Re: DIS: Upgrading
I agree with the general sentiment. If there's ever a time to explicit, it's now, after our current phrasing debacle. However, in this particular instance saying without a specified recipient is actually clearer and more specific than the whole dative indirect object mess. -Aris On Thu, Apr 26, 2018 at 9:04 PM Kerim Aydinwrote: > > > I'm trying to replace the current: "CAN do the thing by announcement by > paying 3 Coins to Agora while specifying that e is doing it yadda yadda" > that has to be in every rule right now, with "CAN do the thing for a > fee of 3 coins". > > That requires a legalese-rich general rule, that you don't have to read > ever, unless you really want to, that says "'for a fee' means it's done > by announcement and paid to Agora and it works like you'd generally > expect and here's how it handles the edge cases" and so forth and so on. > > But it makes the rest of the rules much easier to read and less buggy > to write. > > On Fri, 27 Apr 2018, Ned Strange wrote: > > Can't we just use a phrase like "whenever a rule states that somebody > > shall pay, but does not specify a recipient of the payment" I would > > like our ruleset to be as understandable as possible, please. > > > > On Fri, Apr 27, 2018 at 11:01 AM, ATMunn > wrote: > > > ¯\_(ツ)_/¯ > > > > > > > > > On 4/26/2018 8:53 PM, Aris Merchant wrote: > > >> > > >> Okay, a bunch of sources I read kept disagreeing with me, and some of > them > > >> sounded pretty certain about it. So I checked the OED (which is > clearly > > >> infallible). There all a whole set of sense under VIII, and the > > >> descreption > > >> for that is "Supplying the place of the dative in various other > languages > > >> and in the earlier stages of English itself." Further, under 32a, it > goes > > >> so far as to say "*a.* In the syntactical const. of many transitive > verbs, > > >> introducing the indirect or dative object." So I think it's still > fine, > > >> but > > >> it would be more technically the dative. Simple fix: put > "(technically, > > >> with no dative)" afterward to clear up any ambiguity. People who don't > > >> know > > >> what a dative is can just pay attention to the indirect object bit, > and > > >> still be at least sort of correct. > > >> > > >> -Aris > > >> > > >> On Thu, Apr 26, 2018 at 5:40 PM Aris Merchant < > > >> thoughtsoflifeandligh...@gmail.com> wrote: > > >> > > >>> I'm 90% sure that it's still also the indirect object. In Latin, it's > > >>> marked with the dative case (indicating an indirect object) rather > than > > >>> with a preposition, but is still translated as to. It also makes > > >>> significantly more sense that way, because it receives the action of > the > > >>> verb indirectly. When I show something to you, offer it to you, and > then > > >>> give it to you, you're receiving some of the action of the verb in > each > > >>> case. This differs from me going to you, in which case it can be > replaced > > >>> with towards, and merely indicates motion. This [1] also agrees with > me, > > >>> see sense English preposition #9. English grammar appears to > indicate it > > >>> as > > >>> if it were an ordinary prepositional phrase, but it's semantically > still > > >>> also the indirect object (the two are interchangeable at any rate). > All > > >>> the > > >>> sources I can find are rather informal and pragmatic though, and > seem to > > >>> disagree, so it's possible I'm wrong about this. > > >>> > > >>> [1] https://en.m.wiktionary.org/wiki/to > > >>> > > >>> -Aris > > >>> > > >>> On Thu, Apr 26, 2018 at 5:13 PM ATMunn > wrote: > > >>> > > > > "with no indirect object" by itself would not work in a rule, > because "I > > pay x things to y" is the same as "I pay y x things," but the > former has > > no indirect object (y is in a prepositional phrase). > > > > > > On 4/25/2018 7:21 PM, Reuben Staley wrote: > > > > > > Well, I'm just gonna add that to the list of things I've broken. I > > > haven't read through this thread all the way but it looks like > things > > > have gotten pretty technical. HOWEVER, I'm glad this is finally > being > > > addressed. The quickest solution would be just to add a clause that > > > > says > > > > > > if Agora owns any PAoaM currencies, they are instead destroyed and > then > > > alias "pay" with no indirect object to "transfer to Agora" > > > > > > Speaking of PAoaM currencies, they should have a collective name, > no? > > > > > > On 04/25/2018 04:24 PM, Aris Merchant wrote: > > >> > > >> I think you mean a non-empty multiset. Also, I don't see any > reason to > > >> require the set to be non-empty. That's sensible for constant > fees but > > >> could break some types of variable fee. > > >> > > >> Here's a phrasing that includes the default and rounds correctly: > > >> > > >>
Re: DIS: Upgrading
I'm trying to replace the current: "CAN do the thing by announcement by paying 3 Coins to Agora while specifying that e is doing it yadda yadda" that has to be in every rule right now, with "CAN do the thing for a fee of 3 coins". That requires a legalese-rich general rule, that you don't have to read ever, unless you really want to, that says "'for a fee' means it's done by announcement and paid to Agora and it works like you'd generally expect and here's how it handles the edge cases" and so forth and so on. But it makes the rest of the rules much easier to read and less buggy to write. On Fri, 27 Apr 2018, Ned Strange wrote: > Can't we just use a phrase like "whenever a rule states that somebody > shall pay, but does not specify a recipient of the payment" I would > like our ruleset to be as understandable as possible, please. > > On Fri, Apr 27, 2018 at 11:01 AM, ATMunnwrote: > > ¯\_(ツ)_/¯ > > > > > > On 4/26/2018 8:53 PM, Aris Merchant wrote: > >> > >> Okay, a bunch of sources I read kept disagreeing with me, and some of them > >> sounded pretty certain about it. So I checked the OED (which is clearly > >> infallible). There all a whole set of sense under VIII, and the > >> descreption > >> for that is "Supplying the place of the dative in various other languages > >> and in the earlier stages of English itself." Further, under 32a, it goes > >> so far as to say "*a.* In the syntactical const. of many transitive verbs, > >> introducing the indirect or dative object." So I think it's still fine, > >> but > >> it would be more technically the dative. Simple fix: put "(technically, > >> with no dative)" afterward to clear up any ambiguity. People who don't > >> know > >> what a dative is can just pay attention to the indirect object bit, and > >> still be at least sort of correct. > >> > >> -Aris > >> > >> On Thu, Apr 26, 2018 at 5:40 PM Aris Merchant < > >> thoughtsoflifeandligh...@gmail.com> wrote: > >> > >>> I'm 90% sure that it's still also the indirect object. In Latin, it's > >>> marked with the dative case (indicating an indirect object) rather than > >>> with a preposition, but is still translated as to. It also makes > >>> significantly more sense that way, because it receives the action of the > >>> verb indirectly. When I show something to you, offer it to you, and then > >>> give it to you, you're receiving some of the action of the verb in each > >>> case. This differs from me going to you, in which case it can be replaced > >>> with towards, and merely indicates motion. This [1] also agrees with me, > >>> see sense English preposition #9. English grammar appears to indicate it > >>> as > >>> if it were an ordinary prepositional phrase, but it's semantically still > >>> also the indirect object (the two are interchangeable at any rate). All > >>> the > >>> sources I can find are rather informal and pragmatic though, and seem to > >>> disagree, so it's possible I'm wrong about this. > >>> > >>> [1] https://en.m.wiktionary.org/wiki/to > >>> > >>> -Aris > >>> > >>> On Thu, Apr 26, 2018 at 5:13 PM ATMunn wrote: > >>> > > "with no indirect object" by itself would not work in a rule, because "I > pay x things to y" is the same as "I pay y x things," but the former has > no indirect object (y is in a prepositional phrase). > > > On 4/25/2018 7:21 PM, Reuben Staley wrote: > > > > Well, I'm just gonna add that to the list of things I've broken. I > > haven't read through this thread all the way but it looks like things > > have gotten pretty technical. HOWEVER, I'm glad this is finally being > > addressed. The quickest solution would be just to add a clause that > > says > > > > if Agora owns any PAoaM currencies, they are instead destroyed and then > > alias "pay" with no indirect object to "transfer to Agora" > > > > Speaking of PAoaM currencies, they should have a collective name, no? > > > > On 04/25/2018 04:24 PM, Aris Merchant wrote: > >> > >> I think you mean a non-empty multiset. Also, I don't see any reason to > >> require the set to be non-empty. That's sensible for constant fees but > >> could break some types of variable fee. > >> > >> Here's a phrasing that includes the default and rounds correctly: > >> > >> "If the Rules associate payment of a multiset of assets (hereafter the > >> fee for the action; syns: cost, price, charge) with performing an > >> action, that action is a fee-based action. If the fee is a specified > >> in terms of a non-natural number of assets, the fee is rounded up to > >> the nearest natural number. If the fee is specified in terms of a > >> number without a specified unit, the unit is the official currency of > >> Agora." > >> > >> This allows complex fees, which is fine, given that a complex (or > >> otherwise unreal) fee is impossible
Re: DIS: Upgrading
