell, so I guess a lot has changed both on my computer and codewise. Any able minds willing to help me compile this marvelous game yet again? ;) According to the mail list archives

Re: [Adonthell-devel] Can not compile “Waste’s Edge”

2008-02-10 Thread Kess Vargavind
The Makefile was the problem ... it is fixed and in CVS. So after an update it should work. Thanks. The Adonthell 0.3 engine builds like charm. Running make on the wastesedge module outputs this at the end before it fails: Making all in dialogues make[2]: Entering directory