On Thu, Jul 1, 2021 at 12:53 PM Jason Cobb via agora-discussion < agora-discuss...@agoranomic.org> wrote:
> > > (snip) > > By precedent, that list item is not a paragraph, just a part of one. > Also, first person in proposals is weird, but probably works. > > (snip) > This uses singular they: "they already have", "CAN award them", "award > them 5 boatloads". > > Also, I like that the current system awards more coins for rarer > ribbons, so I think I'd be AGAINST this as-is. > > -- > Jason Cobb > > Assessor, Rulekeepor, Stonemason > > In accordance with Jason's comments, I retract the proposal "Reduce Sparkle by 50%!" and create the following proposal Title: It's a gray, gray world. Coauthor: Jason AI: 3 Text: Amend rule 2438, "Ribbons", by deleting the last list item. [Comment: Awarding coins can be done at power 1, piggybacking off of the Ribbon rule. No reason to have Glitter here at power 3] Amend rule 2602, "Glitter" to read, in full: "Each type of Ribbon has a corresponding type of Glitter with the same name. A player qualifies for a type of Glitter when e qualifies for the same type of Ribbon while already owning such a Ribbon. If a player has not been awarded that type of Ribbon or e corresponding type of Glitter since e last earned or came to qualify for that type of Ribbon, and has not been so awarded five or more times within the past 24 hours, any player CAN award em that type of Glitter by announcement. When a player gains a type of Glitter, the Tailor SHALL in an officially timely fashion and CAN once by announcement award em N/2 boatloads of coins rounded up, where N is the number of players that did not own the corresponding type of Ribbon at the time of the award. The amount payable for each type of Glitter is tracked in the Tailor's weekly report. [comment: Nonplayer persons can currently get Glitter, they don't need to be able to though because it does nothing. N+1 becomes N/2 because Glitter is currently the most powerful way to get coins, by far. ] >From R. Lee