Can't we just use a phrase like "whenever a rule states that somebody shall pay, but does not specify a recipient of the payment" I would like our ruleset to be as understandable as possible, please. On Fri, Apr 27, 2018 at 11:01 AM, ATMunnwrote: > ¯\_(ツ)_/¯ > > > On 4/26/2018 8:53 PM, Aris Merchant wrote: >> >> Okay, a bunch of sources I read kept disagreeing with me, and some of them >> sounded pretty certain about it. So I checked the OED (which is clearly >> infallible). There all a whole set of sense under VIII, and the >> descreption >> for that is "Supplying the place of the dative in various other languages >> and in the earlier stages of English itself." Further, under 32a, it goes >> so far as to say "*a.* In the syntactical const. of many transitive verbs, >> introducing the indirect or dative object." So I think it's still fine, >> but >> it would be more technically the dative. Simple fix: put "(technically, >> with no dative)" afterward to clear up any ambiguity. People who don't >> know >> what a dative is can just pay attention to the indirect object bit, and >> still be at least sort of correct. >> >> -Aris >> >> On Thu, Apr 26, 2018 at 5:40 PM Aris Merchant < >> thoughtsoflifeandligh...@gmail.com> wrote: >> >>> I'm 90% sure that it's still also the indirect object. In Latin, it's >>> marked with the dative case (indicating an indirect object) rather than >>> with a preposition, but is still translated as to. It also makes >>> significantly more sense that way, because it receives the action of the >>> verb indirectly. When I show something to you, offer it to you, and then >>> give it to you, you're receiving some of the action of the verb in each >>> case. This differs from me going to you, in which case it can be replaced >>> with towards, and merely indicates motion. This [1] also agrees with me, >>> see sense English preposition #9. English grammar appears to indicate it >>> as >>> if it were an ordinary prepositional phrase, but it's semantically still >>> also the indirect object (the two are interchangeable at any rate). All >>> the >>> sources I can find are rather informal and pragmatic though, and seem to >>> disagree, so it's possible I'm wrong about this. >>> >>> [1] https://en.m.wiktionary.org/wiki/to >>> >>> -Aris >>> >>> On Thu, Apr 26, 2018 at 5:13 PM ATMunn wrote: >>> "with no indirect object" by itself would not work in a rule, because "I pay x things to y" is the same as "I pay y x things," but the former has no indirect object (y is in a prepositional phrase). On 4/25/2018 7:21 PM, Reuben Staley wrote: > > Well, I'm just gonna add that to the list of things I've broken. I > haven't read through this thread all the way but it looks like things > have gotten pretty technical. HOWEVER, I'm glad this is finally being > addressed. The quickest solution would be just to add a clause that says > > if Agora owns any PAoaM currencies, they are instead destroyed and then > alias "pay" with no indirect object to "transfer to Agora" > > Speaking of PAoaM currencies, they should have a collective name, no? > > On 04/25/2018 04:24 PM, Aris Merchant wrote: >> >> I think you mean a non-empty multiset. Also, I don't see any reason to >> require the set to be non-empty. That's sensible for constant fees but >> could break some types of variable fee. >> >> Here's a phrasing that includes the default and rounds correctly: >> >> "If the Rules associate payment of a multiset of assets (hereafter the >> fee for the action; syns: cost, price, charge) with performing an >> action, that action is a fee-based action. If the fee is a specified >> in terms of a non-natural number of assets, the fee is rounded up to >> the nearest natural number. If the fee is specified in terms of a >> number without a specified unit, the unit is the official currency of >> Agora." >> >> This allows complex fees, which is fine, given that a complex (or >> otherwise unreal) fee is impossible to pay and is simply equivalent to >> making the action impossible. >> >> -Aris >> >> On Wed, Apr 25, 2018 at 1:30 PM, Kerim Aydin >> wrote: >>> >>> >>> >>> I tried a version with general assets, if this is ugly can restrict >>> to >>> currencies... >>> >>> Proto v2: Let's really define payment solidly please, finally. >>> >>> Create the following Rule, Fee-based actions: >>> >>> If the Rules associate payment of a non-empty set of assets >>> (hereafter >>> the fee for the action; syns: cost, price, charge) with >>> performing an >>> action, that action is a fee-based action. >>> If the fee is a non-integer quantity of a fungible asset, >>> the actual
Re: DIS: Upgrading
¯\_(ツ)_/¯ On 4/26/2018 8:53 PM, Aris Merchant wrote: Okay, a bunch of sources I read kept disagreeing with me, and some of them sounded pretty certain about it. So I checked the OED (which is clearly infallible). There all a whole set of sense under VIII, and the descreption for that is "Supplying the place of the dative in various other languages and in the earlier stages of English itself." Further, under 32a, it goes so far as to say "*a.* In the syntactical const. of many transitive verbs, introducing the indirect or dative object." So I think it's still fine, but it would be more technically the dative. Simple fix: put "(technically, with no dative)" afterward to clear up any ambiguity. People who don't know what a dative is can just pay attention to the indirect object bit, and still be at least sort of correct. -Aris On Thu, Apr 26, 2018 at 5:40 PM Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: I'm 90% sure that it's still also the indirect object. In Latin, it's marked with the dative case (indicating an indirect object) rather than with a preposition, but is still translated as to. It also makes significantly more sense that way, because it receives the action of the verb indirectly. When I show something to you, offer it to you, and then give it to you, you're receiving some of the action of the verb in each case. This differs from me going to you, in which case it can be replaced with towards, and merely indicates motion. This [1] also agrees with me, see sense English preposition #9. English grammar appears to indicate it as if it were an ordinary prepositional phrase, but it's semantically still also the indirect object (the two are interchangeable at any rate). All the sources I can find are rather informal and pragmatic though, and seem to disagree, so it's possible I'm wrong about this. [1] https://en.m.wiktionary.org/wiki/to -Aris On Thu, Apr 26, 2018 at 5:13 PM ATMunnwrote: "with no indirect object" by itself would not work in a rule, because "I pay x things to y" is the same as "I pay y x things," but the former has no indirect object (y is in a prepositional phrase). On 4/25/2018 7:21 PM, Reuben Staley wrote: Well, I'm just gonna add that to the list of things I've broken. I haven't read through this thread all the way but it looks like things have gotten pretty technical. HOWEVER, I'm glad this is finally being addressed. The quickest solution would be just to add a clause that says if Agora owns any PAoaM currencies, they are instead destroyed and then alias "pay" with no indirect object to "transfer to Agora" Speaking of PAoaM currencies, they should have a collective name, no? On 04/25/2018 04:24 PM, Aris Merchant wrote: I think you mean a non-empty multiset. Also, I don't see any reason to require the set to be non-empty. That's sensible for constant fees but could break some types of variable fee. Here's a phrasing that includes the default and rounds correctly: "If the Rules associate payment of a multiset of assets (hereafter the fee for the action; syns: cost, price, charge) with performing an action, that action is a fee-based action. If the fee is a specified in terms of a non-natural number of assets, the fee is rounded up to the nearest natural number. If the fee is specified in terms of a number without a specified unit, the unit is the official currency of Agora." This allows complex fees, which is fine, given that a complex (or otherwise unreal) fee is impossible to pay and is simply equivalent to making the action impossible. -Aris On Wed, Apr 25, 2018 at 1:30 PM, Kerim Aydin wrote: I tried a version with general assets, if this is ugly can restrict to currencies... Proto v2: Let's really define payment solidly please, finally. Create the following Rule, Fee-based actions: If the Rules associate payment of a non-empty set of assets (hereafter the fee for the action; syns: cost, price, charge) with performing an action, that action is a fee-based action. If the fee is a non-integer quantity of a fungible asset, the actual fee is the next highest integer amount of that asset. [Takes out default - if you mean Coins in the Rules say Coins, if you fail to specify a type of asset your rule is broken]. To perform a fee-based action, an entity (the Actor) who is otherwise permitted to perform the action must announce that e is performing the action; the announcement must specify the correct set of assets for the fee and indicate intent to pay that fee for the sole purpose of performing the action. Upon such an announcement: - If the Rules specify a recipient for the fee, and the Actor CAN transfer that specified fee from emself to the recipient, then that fee is transferred from the Actor to the recipient and the
Re: DIS: Upgrading
Okay, a bunch of sources I read kept disagreeing with me, and some of them sounded pretty certain about it. So I checked the OED (which is clearly infallible). There all a whole set of sense under VIII, and the descreption for that is "Supplying the place of the dative in various other languages and in the earlier stages of English itself." Further, under 32a, it goes so far as to say "*a.* In the syntactical const. of many transitive verbs, introducing the indirect or dative object." So I think it's still fine, but it would be more technically the dative. Simple fix: put "(technically, with no dative)" afterward to clear up any ambiguity. People who don't know what a dative is can just pay attention to the indirect object bit, and still be at least sort of correct. -Aris On Thu, Apr 26, 2018 at 5:40 PM Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > I'm 90% sure that it's still also the indirect object. In Latin, it's > marked with the dative case (indicating an indirect object) rather than > with a preposition, but is still translated as to. It also makes > significantly more sense that way, because it receives the action of the > verb indirectly. When I show something to you, offer it to you, and then > give it to you, you're receiving some of the action of the verb in each > case. This differs from me going to you, in which case it can be replaced > with towards, and merely indicates motion. This [1] also agrees with me, > see sense English preposition #9. English grammar appears to indicate it as > if it were an ordinary prepositional phrase, but it's semantically still > also the indirect object (the two are interchangeable at any rate). All the > sources I can find are rather informal and pragmatic though, and seem to > disagree, so it's possible I'm wrong about this. > > [1] https://en.m.wiktionary.org/wiki/to > > -Aris > > On Thu, Apr 26, 2018 at 5:13 PM ATMunnwrote: > >> >> "with no indirect object" by itself would not work in a rule, because "I >> pay x things to y" is the same as "I pay y x things," but the former has >> no indirect object (y is in a prepositional phrase). >> >> >> On 4/25/2018 7:21 PM, Reuben Staley wrote: >> > Well, I'm just gonna