For the aid of the list and general Agoran players, I reproduce and forward the 
below quoted message.
----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com



> Begin forwarded message:
> 
> From: Publius Scribonius Scholasticus 
> <p.scribonius.scholasti...@googlemail.com>
> Subject: Re: DIS: Proto: Buy low, sell high
> Date: June 24, 2017 at 2:02:13 PM PDT
> To: omd <c.ome...@gmail.com>
> 
> My revisions:
> 
> Proto: Buy low, sell high (AI=2)
> 
> Create a Power-1 Rule titled "Stocks":
> 
>     The following Stocks exist:
> 
>     Abbr.  Name
>     -----  ----
>     CFJ    Collaborative Finance Journal
>     PDF    Power Dance & Fitness
>     PGP    Pineapple Growers' Partnership
>     RR     Renascent Ribbons
>     WGS    Wright Goods & Services
> 
> Create a Power-1 Rule titled "Properties of Stocks":
> 
>     For each Stock, Holdings of that Stock is a player switch whose
>     value is a nonnegative integer, default 0. For each Stock,
>     Total Holdings of that Stock is a the sum of all individual
>     player switches defined above. Total Holdings of that Stock may
>     not exceed the Max Holdings of that Stock. Any action that would
>     cause Total Holdings of that Stock to exceed the Max Holding of 
>     that Stock is ineffective. Max Holdings is a stock switch whose
>     value is a nonnegative integer, default 50. Max Holdings can be
>     increased or decreased by announcement by any player whose
>     Holdings switch for that stock is greater than 50% of the Max
>     Holdings switch for that stock. Max Holdings can also be
>     increased or decreased by any player by putting forth a Stock
>     Proposal, which may only modify the Max Holding of a Stock
>     and may be pended for free by an player holding at least one
>     instance of the stock to which the Stock Proposal relates. On
>     the Agoran Decision to determine the adoption of this Stock
>     Proposal, the Voting Strength of each player shall be equal
>     to their Holdings switch for that stock.
> 
>     Intrinsic Value is a Stock switch whose value is a nonnegative
>     integer, default 1.
> 
>     Market Value is a Stock switch whose value is a nonnegative
>     multiple of 0.2, default 1.
> 
>     The Brokor is an office; its holder tracks all switches defined
>     in this rule.
> 
> Create a Power-1 Rule titled "Buying and Selling":
> 
>     A player CAN Buy a specified Stock by announcement: the Stock's
>     Market Value is increased by 0.2, e pays Agora the new Market
>     Value in shinies, rounded down, and eir Holdings of that Stock
>     increase by 1.
> 
>     A player CAN Sell a specified Stock by announcement: the Stock's
>     Market Value is decreased by 0.2, Agora pays em the *previous*
>     Market Value in shinies, rounded down, and eir Holdings of that
>     stock decrease by 1.
> 
>     A player CAN Transfer a specified Stock by announcement: eir
>     Holdings of that stock decrease by 1 and a specified player’s
>     Holdings switch increases by 1.
> 
>     The above notwithstanding, a player CANNOT Buy, Sell, or Transfer 
>     if one of the component actions would fail (including Selling or 
>     Transferring with 0 Holdings).
> 
> 
> Create a Power-1 Rule titled "Turning the Crank":
> 
>     Turning the Crank (which SHOULD be performed weekly, see below)
>     causes each Stock's Intrinsic Value to change according to a
>     Random Decision as follows:
> 
>     Chance  Result
>     ------  ------
>        35%  Move by 2 in the direction of Market Value.
>        30%  Move by 4 in the direction of Market Value.
>        30%  Move by 2 in the opposite direction of Market Value.
>         5%  Reduce by 50%, rounding up.
> 
>     (Moving by X in the direction of Market Value means increasing
>     by X if less than it, or decreasing by X if more than it, even
>     if the result overshoots; vice versa for moving in the opposite
>     direction.)
> 
>     Furthermore, it causes Agora to pay each player the sum of,
>     for each Stock, eir Holdings of that Stock times its Weekly
>     Dividend, rounded up after the final sum.  A Stock's Weekly
>     Dividend is equal to half its Intrinsic Value. If a Stock’s
>     Weekly Dividend would by the previous formula be negative, it is
>     instead 0.
> 
>     Cranks Needed is an integer Agora switch, tracked by the Brokor,
>     initially 0.  At the beginning of every week, Cranks Needed goes
>     up by 1, to a maximum of 3.  When Cranks Needed is greater than
>     0, the Brokor CAN Turn the Crank by announcement.  In a given
>     Agoran Week, the Broker SHALL Turn the Crank until Cranks Needed
>     is 0. Each time the Brokor Turns the Crank, Cranks Needed is
>     decreased by 1.
> 
> 
> Create a Power-2 Rule titled "Random Decisions":
> 
>     The rules may define a process initiated by announcement to
>     include a Random Decision, specifying a range of possible
>     results and associated probabilities.  This means that the
>     person CAN select any of the possible results by announcement in
>     the same message as initiating the process, and CANNOT initiate
>     the process without doing so.  Furthermore, e SHALL make the
>     selection randomly, following the associated probabilities and
>     independently from any other random decisions, using a method
>     that allows any other player to reasonably verify e has done so
>     correctly (e.g. dice server).
> 
> 
> ----
> Publius Scribonius Scholasticus
> p.scribonius.scholasti...@gmail.com
> 
> 
> 
>> On Jun 24, 2017, at 1:25 PM, omd <c.ome...@gmail.com> wrote:
>> 
>> On Sat, Jun 24, 2017 at 4:25 PM, Publius Scribonius Scholasticus
>> <p.scribonius.scholasti...@googlemail.com> wrote:
>>> Could I send you a revised version to see how you like it?
>> 
>> Sure.
> 

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