On Thu, 14 Jul 2016, Ørjan Johansen wrote:
> On Wed, 13 Jul 2016, Kerim Aydin wrote:
>
> > First, this system hit a real sweet spot in decision and contestable
> > "exciting" points. Grind with Stems, make strategic decisions with
> > Roles, play them out with the other currencies. Offices
On Wed, 13 Jul 2016, Kerim Aydin wrote:
First, this system hit a real sweet spot in decision and contestable
"exciting" points. Grind with Stems, make strategic decisions with
Roles, play them out with the other currencies. Offices with "power"
to set policies that had gameplay impacts.
G. wrote:
5. Big question: cutthroat (everyone's position re-set on a win)
versus friendly (you could win today and someone else could get there
tomorrow).
This need not be a binary spectrum. Maybe everyone else loses half
their stuff, or everyone else who was at least halfway to a win gets
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