add that to the list of things I've broken. I >> > haven't read through this thread all the way but it looks like things >> > have gotten pretty technical. HOWEVER, I'm glad this is finally being >> > addressed. The quickest solution would be just to add a clause that >> says >> > if Agora owns any PAoaM currencies, they are instead destroyed and then >> > alias "pay" with no indirect object to "transfer to Agora" >> > >> > Speaking of PAoaM currencies, they should have a collective name, no? >> > >> > On 04/25/2018 04:24 PM, Aris Merchant wrote: >> >> I think you mean a non-empty multiset. Also, I don't see any reason to >> >> require the set to be non-empty. That's sensible for constant fees but >> >> could break some types of variable fee. >> >> >> >> Here's a phrasing that includes the default and rounds correctly: >> >> >> >> "If the Rules associate payment of a multiset of assets (hereafter the >> >> fee for the action; syns: cost, price, charge) with performing an >> >> action, that action is a fee-based action. If the fee is a specified >> >> in terms of a non-natural number of assets, the fee is rounded up to >> >> the nearest natural number. If the fee is specified in terms of a >> >> number without a specified unit, the unit is the official currency of >> >> Agora." >> >> >> >> This allows complex fees, which is fine, given that a complex (or >> >> otherwise unreal) fee is impossible to pay and is simply equivalent to >> >> making the action impossible. >> >> >> >> -Aris >> >> >> >> On Wed, Apr 25, 2018 at 1:30 PM, Kerim Aydin >> >> wrote: >> >>> >> >>> >> >>> I tried a version with general assets, if this is ugly can restrict to >> >>> currencies... >> >>> >> >>> Proto v2: Let's really define payment solidly please, finally. >> >>> >> >>> Create the following Rule, Fee-based actions: >> >>> >> >>> If the Rules associate payment of a non-empty set of assets >> >>> (hereafter >> >>> the fee for the action; syns: cost, price, charge) with >> >>> performing an >> >>> action, that action is a fee-based action. >> >>> If the fee is a non-integer quantity of a fungible asset, >> >>> the actual >> >>> fee is the next highest integer amount of that asset. >> >>> >> >>> [Takes out default - if you mean Coins in the Rules say Coins, if you >> >>> fail to specify a type of asset your rule is broken]. >> >>> >> >>> To perform a fee-based action, an entity (the Actor) who is >> >>> otherwise permitted to perform the action must announce that >> e >> >>> is performing the action; the announcement must specify the >> >>> correct set of assets for the fee and indicate intent >> >>> to pay that
Re: DIS: Upgrading
I'm 90% sure that it's still also the indirect object. In Latin, it's marked with the dative case (indicating an indirect object) rather than with a preposition, but is still translated as to. It also makes significantly more sense that way, because it receives the action of the verb indirectly. When I show something to you, offer it to you, and then give it to you, you're receiving some of the action of the verb in each case. This differs from me going to you, in which case it can be replaced with towards, and merely indicates motion. This [1] also agrees with me, see sense English preposition #9. English grammar appears to indicate it as if it were an ordinary prepositional phrase, but it's semantically still also the indirect object (the two are interchangeable at any rate). All the sources I can find are rather informal and pragmatic though, and seem to disagree, so it's possible I'm wrong about this. [1] https://en.m.wiktionary.org/wiki/to -Aris On Thu, Apr 26, 2018 at 5:13 PM ATMunnwrote: > > "with no indirect object" by itself would not work in a rule, because "I > pay x things to y" is the same as "I pay y x things," but the former has > no indirect object (y is in a prepositional phrase). > > > On 4/25/2018 7:21 PM, Reuben Staley wrote: > > Well, I'm just gonna add that to the list of things I've broken. I > > haven't read through this thread all the way but it looks like things > > have gotten pretty technical. HOWEVER, I'm glad this is finally being > > addressed. The quickest solution would be just to add a clause that says > > if Agora owns any PAoaM currencies, they are instead destroyed and then > > alias "pay" with no indirect object to "transfer to Agora" > > > > Speaking of PAoaM currencies, they should have a collective name, no? > > > > On 04/25/2018 04:24 PM, Aris Merchant wrote: > >> I think you mean a non-empty multiset. Also, I don't see any reason to > >> require the set to be non-empty. That's sensible for constant fees but > >> could break some types of variable fee. > >> > >> Here's a phrasing that includes the default and rounds correctly: > >> > >> "If the Rules associate payment of a multiset of assets (hereafter the > >> fee for the action; syns: cost, price, charge) with performing an > >> action, that action is a fee-based action. If the fee is a specified > >> in terms of a non-natural number of assets, the fee is rounded up to > >> the nearest natural number. If the fee is specified in terms of a > >> number without a specified unit, the unit is the official currency of > >> Agora." > >> > >> This allows complex fees, which is fine, given that a complex (or > >> otherwise unreal) fee is impossible to pay and is simply equivalent to > >> making the action impossible. > >> > >> -Aris > >> > >> On Wed, Apr 25, 2018 at 1:30 PM, Kerim Aydin > >> wrote: > >>> > >>> > >>> I tried a version with general assets, if this is ugly can restrict to > >>> currencies... > >>> > >>> Proto v2: Let's really define payment solidly please, finally. > >>> > >>> Create the following Rule, Fee-based actions: > >>> > >>> If the Rules associate payment of a non-empty set of assets > >>> (hereafter > >>> the fee for the action; syns: cost, price, charge) with > >>> performing an > >>> action, that action is a fee-based action. > >>> If the fee is a non-integer quantity of a fungible asset, > >>> the actual > >>> fee is the next highest integer amount of that asset. > >>> > >>> [Takes out default - if you mean Coins in the Rules say Coins, if you > >>> fail to specify a type of asset your rule is broken]. > >>> > >>> To perform a fee-based action, an entity (the Actor) who is > >>> otherwise permitted to perform the action must announce that e > >>> is performing the action; the announcement must specify the > >>> correct set of assets for the fee and indicate intent > >>> to pay that fee for the sole purpose of performing the action. > >>> > >>> Upon such an announcement: > >>> > >>> - If the Rules specify a recipient for the fee, and the Actor > >>>CAN transfer that specified fee from emself to the > recipient, > >>>then that fee is transferred from the Actor to the recipient > >>>and the action is performed simultaneously; > >>> > >>> - If the Rules do not specify a recipient, and the Actor CAN > >>>destroy the specified fee in eir possession, then that fee > >>>in eir possession is destroyed and the action is > >>>performed simultaneously. > >>> > >>> - Otherwise, no changes are made to asset holdings and the > >>>action is not performed. > >>> > >>> If the Rules define a fee-based action but the specified > >>> set of assets is the empty set, then the action is performed > by > >>> announcement, but
Re: DIS: Upgrading
At this point in reading through the DIS: Upgrading thread I kinda gave up trying to understand what's going on. :P On 4/25/2018 8:38 PM, Aris Merchant wrote: Hang on for a second. I don't get what wrong with paying a fee of 0. The fee for a given action is defined. If I pay a fee of 0, then I haven't paid the specified fee for the action, so I can't do anything. The only case where it comes up is when the fee for an action is defined as 0, in which case we want the action to suceed. What am I misunderstanding? Also, I like the multiset. The wording seems to me to be a clean, generic way of defining fees. If a fee for an action is defined as all assets in the actors possesion, that should be valid. A more realistic example would be when we had estates, which were defined as assets. You could transfer an estate to get an extra vote. We should be able to define that as a fee based action. We should be able to define any payment of any assets as a fee based action. Keep in mind that upgrading a facility, the thing that prompted this discussion, requires multiple types of currency, and in the future might just as well require assets. I know I have a tendency to overcomplicate every rule I touch by making it generic and adding a ton of unnecessary special cases. Here the disambiguation for non-integers might be unneeded, or best placed somewhere else. The coin disambiguation already exists in the asset rule itself, although I can't check at the moment whether it covers this specific case (I suspect it does, because I wrote the current assets rule and this is the kind of thing I'd overcomplicate and generify). However, I can't see why the multiset definition isn't a good description of what we're going for here. When a rule calls for a fee of 5 coins, it's asking for a multiset of 5 coins. When a rule calls for a fee of 10 rule-defined assets of the players choice, that's the multiset it wants. I'd appreciate an explanation of why exactly it's an unneeded complication? All it requires is for the reader to understand what a multiset is (which I think most of us do), or google it and learn something and maybe have an aha moment after seeing how it fits. -Aris On Wed, Apr 25, 2018 at 5:12 PM Kerim Aydinwrote: We need an exception for the empty set. A long time ago, there was an argument about whether "I pay a fee of 0" was paying a fee (allowing the action) or not paying a fee (no transfer occurring). [The CFJ answer then depending on exact wording so is not applicable to present-day]. Now we have a precedent that flipping a switch to the same value does not count as flipping the switch, so I'd imagine paying a 0 fee would not count as paying the fee if we followed that reasoning... unless empty sets are explicitly excepted. I think adding "multiset" is an uneeded complication. Seeing that version has made me to think that even using sets is a complication, so I'll ponder, but I'm thinking to back off full generalization and restrict this to Currencies (fungible stuff only) in my next draft (with an exception for amounts of currency equaling zero). On Wed, 25 Apr 2018, Aris Merchant wrote: I think you mean a non-empty multiset. Also, I don't see any reason to require the set to be