Never mind Frans, I had been overlooking something obvious. I'll need to go
and play around after work but it looks like one sets the object source
using the VisualizerObjectSourceTypeName argument on the DebuggerVisualizer
attribute. This must point to a custom object source of base type
Visuali
> I know I don't have to, I would just like to, out of interest.
Well, actually, there's nothing you can do: when you hover over an
instance in the debugger, the ide checks if there's a visualizer bound to the
type(s) implemented by the instance. If so, it will show the magnifier icon.
If
I know I don't have to, I would just like to, out of interest.
> You don't have to. All you have to do is to make sure the
> object you
> want to visualize in a visualizer (so instances of the type you bind
> the
> visualizer to) is binary serializable.
>
> FB
> Last week I discovered the wonderful facility to create custom visualize
> dialogues. All the interwebs are full of articles on the easy side, the
> debugger visualiser, but I can find almost no information on creating and
> installing an Object Source, to provide custom serialization of the obj
Last week I discovered the wonderful facility to create custom visualize
dialogues. All the interwebs are full of articles on the easy side, the
debugger visualiser, but I can find almost no information on creating and
installing an Object Source, to provide custom serialization of the object
bein