Re: DIS: Re: BUS: It happens eventually

2012-03-01 Thread Kerim Aydin
On Thu, 1 Mar 2012, ais523 wrote: > On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote: > > On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote: > > > "If a first-class player is no longer a person, they are > > automatically deregistered as soon as the Deputy Registrar is aware > > that e is no l

Re: DIS: Re: BUS: It happens eventually

2012-03-01 Thread Kerim Aydin
On Thu, 1 Mar 2012, FSX wrote: > This is completely useless and makes faulty assumptions about the Deputy > Registrar; I've realized that. Don't take it personally, we enjoy debating the consequences of faulty assumptions (even more so when they're actually in the rules) :)

Re: DIS: Re: BUS: It happens eventually

2012-03-01 Thread FSX
This is completely useless and makes faulty assumptions about the Deputy Registrar; I've realized that. On Mar 1, 24 Heisei, at 7:38 AM, ais523 wrote: > On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote: >> On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote: >>> "If a first-class player is no

Re: DIS: Re: BUS: It happens eventually

2012-03-01 Thread Geoffrey Spear
On Thu, Mar 1, 2012 at 8:38 AM, ais523 wrote: > On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote: >> On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote: >> > "If a first-class player is no longer a person, they are >> automatically deregistered as soon as the Deputy Registrar is aware >> that e i

Re: DIS: Re: BUS: It happens eventually

2012-03-01 Thread ais523
On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote: > On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote: > > "If a first-class player is no longer a person, they are > automatically deregistered as soon as the Deputy Registrar is aware > that e is no longer a person." > > I endorse any rule change

DIS: Re: BUS: It happens eventually

2012-03-01 Thread Geoffrey Spear
On Tue, Feb 28, 2012 at 10:05 AM, FSX wrote: > "If a first-class player is no longer a person, they are automatically > deregistered as soon as the Deputy Registrar is aware that e is no longer a > person." I endorse any rule change creating platonic gamestate based on the state of some player'