non-empty. That's sensible for constant fees but could break some types of variable fee. Here's a phrasing that includes the default and rounds correctly: "If the Rules associate payment of a multiset of assets (hereafter the fee for the action; syns: cost, price, charge) with performing an action, that action is a fee-based action. If the fee is a specified in terms of a non-natural number of assets, the fee is rounded up to the nearest natural number. If the fee is specified in terms of a number without a specified unit, the unit is the official currency of Agora." This allows complex fees, which is fine, given that a complex (or otherwise unreal) fee is impossible to pay and is simply equivalent to making the action impossible. -Aris On Wed, Apr 25, 2018 at 1:30 PM, Kerim Aydin wrote: I tried a version with general assets, if this is ugly can restrict to currencies... Proto v2: Let's really define payment solidly please, finally. Create the following Rule, Fee-based actions: If the Rules associate payment of a non-empty set of assets (hereafter the fee for the action; syns: cost, price, charge) with performing an action, that action is a fee-based action. If the fee is a non-integer quantity of a fungible asset, the actual fee is the next highest integer amount of that asset. [Takes out default - if you mean Coins in the Rules say Coins, if you fail to specify a type of asset your rule is broken]. To perform a fee-based action, an entity (the Actor) who is otherwise permitted to perform the action must announce that e is performing the action; the announcement must specify
Re: DIS: Upgrading
"with no indirect object" by itself would not work in a rule, because "I pay x things to y" is the same as "I pay y x things," but the former has no indirect object (y is in a prepositional phrase). On 4/25/2018 7:21 PM, Reuben Staley wrote: Well, I'm just gonna add that to the list of things I've broken. I haven't read through this thread all the way but it looks like things have gotten pretty technical. HOWEVER, I'm glad this is finally being addressed. The quickest solution would be just to add a clause that says if Agora owns any PAoaM currencies, they are instead destroyed and then alias "pay" with no indirect object to "transfer to Agora" Speaking of PAoaM currencies, they should have a collective name, no? On 04/25/2018 04:24 PM, Aris Merchant wrote: I think you mean a non-empty multiset. Also, I don't see any reason to require the set to be non-empty. That's sensible for constant fees but could break some types of variable fee. Here's a phrasing that includes the default and rounds correctly: "If the Rules associate payment of a multiset of assets (hereafter the fee for the action; syns: cost, price, charge) with performing an action, that action is a fee-based action. If the fee is a specified in terms of a non-natural number of assets, the fee is rounded up to the nearest natural number. If the fee is specified in terms of a number without a specified unit, the unit is the official currency of Agora." This allows complex fees, which is fine, given that a complex (or otherwise unreal) fee is impossible to pay and is simply equivalent to making the action impossible. -Aris On Wed, Apr 25, 2018 at 1:30 PM, Kerim Aydinwrote: I tried a version with general assets, if this is ugly can restrict to currencies... Proto v2: Let's really define payment solidly please, finally. Create the following Rule, Fee-based actions: If the Rules associate payment of a non-empty set of assets (hereafter the fee for the action; syns: cost, price, charge) with performing an action, that action is a fee-based action. If the fee is a non-integer quantity of a fungible asset, the actual fee is the next highest integer amount of that asset. [Takes out default - if you mean Coins in the Rules say Coins, if you fail to specify a type of asset your rule is broken]. To perform a fee-based action, an entity (the Actor) who is otherwise permitted to perform the action must announce that e is performing the action; the announcement must specify the correct set of assets for the fee and indicate intent to pay that fee for the sole purpose of performing the action. Upon such an announcement: - If the Rules specify a recipient for the fee, and the Actor CAN transfer that specified fee from emself to the recipient, then that fee is transferred from the Actor to the recipient and the action is performed simultaneously; - If the Rules do not specify a recipient, and the Actor CAN destroy the specified fee in eir possession, then that fee in eir possession is destroyed and the action is performed simultaneously. - Otherwise, no changes are made to asset holdings and the action is not performed. If the Rules define a fee-based action but the specified set of assets is the empty set, then the action is performed by announcement, but the announcement must include that there is an (empty or 0) fee for the action. [Without this 0 edge case: arguments on the nature of the empty set galore!] [Todo: change rules to use this wording, remove "pay" = "transfer" definition currently in rules] On Wed, 25 Apr 2018, Ørjan Johansen wrote: On Wed, 25 Apr 2018, Kerim Aydin wrote: On Wed, 25 Apr 2018, Ørjan Johansen wrote: On Wed, 25 Apr 2018, Kerim Aydin wrote: If the Rules associate a non-negative fee (syn: cost, price, charge), with an action, or state that an action CAN be performed by paying a fee, that action is a fee-based action. If the specified cost is not an integer, the actual fee is the next highest integer. The currency of the fee is either the currency associated with that action, or Coins if no currency is specified. "next higher". What if a cost is in a non-currency asset? I've been trying to figure out wording for non-fungible assets and failing. (or at least failing to do both fungible and non-fungible in the same paragraph while keeping it concise). It may be too complicated, but then the first sentence should explicitly state that it only applies to fees in currencies, lest it be triggered accidentally by other "costs", after which the last sentence could absurdly change the cost into Coins. "and announce that there is a fee for performing that specific
Re: DIS: the next financial tool
I'm sorry, but to me this really sounds lime you're talking about types of rule defined currency, not instances. This is especially clear because one can't have a set of instances that does not describe specific instances, which this one can't because it's general (you can pay it off with anything meeting the description). We really need to create a clear semantic separation between classes and objects. An instance of an asset could be called an item, but what would we call an instance of a currency (a money sounds wrong). Or should we being going the other way, using the current terms for instances and creating new ones to describe classes? -Aris On Thu, Apr 26, 2018 at 11:12 AM Kerim Aydinwrote: > > > (Useful for all kinds of upkeep costs) > > A switch is a Debt switch have possible values consisting of sets > of Rules-defined currencies (the debt load), with a default of > value of empty (0). Any non-empty debt load is "unpaid", a > empty debt is "paid" or "paid off". > > A player CAN flip a specified debt switch by paying Agora a > subset of that switch's debt load for this specified purpose, > thus > removing that subset from that switch's debt load. Attempts > to flip a debt switch by paying a set of currencies that is > not completely in that switch's debt load entirely fail. > > [Elsewhere] > > Upkeep is a debt switch for each facility tracked by the > Cartographer. At the start of each month, that facility's > Upkeep is set to the facility's upkeep cost defined in the > Rules. > > At the end of each month, any facility that is not owned > by Agora and has an unpaid Upkeep is destroyed. > > [optionally: reset the debt: when the facility is created? > when the facility changes hands?] > > > >
Re: DIS: Upgrading
This is getting hilarious... *Searches ruleset for "pay"* Hm, looks like there are no more such errors. Greetings, Ørjan. On Thu, 26 Apr 2018, Corona wrote: Whoops... (emphasis mine) " If an entity other than Agora owns any facilities with upkeep costs, e must pay them before the first day of the next Agoran month. Failing to do this destroys the facility. In the second to last Eastman week of the Agoran Month, the Cartographor SHOULD issue a humiliating public reminder to all those who have not paid upkeep fees on any of eir facilities." ~Corona On Thu, Apr 26, 2018 at 4:49 PM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: On Thu, Apr 26, 2018 at 6:00 AM Kerim Aydinwrote: On Thu, 26 Apr 2018, Ørjan Johansen wrote: On Thu, 26 Apr 2018, Aris Merchant wrote: Also, I like the multiset. The wording seems to me to be a clean, generic In my intuition, all multisets of assets are currently sets, because there are no *truly* identity-free assets. But it might be better for other people's intuition I guess. I think, legally, there are identity-free assets, unless I misunderstand what you mean by that? Corona gives me a coin. Aris gives me a coin. I then give a coin to Trigon. There's no way of knowing/tracking/distinguishing whether Trigon now has Corona's coin or Aris's coin. No, Ørjan is probably right. I think the difference is between identity and interchablity. Currencies are interchangeable (well, fungible, which means the same thing) so we can't tell the difference between them, but it doesn't mean that they don't have identity. As a real world example, let's say you have a penny and I have a penny. Neither of them is marked in any weird way, and be couldn't tell the difference between them. Then I use my penny to pay for something. Your penny hasn't been used to pay for something, only mine has, so they have separate identity. By contrast, if we both think of the number 1, we're both thinking of the exact same number, because it's a singleton. Even only currency instances with the same owner lacked identity, you wouldn't be able to transfer a paper without transferring all of it. This works fine so long as the set of assets is clearly described as a set of instances, because asset types are definitely singletons. -Aris
Re: DIS: the next financial tool
On Thu, 26 Apr 2018, Kerim Aydin wrote: (Useful for all kinds of upkeep costs) A switch is a Debt switch have possible values consisting of sets of Rules-defined currencies (the debt load), with a default of value of empty (0). I think something has been deleted in that sentence. Greetings, Ørjan.
