I create the following proposal and pend it with paper. (This version includes EFDoA and is otherwise unchanged from yesterday.)
Title: Gray Land and the Fountain Co-authors: Aris, Cuddle Beam, Gaelan, Trigon AI: 2.0 Contents: { Amend "Land Types" (Power=2.0): Replace "whose values are "Black", "White", and "Aether"", with the text "whose values are "Black", "White", "Gray", and "Aether"" Create a new rule "Facility Categories", (Power=2.0): A facility's Category is a switch whose possible values are “Production”, “Processing”, “Monument”, and “Miscellaneous”. An “x facility”, where x is a Category, refers to a facility that has Category switch set to x. Amend "Asset Generation with Facilities" (Power=2.0) to read the following: When an Production or Processing facility creates assets, the assets are added to the facility's possession. The rule that creates an Production or Processing facility CAN specify a carrying capacity for assets. If, at any time, the amount of an asset in the possession of an Production or Processing facility exceeds that asset's carrying capacity, an amount of that asset is destroyed until the amount of that asset in the possession of the facility is equal to its carrying capacity. At the end of every Agoran Week, Agora creates a number of assets in a Production facility specified by the rule which creates the facility. At the end of every Agoran Week, Agora destroys any refinable assets in the possession of each Processing facility that that facility can change into refined assets and replaces them with a corresponding number of refined assets to be specified by the rule that creates the facility. A player can take a number of assets from an Production or Processing facility's inventory by announcement if eir location is the same as the facility's and the following criteria are met: 1. if the facility is built on unconserved Public Land, none. 2. if the facility is built on preserved Public Land and less than four days have passed since assets were created in the facility most recently, e must not have taken any assets from the inventory of another facility located on a preserved Land Unit within this Agoran week. 3. if the facility is built on Communal Land, e must be a party to that contract and the text of the contract must permit em to do so. 4. if the facility is built on Private Land, e must own the facility, or the owner must have consented. Amend "Facility Ranks" (Power=2.0) to read the following: Rank is a facility switch tracked by the Cartographor defaulting to 1. Its possible values include all integers between 1 and 5, inclusive. If a facility specifies upgrade costs, a player CAN increase the rank of a facility e owns that is at eir location by exactly 1 by announcement by paying any upgrade costs of the facility for that specific rank. If no upgrade costs are specified for a facility, a player CANNOT increase the rank of that facility unless specified in other rules. Create a new rule "Facility Colors" (Power=2.0): A facility's Allowed Land Types is a switch with allowed values of a list of allowed values of the Land Type switch, with a default value of {"Black", "White"}. A facility may not have a Parent Land Unit whose Land Type is not an element of their Allowed Land Types. If an action or set of actions would cause a facility to be created with a Parent Land Unit whose Land Type is not an element of its Allowed Land Types, that action or set of actions fails. If a facility's Parent Land Unit's Land Type is flipped to a color that is not in that facility's Allowed Land Types, that facility is destroyed. An “x facility”, where x is a Land Type or list of Land Types, refers to a facility that has the Allowed Land Types switch set to x. Create a new rule "Gray Land" (Power=2.0): Gray Land is preserved and owned by Agora. If Land becomes Gray Land, it, along with any facilities with it as their Parent Land Unit, is transferred to Agora. Amend “Actions in Arcadia” (Power=1.0) by replacing the first two element in the list with: 1. 1 apple to move from one Land Unit to an adjacent Unit if their Land Types are the same or one of them is gray, and the destination is not Aether; 2. 2 apples to move from one Land Unit to an adjacent Unit if their Land Types differ, neither is gray, and the destination is not Aether; Create a new rule "Monument Facilities" (Power=1.0): For each type of Monument facility, there may only be one instance of that facility in existence at any one time. An action CANNOT cause an Monument facility to exist while another Monument facility of the same type is already in existence. Create a new rule "The Fountain" (Power=1.0): A fountain is a Gray Monument facility. A fountain has no upkeep cost. Create a new rule "Wishing Fountain", (Power=1.0): If a player's location is the same as a fountain, e CAN destroy a coin to Throw A Coin into the fountain. This does nothing, unless specified in another Rule. A player MAY announce what e wishes for when e Throws A Coin. Set (0, 0)'s Land Type to "Gray". Create a fountain at (0, 0) belonging to Agora. }