How many Xeon transistors per clock tick? Any idea?
I recall estimating .001 of neurons were firing at any given time
(although I no longer recall how I reached that rough guesstimate.)
And remember, the Xeon has a big speed factor.

The Xeon speed factor is just less than 1E7.

Using your numbers, .001 of neurons is 1E7 to 1E10 if you meant percent and 1E9 to 1E12 otherwise.

Also, you are treating synapses as binary bits with no memory (which many experiments have proved is not correct).

Well, on this we differ. I can appreciate how you might think memory
bandwidth was important for some tasks, although I don't, but
I'm curious why you think its important for planning problems like
Sokoban or Go, or a new planning game I present your AI on the fly,
or whether you think whatever your big memory intensive
approach is will solve those.

All of those "planning" tasks require recognizing salient features from previous experiences. In the case of Sokoban or Go, this process may well be compiled enough that the memory bandwidth is unimportant at game time but, in those cases, the memory bandwidth is still required at compile time.


----- Original Message ----- From: "Eric Baum" <[EMAIL PROTECTED]>
To: <agi@v2.listbox.com>
Sent: Friday, July 14, 2006 2:50 PM
Subject: **SPAM** Re[2]: [agi] Processing speed for core intelligence in human brain



Eugen> Groan. The whole network computes. The synapse is just an
Eugen> element.  Also: you're missing on connectivity,
Eugen> reconfigurability, synapse type and strength issues.

I'll definitely grant you reconfigurability. Might be fairer
to compare to a programmable array.

On a related subject, I argued in What is Thought? that the hard
problem was not processor speed for running the AI, but coding the software.

Eugen> Trust me, the speed is. Your biggest problem is memory
Eugen> bandwidth, actually.

Well, on this we differ. I can appreciate how you might think memory
bandwidth was important for some tasks, although I don't, but
I'm curious why you think its important for planning problems like
Sokoban or Go, or a new planning game I present your AI on the fly,
or whether you think whatever your big memory intensive
approach is will solve those.


Ben> However, evolution is not doing software design using anywhere
Ben> near the same process that we human scientists are.  So I don't
Ben> think these sorts of calculations [of evolution's computational power]
Ben> are very directly relevant...

As you know, I argued that the problem of designing the relevant software
is NP-hard at least, so it is not clear that it can be cracked without
employing massive computation in its design, anymore than a team of
experts could solve a large TSP problem by hand.

However, I have an open mind on this, which I regard as the critical
issue for AGI.


Mark> VERY few Xeon transistors are used per clock tick.  Many, many,
Mark> MANY more brain synapses are firing at a time.

How many Xeon transistors per clock tick? Any idea?
I recall estimating .001 of neurons were firing at any given time
(although I no longer recall how I reached that rough guesstimate.)
And remember, the Xeon has a big speed factor.

-------
To unsubscribe, change your address, or temporarily deactivate your subscription,
please go to http://v2.listbox.com/member/[EMAIL PROTECTED]



-------
To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/[EMAIL PROTECTED]

Reply via email to