Re: DIS: Upgrading
On Thu, 26 Apr 2018, Kerim Aydin wrote: Something else fun: If an entity other than Agora owns any facilities with upkeep costs, e must pay them before the first day of the next Agoran month. If I paid once, two months ago, I've still paid them before the first day of the next month: therefore each facility only has to pay once ever. Nah obviously "e must pay" cannot refer to actions in the past. In fact, the obvious reading of this is that after you've paid, you have to do it again, since you still own them. See: Zeno. (This discussion is giving my brain whiplash between wanting to be literal and wanting to use common sense...) Greetings, Ørjan.
DIS: the next financial tool
(Useful for all kinds of upkeep costs) A switch is a Debt switch have possible values consisting of sets of Rules-defined currencies (the debt load), with a default of value of empty (0). Any non-empty debt load is "unpaid", a empty debt is "paid" or "paid off". A player CAN flip a specified debt switch by paying Agora a subset of that switch's debt load for this specified purpose, thus removing that subset from that switch's debt load. Attempts to flip a debt switch by paying a set of currencies that is not completely in that switch's debt load entirely fail. [Elsewhere] Upkeep is a debt switch for each facility tracked by the Cartographer. At the start of each month, that facility's Upkeep is set to the facility's upkeep cost defined in the Rules. At the end of each month, any facility that is not owned by Agora and has an unpaid Upkeep is destroyed. [optionally: reset the debt: when the facility is created? when the facility changes hands?]
Re: DIS: Upgrading
Something else fun: > If an entity other than Agora owns any facilities with upkeep > costs, e must pay them before the first day of the next > Agoran month. If I paid once, two months ago, I've still paid them before the first day of the next month: therefore each facility only has to pay once ever. On Thu, 26 Apr 2018, Corona wrote: > Well, that would mean that Trigon would inevitably lose eir farm. (e > couldn't pay upkeep) > > According to R2125, you must use methods "explicitly specified" in the > rules (which I did, the rule should be IMO interpreted as simply not caring > about the recipient), I don't see anything about rules needing to > "explicitly describe" methods? > > If the CFJ is going to be called, I'd like it to be judged till the end of > the week if possible. It's frustrating having buildings or other assets in > an uncertain gamestate. > > ~Corona > > On Thu, Apr 26, 2018 at 6:28 PM, Kerim Aydinwrote: > > > > > > > Really the problem is that defining "pay" = "transfer" is a complete > > redefinition of "pay" from common usage, and everyone's using common > > usage... unfortunately that definition is in a high-powered rule. > > > > BUT: > > > > Does everyone accept that "pay without destination" automatically > > mean "paying anyone" counts? An alternate interpretation is that, > > if the destination isn't defined, the rule is ambiguous and you > > can't actually pay. This would be supported by R2125: "paying" > > without a destination is not an unambiguous way of "explicitly > > describing" a method for doing things. > > > > (I'm not going to call the CFJ unless others think this interpretation > > might work). > > > > On Thu, 26 Apr 2018, Corona wrote: > > > Whoops... (emphasis mine) > > > " > > > If an entity other than Agora owns any facilities with upkeep > > > costs, e must pay them before the first day of the next > > Agoran > > > month. Failing to do this destroys the facility. In the second to > > > last Eastman week of the Agoran Month, the Cartographor SHOULD > > > issue a humiliating public reminder to all those who have not paid > > > upkeep fees on any of eir facilities." > > > > > > ~Corona > > > > > > On Thu, Apr 26, 2018 at 4:49 PM, Aris Merchant < > > > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > > > On Thu, Apr 26, 2018 at 6:00 AM Kerim Aydin > > > > wrote: > > > > > > > > > > > > > > > > > > > On Thu, 26 Apr 2018, Ørjan Johansen wrote: > > > > > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > > > > > > > > > > > Also, I like the multiset. The wording seems to me to be a clean, > > > > > generic > > > > > > > > > > > > In my intuition, all multisets of assets are currently sets, > > because > > > > > there are > > > > > > no *truly* identity-free assets. But it might be better for other > > > > > people's > > > > > > intuition I guess. > > > > > > > > > > I think, legally, there are identity-free assets, unless I > > misunderstand > > > > > what > > > > > you mean by that? > > > > > > > > > > Corona gives me a coin. Aris gives me a coin. I then give a coin to > > > > > Trigon. There's no way of knowing/tracking/distinguishing whether > > > > Trigon > > > > > now has Corona's coin or Aris's coin. > > > > > > > > > > > > No, Ørjan is probably right. I think the difference is between > > identity and > > > > interchablity. Currencies are interchangeable (well, fungible, which > > means > > > > the same thing) so we can't tell the difference between them, but it > > > > doesn't mean that they don't have identity. As a real world example, > > let's > > > > say you have a penny and I have a penny. Neither of them is marked in > > any > > > > weird way, and be couldn't tell the difference between them. Then I > > use my > > > > penny to pay for something. Your penny hasn't been used to pay for > > > > something, only mine has, so they have separate identity. By contrast, > > if > > > > we both think of the number 1, we're both thinking of the exact same > > > > number, because it's a singleton. Even only currency instances with the > > > > same owner lacked identity, you wouldn't be able to transfer a paper > > > > without transferring all of it. This works fine so long as the set of > > > > assets is clearly described as a set of instances, because asset types > > are > > > > definitely singletons. > > > > > > > > -Aris > > > > > > > > > > > > > > > > > > > > > > > >
Re: DIS: Upgrading
Well, that would mean that Trigon would inevitably lose eir farm. (e couldn't pay upkeep) According to R2125, you must use methods "explicitly specified" in the rules (which I did, the rule should be IMO interpreted as simply not caring about the recipient), I don't see anything about rules needing to "explicitly describe" methods? If the CFJ is going to be called, I'd like it to be judged till the end of the week if possible. It's frustrating having buildings or other assets in an uncertain gamestate. ~Corona On Thu, Apr 26, 2018 at 6:28 PM, Kerim Aydinwrote: > > > Really the problem is that defining "pay" = "transfer" is a complete > redefinition of "pay" from common usage, and everyone's using common > usage... unfortunately that definition is in a high-powered rule. > > BUT: > > Does everyone accept that "pay without destination" automatically > mean "paying anyone" counts? An alternate interpretation is that, > if the destination isn't defined, the rule is ambiguous and you > can't actually pay. This would be supported by R2125: "paying" > without a destination is not an unambiguous way of "explicitly > describing" a method for doing things. > > (I'm not going to call the CFJ unless others think this interpretation > might work). > > On Thu, 26 Apr 2018, Corona wrote: > > Whoops... (emphasis mine) > > " > > If an entity other than Agora owns any facilities with upkeep > > costs, e must pay them before the first day of the next > Agoran > > month. Failing to do this destroys the facility. In the second to > > last Eastman week of the Agoran Month, the Cartographor SHOULD > > issue a humiliating public reminder to all those who have not paid > > upkeep fees on any of eir facilities." > > > > ~Corona > > > > On Thu, Apr 26, 2018 at 4:49 PM, Aris Merchant < > > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > On Thu, Apr 26, 2018 at 6:00 AM Kerim Aydin > > > wrote: > > > > > > > > > > > > > > > On Thu, 26 Apr 2018, Ørjan Johansen wrote: > > > > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > > > > > > > > > Also, I