Re: DIS: Regulating snark

2017-05-29 Thread Kerim Aydin
On Mon, 29 May 2017, Quazie wrote: > Proto proposal: Grudge. > There exists an asset called a Grudge. Karma systems +1 like the idea; when we've had them, they both lead to good feelings and let us know when we're stepping on each others' toes.

Re: DIS: Regulating snark

2017-05-29 Thread Publius Scribonius Scholasticus
I think the Anger Management or even carding could be a helpful addition. Publius Scribonius Scholasticus p.scribonius.scholasti...@gmail.com > On May 29, 2017, at 2:42 PM, Josh T wrote: > > Maybe also have something like "If a player X owns three grudges and

Re: Re: DIS: Regulating snark

2017-05-29 Thread CuddleBeam
Perhaps make a central "Karma" system, linked to both cards and grudges? And holding Office with a "clean-streak" of not doing any offenses and no Tardiness would earn you Karma, for example, because you've done good service. I think it would be good for both anti-negative and pro-positive

Re: DIS: Regulating snark

2017-05-29 Thread Josh T
Maybe also have something like "If a player X owns three grudges and for each of those grudges the targets thereof also owns a grudge against the player X, the {keeper of grudges} may place player X on Anger Management", which would be a state that punishes a player a little. Oh yeah, Grudges

Re: DIS: Regulating snark

2017-05-29 Thread Quazie
It's a rough draft - I feel like holding grudges should be advantageous - but holding too many makes you vulnerable is the premise I was going for. Voting strength is pretty low right now (there were prior situations where voting strength defaulted to a much larger number) and maybe increasing it

Re: DIS: Regulating snark

2017-05-29 Thread Gaelan Steele
I don't like the voting strength bit—I don't think there is any harm in creating a temporary grudge whenever you vote AGAINST. Gaelan > On May 29, 2017, at 10:35 AM, Quazie wrote: > > Proto proposal: Grudge. > > There exists an asset called a Grudge. > > Each Grudge