Re: DIS: Draft: Contracts

2017-09-07 Thread Cuddle Beam
>"The Treasuror CAN cause Agora to pay any player or contract by announcement if doing so is specified by a rule." Doing so is specified by the same rule where that text exist. So the Treasuror could cause Agora to pay any player shinies whenever he wants. Or at least, that's how I'm understanding

Re: DIS: Draft: Contracts

2017-09-07 Thread Publius Scribonius Scholasticus
Publius Scribonius Scholasticus p.scribonius.scholasti...@gmail.com > On Sep 7, 2017, at 1:50 AM, Aris Merchant > wrote: > > Affixed is a new draft. Notable changes include the addition of > section 1.4 with some tweaks to existing rules, adding sustenance > (read monthly fees), a few p

Re: DIS: Draft: Contracts

2017-09-06 Thread Owen Jacobson
On Sep 6, 2017, at 7:58 PM, Aris Merchant wrote: > On Tue, Sep 5, 2017 at 12:36 AM, Alex Smith wrote: > >>> Repeal rule 2457 ("Lockout"). >> >> This isn't technically tied to Organizations, but I agree with >> repealing it anyway just because it's likely to become a dead-end >> mechanic with

Re: DIS: Draft: Contracts

2017-09-06 Thread Aris Merchant
Affixed is a new draft. Notable changes include the addition of section 1.4 with some tweaks to existing rules, adding sustenance (read monthly fees), a few power tweaks, and several additions to the protected actions list. Also included are numerous requested fixes and typo corrections. I think I

Re: DIS: Draft: Contracts

2017-09-06 Thread Cuddle Beam
Ah, OK. I look forwards to when you do, then. On Thu, Sep 7, 2017 at 2:21 AM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > I'm trying not to do the 7 versions thing this time. I haven't added > ais523's upkeep fee thing yet, as it's more complicated than most of > these correction

Re: DIS: Draft: Contracts

2017-09-06 Thread Aris Merchant
I'm trying not to do the 7 versions thing this time. I haven't added ais523's upkeep fee thing yet, as it's more complicated than most of these corrections, and I don't want to publish a new draft until I do. -Aris On Wed, Sep 6, 2017 at 5:14 PM, Cuddle Beam wrote: > I see a lot of "done's" and

Re: DIS: Draft: Contracts

2017-09-06 Thread Aris Merchant
On Tue, Sep 5, 2017 at 8:22 AM, Owen Jacobson wrote: > I read this last night, slept on it, skimmed it again, and read the replies. > Here’s my initial thoughts, thin as they are - I had more, but Gaelan and > ais523 have already covered most of my inquiries. > > On Sep 4, 2017, at 11:10 PM, Ari

Re: DIS: Draft: Contracts

2017-09-06 Thread Cuddle Beam
I see a lot of "done's" and "fixed" but I don't see a "latest version" part. Please post it to check it out. (I do a lot/want to do a lot of Agency stuff lol. It's my favorite mechanic, and if you make it even better, then, I'd be super grateful) On Thu, Sep 7, 2017 at 2:08 AM, Aris Merchant < tho

Re: DIS: Draft: Contracts

2017-09-06 Thread Aris Merchant
On Tue, Sep 5, 2017 at 6:09 AM, Gaelan Steele wrote: > Lines beginning with hashmarks ("#") and comments in square brackets ("[]") > have no effect on the behavior of this proposal. They are not part of any > rules > created or amended herein, and may be considered for all game purposes to > have

Re: DIS: Draft: Contracts

2017-09-06 Thread Aris Merchant
On Tue, Sep 5, 2017 at 12:36 AM, Alex Smith wrote: >> Lines beginning with hashmarks ("#") and comments in square brackets ("[]") >> have no effect on the behavior of this proposal. They are not part of any >> rules >> created or amended herein, and may be considered for all game purposes to >>

Re: DIS: Draft: Contracts

2017-09-05 Thread Josh T
Aw, I won't be able to keep / recreate 蘭亭社 under the new proposal. I'll have to rethink how to test the things that should go with it should this pass. I would like to propose adding making CFJs as protected. I think the reason thereof should be evident if one were party to a theoretical contract

Re: DIS: Draft: Contracts

2017-09-05 Thread Owen Jacobson
I read this last night, slept on it, skimmed it again, and read the replies. Here’s my initial thoughts, thin as they are - I had more, but Gaelan and ais523 have already covered most of my inquiries. On Sep 4, 2017, at 11:10 PM, Aris Merchant wrote: > My proposal has three parts. Part 1 clea

Re: DIS: Draft: Contracts

2017-09-05 Thread Gaelan Steele
> Lines beginning with hashmarks ("#") and comments in square brackets ("[]") > have no effect on the behavior of this proposal. They are not part of any > rules > created or amended herein, and may be considered for all game purposes to > have been removed before its resolution. <3 > [Note that

Re: DIS: Draft: Contracts

2017-09-05 Thread Alex Smith
On Mon, 2017-09-04 at 23:10 -0700, Aris Merchant wrote: > A few design principles: > > 1. Contracts should be easy to use. The primary cause for the failure > of organizations was their complexity. You had to come up with a name. > You had to deal with member's budgets. You had to specify whether

DIS: Draft: Contracts

2017-09-04 Thread Aris Merchant
I'm going to preface this by saying that my contracts proposal is kind of long. It may take a few days for everyone to read through it and stuff. It's long for several reasons. For one thing, it repeals about as many rules as it creates. As I suggested, this is a consolidation of the existing Agenc