Re: [Adonthell-devel] Pathfinding in 3rd dimension

2012-07-23 Thread Josh Glover
On Monday, July 23, 2012, Kai Sterker wrote: On Mon, Jul 23, 2012 at 10:09 AM, Josh Glover jmg...@gmail.comjavascript:; wrote: You can use it, but worldtest might be the better option for now. Ok, makes sense. How would the adonthell program differ from worldtest? Just by not hard-coding

Re: [Adonthell-devel] Pathfinding in 3rd dimension

2012-07-23 Thread Kai Sterker
On Mon, Jul 23, 2012 at 10:24 AM, Josh Glover jmg...@gmail.com wrote: Ok, makes sense. How would the adonthell program differ from worldtest? Just by not hard-coding the loading of the player and NPC? I thought a bit about the possible options we have and I see two ways how it could work in

Re: [Adonthell-devel] Pathfinding in 3rd dimension

2012-07-23 Thread Josh Glover
On Monday, July 23, 2012, Kai Sterker wrote: On Mon, Jul 23, 2012 at 1:37 PM, Josh Glover jmg...@gmail.comjavascript:; wrote: I like the idea of a global executable. Yeah, it's probably the better solution. There's still room for customization in the Python script that gets called.