Oh well, this is what I said was going to happen so I'm not too surprised

On Wed, Sep 2, 2020 at 5:38 PM Gaelan Steele via agora-business <
agora-busin...@agoranomic.org> wrote:

> PROPOSED RULE CHANGES
> The following proposals have been submitted. The hashes listed are SHA256
> hashes, calculated by coping the proposal, from first character to last
> with no leading or trailing whitespace, and running `pbpaste | shasum -a
> 256` on macOS.
> 301: a18683b87bf98ba50dda706c8f990e1c6edbe33200c1c41a4ff1be33437e6c2d
>
> PASSED PROPOSALS
> Proposal 301 has passed.
>
> TURNS TAKEN
> The following players (in random order, though this is admittedly moot)
> have taken turns.
> nix - gained 3 points
>
> WINNERS
> In accordance with rule 301 ("The first three players with 100 points are
> the winners. Grok, nix, and Jason have exactly 100 points at all times."),
> Grok, nix, and Jason have simultaneously reached 100 points. This is
> somewhat complicated by Immutable Rule 111, which states, in part, that
> "When a player wins, the Gamemaster shall announce this fact, and the
> tournament ends with that player as the winner." That makes multiple wins
> weird, but I don't think it's a clear enough prohibition to constitute a
> conflict between rules of different mutability. Therefore, I think the best
> interpretation is that the process described by 111 happens 3 times,
> simultaneously, and the tournament ends with all three players as winners.
>
> If others are interested, I'd be happy to run this again with the changes
> suggested by nix and any other proposed changes. If Agora hasn't gotten
> impatient with us, we could run it as a free tournament (on tue if that's
> what people prefer); or we could run it informally in a discussion or
> foreign forum.
>
> As required, I've attached my notes on gamestate and events at the bottom
> of this email.
>
> EVENTS
>
> All times UTC.
>
> [Sep 1 6:17 PM] Game starts
> [Sep 1 6:25 PM] ATMunn registers
> [Sep 1 6:52 PM] Cuddlebeam registers - NttPF, so invalid
> [Sep 1 9:05 PM] PSS registers
> [Sep 2 12:26 AM] Jason registers
> [Sep 2 12:33 AM] Nix registers
> [Sep 2 12:48 AM] grok registers
> [Sep 2 12:49 AM] nix takes turn, gains 3 points, proposes proposal 301:
> Amend rule 208 to read in full "The first three players with 100 points
> are the winners. Grok, nix, and Jason have exactly 100 points at all
> times."
> Gains 3 points.
> [Sep 2 12:51 AM] nix votes FOR 301
> [Sep 2 12:51 AM] Jason votes FOR 301
> [Sep 2 12:54 AM] grok votes FOR 301
> 301 passes, Grok, nix and Jason win
> Some ambiguity with 111 here, see earlier in this email for justification
>
> RULES
>
> 101. All players must always abide by all the rules then in effect, in the
> form in which they are then in effect. The rules in the Initial Set are in
> effect when the tournament begins. The Initial Set consists of Rules
> 101-116 (immutable) and 201-215 (mutable).
>
> 102. Initially rules in the 100's are immutable and rules in the 200's are
> mutable. Rules subsequently enacted or transmuted (that is, changed from
> immutable to mutable or vice versa) may be immutable or mutable regardless
> of their numbers, and rules in the Initial Set may be transmuted regardless
> of their numbers.
>
> 103. A rule-change is any of the following: (1) the enactment, repeal, or
> amendment of a mutable rule; (2) the enactment, repeal, or amendment of an
> amendment of a mutable rule; or (3) the transmutation of an immutable rule
> into a mutable rule or vice versa.
>
> 104. All rule-changes proposed in the proper way shall be voted on. They
> will be adopted if and only if they receive the required number of votes.
>
> 105. Every player is an eligible voter.
>
> 106. All proposed rule-changes shall be sent to the Gamemaster before they
> are voted on. If they are adopted, they shall guide play in the form in
> which they were voted on.
>
> 107. No rule-change may take effect earlier than the moment of the
> completion of the vote that adopted it, even if its wording explicitly
> states otherwise. No rule-change may have retroactive application.
>
> 108. Each proposed rule-change shall be given a number for reference. The
> numbers shall begin with 301, and each rule-change proposed in the proper
> way shall receive the next successive integer, whether or not the proposal
> is adopted.
>
> If a rule is repealed and reenacted, it receives the number of the
> proposal to reenact it. If a rule is amended or transmuted, it receives the
> number of the proposal to amend or transmute it. If an amendment is amended
> or repealed, the entire rule of which it is a part receives the number of
> the proposal to amend or repeal the amendment.
>
> 109. Rule-changes that transmute immutable rules into mutable rules may be
> adopted if and only if three quarters of the eligible voters, rounded up,
> vote for it. Transmutation shall not be implied, but must be stated
> explicitly in a proposal to take effect.
>
> 110. In a conflict between a mutable and an immutable rule, the immutable
> rule takes precedence and the mutable rule shall be entirely void. For the
> purposes of this rule a proposal to transmute an immutable rule does not
> "conflict" with that immutable rule.
>
> 111. The state of affairs that constitutes winning may not be altered from
> achieving n points to any other state of affairs. The magnitude of n and
> the means of earning points may be changed, and rules that establish a
> winner when play cannot continue may be enacted and (while they are
> mutable) be amended or repealed. When a player wins, the Gamemaster shall