like the multiset. The wording seems to me to be a clean, > > > > generic > > > > > > > > > > In my intuition, all multisets of assets are currently sets, > because > > > > there are > > > > > no *truly* identity-free assets. But it might be better for other > > > > people's > > > > > intuition I guess. > > > > > > > > I think, legally, there are identity-free assets, unless I > misunderstand > > > > what > > > > you mean by that? > > > > > > > > Corona gives me a coin. Aris gives me a coin. I then give a coin to > > > > Trigon. There's no way of knowing/tracking/distinguishing whether > > > Trigon > > > > now has Corona's coin or Aris's coin. > > > > > > > > > No, Ørjan is probably right. I think the difference is between > identity and > > > interchablity. Currencies are interchangeable (well, fungible, which > means > > > the same thing) so we can't tell the difference between them, but it > > > doesn't mean that they don't have identity. As a real world example, > let's > > > say you have a penny and I have a penny. Neither of them is marked in > any > > > weird way, and be couldn't tell the difference between them. Then I > use my > > > penny to pay for something. Your penny hasn't been used to pay for > > > something, only mine has, so they have separate identity. By contrast, > if > > > we both think of the number 1, we're both thinking of the exact same > > > number, because it's a singleton. Even only currency instances with the > > > same owner lacked identity, you wouldn't be able to transfer a paper > > > without transferring all of it. This works fine so long as the set of > > > assets is clearly described as a set of instances, because asset types > are > > > definitely singletons. > > > > > > -Aris > > > > > > > > > > > > > > > > >
Re: DIS: Upgrading
On Thu, 26 Apr 2018, Aris Merchant wrote: > On Thu, Apr 26, 2018 at 6:00 AM Kerim Aydinwrote: > By contrast, if > we both think of the number 1, we're both thinking of the exact same > number, because it's a singleton. Thanks - this sentence gave me a lightbulb moment in realizing that multiset speaks of multiple inclusion of "platonic 1's" which doesn't apply to actual instances of "1 item". (always love it when mathematical and legal contexts collide - dealing with that a lot in RL).
Re: DIS: Upgrading
Really the problem is that defining "pay" = "transfer" is a complete redefinition of "pay" from common usage, and everyone's using common usage... unfortunately that definition is in a high-powered rule. BUT: Does everyone accept that "pay without destination" automatically mean "paying anyone" counts? An alternate interpretation is that, if the destination isn't defined, the rule is ambiguous and you can't actually pay. This would be supported by R2125: "paying" without a destination is not an unambiguous way of "explicitly describing" a method for doing things. (I'm not going to call the CFJ unless others think this interpretation might work). On Thu, 26 Apr 2018, Corona wrote: > Whoops... (emphasis mine) > " > If an entity other than Agora owns any facilities with upkeep > costs, e must pay them before the first day of the next Agoran > month. Failing to do this destroys the facility. In the second to > last Eastman week of the Agoran Month, the Cartographor SHOULD > issue a humiliating public reminder to all those who have not paid > upkeep fees on any of eir facilities." > > ~Corona > > On Thu, Apr 26, 2018 at 4:49 PM, Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > On Thu, Apr 26, 2018 at 6:00 AM Kerim Aydin> > wrote: > > > > > > > > > > > On Thu, 26 Apr 2018, Ørjan Johansen wrote: > > > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > > > > > > > Also, I like the multiset. The wording seems to me to be a clean, > > > generic > > > > > > > > In my intuition, all multisets of assets are currently sets, because > > > there are > > > > no *truly* identity-free assets. But it might be better for other > > > people's > > > > intuition I guess. > > > > > > I think, legally, there are identity-free assets, unless I misunderstand > > > what > > > you mean by that? > > > > > > Corona gives me a coin. Aris gives me a coin. I then give a coin to > > > Trigon. There's no way of knowing/tracking/distinguishing whether > > Trigon > > > now has Corona's coin or Aris's coin. > > > > > > No, Ørjan is probably right. I think the difference is between identity and > > interchablity. Currencies are interchangeable (well, fungible, which means > > the same thing) so we can't tell the difference between them, but it > > doesn't mean that they don't have identity. As a real world example, let's > > say you have a penny and I have a penny. Neither of them is marked in any > > weird way, and be couldn't tell the difference between them. Then I use my > > penny to pay for something. Your penny hasn't been used to pay for > > something, only mine has, so they have separate identity. By contrast, if > > we both think of the number 1, we're both thinking of the exact same > > number, because it's a singleton. Even only currency instances with the > > same owner lacked identity, you wouldn't be able to transfer a paper > > without transferring all of it. This works fine so long as the set of > > assets is clearly described as a set of instances, because asset types are > > definitely singletons. > > > > -Aris > > > > > > > > > > >
Re: DIS: Upgrading
Whoops... (emphasis mine) " If an entity other than Agora owns any facilities with upkeep costs, e must pay them before the first day of the next Agoran month. Failing to do this destroys the facility. In the second to last Eastman week of the Agoran Month, the Cartographor SHOULD issue a humiliating public reminder to all those who have not paid upkeep fees on any of eir facilities." ~Corona On Thu, Apr 26, 2018 at 4:49 PM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > On Thu, Apr 26, 2018 at 6:00 AM Kerim Aydin> wrote: > > > > > > > On Thu, 26 Apr 2018, Ørjan Johansen wrote: > > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > > > > > Also, I like the multiset. The wording seems to me to be a clean, > > generic > > > > > > In my intuition, all multisets of assets are currently sets, because > > there are > > > no *truly* identity-free assets. But it might be better for other > > people's > > > intuition I guess. > > > > I think, legally, there are identity-free assets, unless I misunderstand > > what > > you mean by that? > > > > Corona gives me a coin. Aris gives me a coin. I then give a coin to > > Trigon. There's no way of knowing/tracking/distinguishing whether > Trigon > > now has Corona's coin or Aris's coin. > > > No, Ørjan is probably right. I think the difference is between identity and > interchablity. Currencies are interchangeable (well, fungible, which means > the same thing) so we can't tell the difference between them, but it > doesn't mean that they don't have identity. As a real world example, let's > say you have a penny and I have a penny. Neither of them is marked in any > weird way, and be couldn't tell the difference between them. Then I use my > penny to pay for something. Your penny hasn't been used to pay for > something, only mine has, so they have separate identity. By contrast, if > we both think of the number 1, we're both thinking of the exact same > number, because it's a singleton. Even only currency instances with the > same owner lacked identity, you wouldn't be able to transfer a paper > without transferring all of it. This works fine so long as the set of > assets is clearly described as a set of instances, because asset types are > definitely singletons. > > -Aris > > > > > >
Re: DIS: Upgrading
