Re: DIS: base currency discussion

2017-11-21 Thread Publius Scribonius Scholasticus
You could also increase welcome packages over time or tie winning conditions and such to the amount of time playing or have inflation-controlled currencies independent for each player based off of usage and receipt of the currencies. I think that the first or second would be easiest by the final on

Re: DIS: base currency discussion

2017-11-21 Thread Kerim Aydin
On Tue, 21 Nov 2017, VJ Rada wrote: > Inflation: the game could actually just be a fun game in itself. Like > "race to 1 billion" type thing. In real-life economies, controlled inflation can be fine. In standard boardgames, everyone racing in an inflationary economy is fine. It ends up being "e

Re: BUS: Re: DIS: base currency discussion

2017-11-21 Thread Madeline
Will "not" be exempt, not that it matters since the contract doesn't exist now. On 2017-11-21 22:07, Publius Scribonius Scholasticus wrote: Why will it be exempt? On 11/21/2017 04:24 AM, Owen Jacobson wrote: On Nov 21, 2017, at 4:14 AM, Telnaior wrote: On 2017-11-21 19:57, Owen Jacobson wr

Re: BUS: Re: DIS: base currency discussion

2017-11-21 Thread Publius Scribonius Scholasticus
Why will it be exempt? On 11/21/2017 04:24 AM, Owen Jacobson wrote: >> On Nov 21, 2017, at 4:14 AM, Telnaior wrote: >> >> On 2017-11-21 19:57, Owen Jacobson wrote: >>> Incidentally, I think the distribution rules, fiddly though they are, are >>> actually working as intended, but I want to get ot

Re: BUS: Re: DIS: base currency discussion

2017-11-21 Thread VJ Rada
>I'm going to transfer that shiny to Aris as an apology for the blatant >plagiarism. We've already found (informally, but w/ no noted dissent) that the phrasing "I'm going to do this" or "I will do this" is insufficient for a by announcement action. Also, I dread to think what my D&D alignment i

Re: DIS: base currency discussion

2017-11-21 Thread Owen Jacobson
> On Nov 21, 2017, at 4:00 AM, VJ Rada wrote: > > Inflation: the game could actually just be a fun game in itself. Like > "race to 1 billion" type thing. I knew I used bignums for a reason. -o signature.asc Description: Message signed with OpenPGP

Re: DIS: base currency discussion

2017-11-21 Thread VJ Rada
Inflation: the game could actually just be a fun game in itself. Like "race to 1 billion" type thing. On Tue, Nov 21, 2017 at 7:57 PM, Owen Jacobson wrote: > > On Nov 19, 2017, at 1:44 PM, Kerim Aydin wrote: > >> 2. Is fairly granular/divisible (I mean, we count our monthly salaries >> and cost

Re: DIS: base currency discussion

2017-11-21 Thread Owen Jacobson
On Nov 19, 2017, at 1:44 PM, Kerim Aydin wrote: > 2. Is fairly granular/divisible (I mean, we count our monthly salaries > and costs in 10s or 100s of units, not 1s). So people can use small > fractions of "pend units" or "CFJ units" to trade and auctions can turn > on small bid differences.

DIS: base currency discussion

2017-11-19 Thread Kerim Aydin
On Sun, 19 Nov 2017, ATMunn wrote: > On 11/19/2017 1:57 AM, Reuben Staley wrote: > > > > [ No more shinies, everybody! ] [...] > >   and the minimum bid is 1 shiny. > You got rid of shinies, so you should specify the currency it is conducted in > and change the minimum bid to that currency