> announce this fact, and the tournament ends with that player as the winner.
>
> 112. A player always has the option to forfeit the tournament rather than
> continue to play or incur a tournament penalty. No penalty worse than
> losing, in the judgment of the player to incur it, may be imposed.
>
> 113. There must always be at least one mutable rule. The adoption of
> rule-changes must never become completely impermissible.
>
> 114. Rule-changes that affect rules needed to allow or apply rule-changes
> are as permissible as other rule-changes. Even rule-changes that amend or
> repeal their own authority are permissible. No rule-change or type of move
> is impermissible solely on account of the self-reference or
> self-application of a rule.
>
> 115. Whatever is not prohibited or regulated by a rule is permitted and
> unregulated, with the sole exception of changing the rules, which is
> permitted only when a rule or set of rules explicitly or implicitly permits
> it.
>
> 116. All judgements about the legality of a move or the interpretation or
> application of a rule shall be made by the Gamemaster.
>
> 201. Players may take turns at any time, but may not do so less than 23
> hours after a previous turn and must do so within 49 hours after the
> beginning of the tournament, becoming a player, or their previous turn.
> Parts of turns may not be omitted. All players begin with zero points.
>
> 202. One turn consists of two parts in this order: (1) proposing one
> rule-change, and (2) by the Gamemaster calculating a random number from one
> to ten and adding that number of points to the player's score. A player
> takes a turn by privately communicating their intention to do so, along
> with the proposed rule-change, to the Gamemaster. When a player takes a
> turn, the Gamemaster shall announce player taking the turn and the number
> of points gained by the player. The Gamemaster shall also announce the
> number of the proposed rule-change and a cryptographic hash of its
> contents, but shall list proposed rule-changes separately and in a
> different order from any other information e publishes in the course of a
> player's turn, such that it is not clear which players proposed which
> rule-changes.
>
> 203. A rule-change is adopted if a simple majority of all eligible players
> vote in favor of it.
>
> 205. An adopted rule-change takes full effect at the moment it receives
> sufficient votes to be adopted. Upon a rule-change being adopted, the
> Gamemaster shall publish the number of the adopted rule-change, but no
> further information.
>
> 207. Each player always has exactly one vote. Players shall vote by
> privately sending a message to the Gamemaster.
>
> [208: amended by 301]
>
> 209. If two or more mutable rules conflict with one another, or if two or
> more immutable rules conflict with one another, then the rule with the
> lowest ordinal number takes precedence.
>
> If at least one of the rules in conflict explicitly says of itself that it
> defers to another rule (or type of rule) or takes precedence over another
> rule (or type of rule), then such provisions shall supersede the numerical
> method for determining precedence.
>
> If two or more rules claim to take precedence over one another or to defer
> to one another, then the numerical method again governs.
>
> 210. If the rules are changed so that further play is impossible, or if
> the legality of a move cannot be determined with finality, or if by the
> Gamemaster's reasoning, a move appears equally legal and illegal, then the
> first player who attempts, but is unable to complete, a turn is the winner.
>
> This rule takes precedence over every other rule determining the winner.
>
> 211. The state of the tournament shall be maintained by the Gamemaster.
> While tournament continues, the Gamemaster shall not reveal any part of it
> unless required to by the rules, but is generally free to repeat
> information to anybody who already knows it.
>
> 212. If a person breaks a rule or attempts to make a move not permitted by
> the rules, the Gamemaster shall announce that the player has "failed to
> consider" the rule or rule-change that made the action illegal or invalid
> (specifying the number of that rule or rule-change), and the player shall
> lose 10 points.
>
> 213. A player with 5 or more points may privately submit an inquiry to the
> Gamemaster, providing the number of an initial rule or adopted rule-change.
> Upon sending such an inquiry, 5 points are deducted from the player's
> score. The game-master shall respond with:
>
> - If the number corresponds to a rule-change, the text of the rule-change
> as submitted when it was proposed.
> - If the number corresponds to a rule or amendment, the number of the next
> rule-change that amended, transmuted, or repealed it, if any.
>
> 214. Any person, other than the Gamemaster, may become a player at any
> time by publicly announcing eir desire to do so.
>
> 215. Each UTC day, the Gamemaster shall send one message with any
> information e was required to announce since the previous such message,
> unless the rule requiring em to announce the information explicitly
> requires that it be reported in another fashion.
>
> 301. The first three players with 100 points are the winners. Grok, nix,
> and Jason have exactly 100 points at all times.
>
> PLAYERS
>
> All players have 0 points unless otherwise noted
> ATMunn
> PSS
> Jason
> nix - 100 points
> Jason - 100 points
> grok - 100 points
>
> Gaelan

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