On Thu, Apr 26, 2018 at 6:00 AM Kerim Aydinwrote: > > > On Thu, 26 Apr 2018, Ørjan Johansen wrote: > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > > > Also, I like the multiset. The wording seems to me to be a clean, > generic > > > > In my intuition, all multisets of assets are currently sets, because > there are > > no *truly* identity-free assets. But it might be better for other > people's > > intuition I guess. > > I think, legally, there are identity-free assets, unless I misunderstand > what > you mean by that? > > Corona gives me a coin. Aris gives me a coin. I then give a coin to > Trigon. There's no way of knowing/tracking/distinguishing whether Trigon > now has Corona's coin or Aris's coin. No, Ørjan is probably right. I think the difference is between identity and interchablity. Currencies are interchangeable (well, fungible, which means the same thing) so we can't tell the difference between them, but it doesn't mean that they don't have identity. As a real world example, let's say you have a penny and I have a penny. Neither of them is marked in any weird way, and be couldn't tell the difference between them. Then I use my penny to pay for something. Your penny hasn't been used to pay for something, only mine has, so they have separate identity. By contrast, if we both think of the number 1, we're both thinking of the exact same number, because it's a singleton. Even only currency instances with the same owner lacked identity, you wouldn't be able to transfer a paper without transferring all of it. This works fine so long as the set of assets is clearly described as a set of instances, because asset types are definitely singletons. -Aris > >
Re: DIS: Re: BUS: Setting up money-printing machine
The scam comes from here: A player CAN increase the rank of a facility e owns that is at eir location by exactly 1 by announcement by paying any upgrade costs of the facility for that specific rank. "Pay" doesn't say "pay to Agora". And the Assets rule says "Pay" is a synonym for "transfer". So Corona "paid" for the land upgrades by transferring the upgrade costs to Quazie (instead of paying Agora). Then Quazie "paid" for upgrade costs by transferring the upgrade costs to Corona. This didn't need zombies to work - any two players could have set this up for mutual profit (or a contract could have been used). Zombies made it extra-plus convenient though. On Thu, 26 Apr 2018, ATMunn wrote: > I don't see how it is a scam though. > > On 4/26/2018 3:14 AM, Aris Merchant wrote: > > Just for people who look in the future but don't read other threads, and as > > a form of penance: ignore what I said about there not being a scam. I was > > being tired/stupid and apparently didn't read the text. So ignore the first > > two sentences of by below message, although the rest is still true. > > > > -Aris > > > > On Wed, Apr 25, 2018 at 11:26 PM Aris Merchant < > > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > Okay, it's way too easy to reach high ranks with facilities. This isn't a > > > scam, or even clearly abusive, but I think we probably need to fix it with > > > a proposal of some sort. There are other ways of fixing it though, > > > including perhaps forming a collective to defeat the capitalists and take > > > back the means of production for the proletariat. The thing I'm most > > > concerned about is zombie auctions, because that's the only was I can see > > > of levering this into a dictatorship. Thoughts on appropriate remedies for > > > this situation? > > > > > > -Aris > > > > > > On Wed, Apr 25, 2018 at 11:12 PM Reuben Staley> > > wrote: > > > > > > > I hate... everything about this message. And to think I'm behind all of > > > > it, > > > > too, at least indirectly. > > > > > > > > Ah well. It was inevitable. Have fun being the most powerful person in > > > > the > > > > game. > > > > > > > > On Wed, Apr 25, 2018, 23:24 Corona wrote: > > > > > > > > > Hopefully this is not going to fail horribly in some unforeseen way. > > > > > > > > > > I destroy an apple to move to (0,1). I destroy an apple to move to > > > > (0,2). > > > > > > > > > > I destroy 5 lumber to build a mine at (0,2). I pay 3 coins and 2 > > > > > lumber > > > > to > > > > > Quazie to increase the rank of that mine to 2. I pay 4 coins and 4 > > > > lumber > > > > > to Quazie to increase the rank of that mine to 3. I pay 5 coins, 4 > > > > lumber > > > > > and 3 stones to Quazie to increase the rank of that mine to 4. > > > > > > > > > > I transfer 3 apples and 12 stones to Quazie. > > > > > > > > > > I act on behalf of Quazie to do all actions enclosed within the > > > > following > > > > > curly braces: { > > > > > > > > > > Destroy one of Quazie’s apples to move Quazie to (0,-1). Destroy one > > > > > of > > > > > Quazie’s apples to move Quazie to (1,-1). Destroy one of Quazie’s > > > > apples to > > > > > move Quazie to (1,-2). > > > > > > > > > > Destroy 4 of Quazie’s lumber and 8 of Quazie’s stones to build a > > > > refinery > > > > > at (1,-2). Pay 5 of Quazie’s coins, 2 of Quazie’s lumber and 3 of > > > > Quazie’s > > > > > stones to Corona to increase the rank of that refinery to 2. Pay 6 of > > > > > Quazie’s coins, 4 of Quazie’s lumber and 4 of Quazie’s stones to > > > > > Corona > > > > to > > > > > increase the rank of that refinery to 3. > > > > > > > > > > Transfer all of Quazie's assets to Corona. > > > > > > > > > > } > > > > > > > > > > > > > > > ~Corona > > > > > > > > > > > > >
Re: DIS: Nerf Zombies
Another (probably unpopular) option: Just get rid of zombies altogether. On 4/26/2018 2:29 AM, Aris Merchant wrote: It's clear that zombies are way to powerful and need to be weakened substantially. Proposed restrictions: - 1 zombie per player max - Zombies can be deregistered by announcement after a month as zombies -Aris
Re: DIS: Re: OFF: [Cartographor] The Map of Arcadia -- April 24, 2018
After reading some of the other messages, I change my mind, I'll keep my land. On 4/26/2018 9:37 AM, ATMunn wrote: Honestly, I have no idea what I'm doing so sure. On 4/25/2018 10:09 AM, Corona wrote: Wanna sell? I offer 15 coins. On Wednesday, April 25, 2018, ATMunnwrote: Actually, that was in the single auction, so there's nothing really that I could do about that. But it still sucks. On 4/25/2018 9:18 AM, ATMunn wrote: I just realized I've been a total idiot. My one land unit is on the complete other side of the map from me. On 4/25/2018 1:05 AM, Reuben Staley wrote: THE MAP OF ARCADIA -- APRIL 16, 2018 View an interactive version of this report here: https://agoranomic.org/Cartographor/maps/map-2018-04-24.html LAND TYPE MAP LONGITUDE - 6543210123456 + - - 6 * 6 5 * 5 aether (*) 4 * 4 (b)lack L 3 * 3 (w)hite A 2 * 2 T 1 wwwbb 1 I 0 wwbbb 0 T 1 wwbbbw*** 1 U 2 **bwb 2 D 3 * 3 E 4 * 4 5 * 5 6 * 6 + + - 6543210123456 + OWNERSHIP MAP LONGITUDE - 6543210123456 + - - 6 * 6 5 * 5 Agora, Aether (*) 4 * 4 Agora, Non-Aether (.) L 3 * 3 (G)aelan A 2 * 2 (K)enyon T 1 G...K 1 (T)rigon I 0 T...C 0 (C)orona T 1 C...AM*** 1 (A)ris U 2 **GCQ 2 AT(M)unn D 3 * 3 (G). E 4 * 4 (Q)uazie 5 * 5 6 * 6 + + - 6543210123456 + PRESERVATION MAP LONGITUDE - 6543210123456 + - - 6 f 6 5 f 5 (t)rue 4 f 4 (f)alse L 3 f 3 A 2 f 2 T 1 ftttf 1 I 0 ftttf 0 T 1 ftttf 1 U 2 f 2 D 3 f 3 E 4 f 4 5 f 5 6 f 6 + + - 6543210123456 + FACILITIES (-1, -1): Preserved Rank 1 Mine, owned by Agora (-1, +1): Preserved Rank 1 Orchard, owned by Agora (+1, -1): Preserved Rank 1 Farm, owned by Agora (+1, +1): Preserved Rank 1 Mine, owned by Agora ( 0, -2): Rank 2 Farm, owned by Trigon LOCATIONS OF ENTITIES Player Last report This Report omd ( 0, 0) ( 0, 0) o ( 0, 0) ( 0, 0) Aris (-1, -1) (-1, -1) DFF[1] ( 0, 0) ( 0, 0) Quazie (-1, -1) (-1, -1) P.S.S.[2] ( 0, 0) ( 0, 0) Gaelan (-1, -1) (-1, -1) G. ( 0, 0) ( 0, 0) Cuddle Beam (-1, -1) (-1, -1) Trigon ( 0, -2) ( 0, -2) Telnaior ( 0, 0) ( 0, 0) Corona (-1, +1) (-1, +1) pokes ( 0, 0) ( 0, 0) Murphy ( 0, 0) ( 0, 0) VJ Rada ( 0, 0) ( 0, 0) Kenyon (-1, +1) (-1, +1) ATMunn (-1, +1) (-1, -1) Ouri ( 0, 0) ( 0, 0) [1]: In Full, 天火狐 [2]: In Full, Publius Scribonius Scholasticus ALTERNATING LAND TYPE The alternating land type has been switched 4 times. The current value is Black. CHANGES IN LAND TYPE AND OWNERSHIP Date Unit From To --- 2018-04-17 (+1, +2) Agora Aris 2018-04-17 (+1, +3) Agora ATMunn 2018-04-17 (+2, 0) Agora G. 2018-04-17 (+2, +1) Agora Corona 2018-04-17 (+2, +2) Agora Quazie
Re: DIS: Re: BUS: Setting up money-printing machine
