On Monday, July 23, 2012, Kai Sterker wrote:
On Mon, Jul 23, 2012 at 10:09 AM, Josh Glover jmg...@gmail.comjavascript:;
wrote:
You can use it, but worldtest might be
the better option for now.
Ok, makes sense. How would the adonthell program differ from worldtest?
Just by not hard-coding
On Mon, Jul 23, 2012 at 10:24 AM, Josh Glover jmg...@gmail.com wrote:
Ok, makes sense. How would the adonthell program differ from worldtest? Just
by not hard-coding the loading of the player and NPC?
I thought a bit about the possible options we have and I see two ways
how it could work in
On Monday, July 23, 2012, Kai Sterker wrote:
On Mon, Jul 23, 2012 at 1:37 PM, Josh Glover jmg...@gmail.comjavascript:;
wrote:
I like the idea of a global executable.
Yeah, it's probably the better solution. There's still room for
customization in the Python script that gets called.