pikhq wrote:
An action is regulated if:
1) The actions prohibited.
s/actions/action is/
2) The rules state that a player is permitted to perform some
action if certain conditions are met
s/some action/the action/
3) The action would, as part of its effect, modify information
On Sunday 16 December 2007, Taral wrote:
On 12/16/07, Ed Murphy [EMAIL PROTECTED] wrote:
Proposal 5354 (Democratic, AI=3, Interest=1) by Murphy
MMI parallelism
5. MAY: Performing the described action does not violate the
rule in question.
Congratulations. Now
comex wrote:
I judge CFJ 1811 (late) in this manner:
Your judgement was not late. You still had two days left.
-zefram
On Sunday 16 December 2007 03:10:45 Ian Kelly wrote:
On Dec 15, 2007 3:57 PM, Josiah Worcester [EMAIL PROTECTED] wrote:
Rule 5/0 (Power=3)
Win by Paradox
Win by paradox is entirely optional. I question its inclusion as a core
rule.
Why, then, is it in Suber's ruleset?
Rules have ID
On Sunday 16 December 2007 01:31:59 Ed Murphy wrote:
pikhq wrote:
4) The action would, as part of its effect, make it impossible
to make arbitrary modifications to the rules by any actions
by any players
Would not block Terrible Proposals #4 and #9, though Rule 23 would.
On Sunday 16 December 2007, Ed Murphy wrote:
The generalization of officially-regulated numbers from rules to
proposals and CFJs was prompted by CFJs 1692-93, which in turn were
prompted by then-CotC comex announcing I assign CFJ 1684 to Eris
without explicitly associating the number 1684 with
On Dec 16, 2007 4:14 PM, Josiah Worcester [EMAIL PROTECTED] wrote:
Win by paradox is entirely optional. I question its inclusion as a core
rule.
Why, then, is it in Suber's ruleset?
Its purpose there is to force a deterministic outcome from a
paradoxical situation: the end of the game.
On Dec 16, 2007 4:25 PM, Josiah Worcester [EMAIL PROTECTED] wrote:
Dependent actions aren't defined.
And need to be.
The current dependent action rules aren't terribly clean, in my
opinion. I suggest using a version from before they were generalized
into Agoran decisions.
-root
On Sunday 16 December 2007 20:19:13 comex wrote:
On Sunday 16 December 2007, Josiah Worcester wrote:
The AFO preemptively objects to this.
Ineffective because you can't preemptively vote on an Agoran Decision, and
because the AFO is not first-class.
Just saying.
I know, I know. I
On Sunday 16 December 2007, Josiah Worcester wrote:
Just saying me no like. ;)
Why?
signature.asc
Description: This is a digitally signed message part.
On Sunday 16 December 2007 20:24:45 comex wrote:
On Sunday 16 December 2007, Josiah Worcester wrote:
Just saying me no like. ;)
Why?
Zefram does the jobs well.
On Dec 16, 2007 7:26 AM, Ed Murphy [EMAIL PROTECTED] wrote:
Party First-class members Second-class members
--
Red Murphy
Green Levi, OscarMeyr, Peekee,Human Point Two
Zefram
Blue
On Sunday 16 December 2007 21:09:09 Iammars wrote:
On Dec 16, 2007 7:26 AM, Ed Murphy [EMAIL PROTECTED] wrote:
Party First-class members Second-class members
--
Red Murphy
Green Levi, OscarMeyr,
On Sunday 16 December 2007 21:09:01 comex wrote:
Marks are (mostly) useless. Some equity cases have been initiated on
trivial mark transfers, but I would like to see equity cases on real mark
transfers. These will not occur until marks become more common.
The only reason for the current
I'm thinking about a proposal that would ad a new color of mark (turquoise
hopefully) that rewards you for blogging, and even more if you blog about
the Nomic. I'm still drafting it, but should have it up within the week,
depending on how my mafia games go.
On Dec 16, 2007 11:09 PM, comex [EMAIL
On Sunday 16 December 2007 21:18:57 Iammars wrote:
I'm thinking about a proposal that would ad a new color of mark (turquoise
hopefully) that rewards you for blogging, and even more if you blog about
the Nomic. I'm still drafting it, but should have it up within the week,
depending on how my
Red is okay, but green and blue marks need drastic increases in payout, and
we need more colors. Two usable colors of marks is boring. There should
be more interesting and esoteric ways to earn Marks than VCs, not the
other way around.
And more ways to spend them. Even 140 Marks per
Another idea similar to the levels would be to have cards like the ones that
are commonly found at coffee shops or other food places. Buy the same action
10 times, get the 11th free.
On Dec 16, 2007 11:23 PM, Levi Stephen [EMAIL PROTECTED] wrote:
Red is okay, but green and blue marks need
comex wrote:
How does having one person hold all three offices solve or otherwise avoid
the problem?
What's relevant is not that the holders are the same, but that the
holders are naturally inclined to fulfill eir regular publishing duties
using systematic and unambiguous formats. Compare
pikhq wrote:
See B Nomic in emergency. Now *that's* overwhelming.
Someone familiar with more nomics (BobTHJ?) might be able to get a
thesis out of this. It was pointed out that Agoran culture tends
toward creating single test cases with minimal knock-on results,
while B culture tends toward
On Sun, 16 Dec 2007, Ed Murphy wrote:
It was pointed out that Agoran culture tends
toward creating single test cases with minimal knock-on results,
while B culture tends toward wild experimentation
I remember, when hatching the town fountain (mixed metaphor there),
being told by my initial
On Dec 16, 2007 5:05 PM, Zefram [EMAIL PROTECTED] wrote:
16 Dec 2007 23:23:20 1826 veracity root
16 Dec 2007 23:23:20 1827 veracity root
Dang. I'll get to these some time in the next couple days.
-root
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