I don't see how it is a scam though. On 4/26/2018 3:14 AM, Aris Merchant wrote: Just for people who look in the future but don't read other threads, and as a form of penance: ignore what I said about there not being a scam. I was being tired/stupid and apparently didn't read the text. So ignore the first two sentences of by below message, although the rest is still true. -Aris On Wed, Apr 25, 2018 at 11:26 PM Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: Okay, it's way too easy to reach high ranks with facilities. This isn't a scam, or even clearly abusive, but I think we probably need to fix it with a proposal of some sort. There are other ways of fixing it though, including perhaps forming a collective to defeat the capitalists and take back the means of production for the proletariat. The thing I'm most concerned about is zombie auctions, because that's the only was I can see of levering this into a dictatorship. Thoughts on appropriate remedies for this situation? -Aris On Wed, Apr 25, 2018 at 11:12 PM Reuben Staleywrote: I hate... everything about this message. And to think I'm behind all of it, too, at least indirectly. Ah well. It was inevitable. Have fun being the most powerful person in the game. On Wed, Apr 25, 2018, 23:24 Corona wrote: Hopefully this is not going to fail horribly in some unforeseen way. I destroy an apple to move to (0,1). I destroy an apple to move to (0,2). I destroy 5 lumber to build a mine at (0,2). I pay 3 coins and 2 lumber to Quazie to increase the rank of that mine to 2. I pay 4 coins and 4 lumber to Quazie to increase the rank of that mine to 3. I pay 5 coins, 4 lumber and 3 stones to Quazie to increase the rank of that mine to 4. I transfer 3 apples and 12 stones to Quazie. I act on behalf of Quazie to do all actions enclosed within the following curly braces: { Destroy one of Quazie’s apples to move Quazie to (0,-1). Destroy one of Quazie’s apples to move Quazie to (1,-1). Destroy one of Quazie’s apples to move Quazie to (1,-2). Destroy 4 of Quazie’s lumber and 8 of Quazie’s stones to build a refinery at (1,-2). Pay 5 of Quazie’s coins, 2 of Quazie’s lumber and 3 of Quazie’s stones to Corona to increase the rank of that refinery to 2. Pay 6 of Quazie’s coins, 4 of Quazie’s lumber and 4 of Quazie’s stones to Corona to increase the rank of that refinery to 3. Transfer all of Quazie's assets to Corona. } ~Corona
Re: DIS: Re: OFF: [Cartographor] The Map of Arcadia -- April 24, 2018
Honestly, I have no idea what I'm doing so sure. On 4/25/2018 10:09 AM, Corona wrote: Wanna sell? I offer 15 coins. On Wednesday, April 25, 2018, ATMunnwrote: Actually, that was in the single auction, so there's nothing really that I could do about that. But it still sucks. On 4/25/2018 9:18 AM, ATMunn wrote: I just realized I've been a total idiot. My one land unit is on the complete other side of the map from me. On 4/25/2018 1:05 AM, Reuben Staley wrote: THE MAP OF ARCADIA -- APRIL 16, 2018 View an interactive version of this report here: https://agoranomic.org/Cartographor/maps/map-2018-04-24.html LAND TYPE MAP LONGITUDE - 6543210123456 + - - 6 * 6 5 * 5aether (*) 4 * 4(b)lack L 3 * 3(w)hite A 2 * 2 T 1 wwwbb 1 I 0 wwbbb 0 T 1 wwbbbw*** 1 U 2 **bwb 2 D 3 * 3 E 4 * 4 5 * 5 6 * 6 + + - 6543210123456 + OWNERSHIP MAP LONGITUDE - 6543210123456 + - - 6 * 6 5 * 5Agora, Aether (*) 4 * 4Agora, Non-Aether (.) L 3 * 3(G)aelan A 2 * 2(K)enyon T 1 G...K 1(T)rigon I 0 T...C 0(C)orona T 1 C...AM*** 1(A)ris U 2 **GCQ 2AT(M)unn D 3 * 3(G). E 4 * 4(Q)uazie 5 * 5 6 * 6 + + - 6543210123456 + PRESERVATION MAP LONGITUDE - 6543210123456 + - - 6 f 6 5 f 5(t)rue 4 f 4(f)alse L 3 f 3 A 2 f 2 T 1 ftttf 1 I 0 ftttf 0 T 1 ftttf 1 U 2 f 2 D 3 f 3 E 4 f 4 5 f 5 6 f 6 + + - 6543210123456 + FACILITIES (-1, -1): Preserved Rank 1 Mine, owned by Agora (-1, +1): Preserved Rank 1 Orchard, owned by Agora (+1, -1): Preserved Rank 1 Farm, owned by Agora (+1, +1): Preserved Rank 1 Mine, owned by Agora ( 0, -2): Rank 2 Farm, owned by Trigon LOCATIONS OF ENTITIES PlayerLast report This Report omd ( 0, 0) ( 0, 0) o ( 0, 0) ( 0, 0) Aris (-1, -1) (-1, -1) DFF[1]( 0, 0) ( 0, 0) Quazie(-1, -1) (-1, -1) P.S.S.[2] ( 0, 0) ( 0, 0) Gaelan(-1, -1) (-1, -1) G.( 0, 0) ( 0, 0) Cuddle Beam (-1, -1) (-1, -1) Trigon( 0, -2) ( 0, -2) Telnaior ( 0, 0) ( 0, 0) Corona(-1, +1) (-1, +1) pokes ( 0, 0) ( 0, 0) Murphy( 0, 0) ( 0, 0) VJ Rada ( 0, 0) ( 0, 0) Kenyon(-1, +1) (-1, +1) ATMunn(-1, +1) (-1, -1) Ouri ( 0, 0) ( 0, 0) [1]: In Full, 天火狐 [2]: In Full, Publius Scribonius Scholasticus ALTERNATING LAND TYPE The alternating land type has been switched 4 times. The current value is Black. CHANGES IN LAND TYPE AND OWNERSHIP Date Unit FromTo --- 2018-04-17 (+1, +2) Agora Aris 2018-04-17 (+1, +3) Agora ATMunn 2018-04-17 (+2, 0) Agora G. 2018-04-17 (+2, +1) Agora Corona 2018-04-17 (+2, +2) Agora Quazie
Re: DIS: Upgrading
On Thu, 26 Apr 2018, Ørjan Johansen wrote: > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > Also, I like the multiset. The wording seems to me to be a clean, generic > > In my intuition, all multisets of assets are currently sets, because there are > no *truly* identity-free assets. But it might be better for other people's > intuition I guess. I think, legally, there are identity-free assets, unless I misunderstand what you mean by that? Corona gives me a coin. Aris gives me a coin. I then give a coin to Trigon. There's no way of knowing/tracking/distinguishing whether Trigon now has Corona's coin or Aris's coin.
Re: DIS: Upgrading
On Thu, 26 Apr 2018, Aris Merchant wrote: Also, I like the multiset. The wording seems to me to be a clean, generic In my intuition, all multisets of assets are currently sets, because there are no *truly* identity-free assets. But it might be better for other people's intuition I guess. Greetings, Ørjan.
Re: DIS: Upgrading
On Wed, 25 Apr 2018, Kerim Aydin wrote: I tried a version with general assets, if this is ugly can restrict to currencies... If the Rules associate payment of a non-empty set of assets (hereafter the fee for the action; syns: cost, price, charge) with performing an action, that action is a fee-based action. If the fee is a non-integer quantity of a fungible asset, the actual fee is the next highest integer amount of that asset. "next higher", i said! To perform a fee-based action, an entity (the Actor) who is otherwise permitted to perform the action must announce that e is performing the action; the announcement must specify the correct set of assets for the fee and indicate intent to pay that fee for the sole purpose of performing the action. I think it should be "_a_ correct set of assets", because there may be more than option if assets are distinguishible somehow. Upon such an announcement: - If the Rules specify a recipient for the fee, and the Actor CAN transfer that specified fee from emself to the recipient, then that fee is transferred from the Actor to the recipient and the action is performed simultaneously; - If the Rules do not specify a recipient, and the Actor CAN destroy the specified fee in eir possession, then that fee in eir possession is destroyed and the action is performed simultaneously. Now I'm vaguely wondering, what if a fee includes *some* assets that cannot be transferred, and some that can... Greetings, Ørjan.
DIS: Nerf Zombies
I hope you don't hold it against me. My original plan was to build a mine, orchard & refinery, all at level 2, which I could comfortably buy (so I would probably become the richest player regardless of the scam, with 28 coins/week & negligible upkeep). When I was going over the rules to make sure I don't mess up the actions, I discovered that error, which doesn't even allow me to upgrade the buildings "normally", otherwise I'd consider doing that. It also affects all players in the same way, the only difference is that I had lots of assets and land units before, which is hardly my fault. @VJ Rada: There is a mistake in a rule that allows you to upgrade facilities essentially for free, and I did that. Ad overpowered zombies: The first issue that should be tackled is that zombies actually don't cost anything, as you receive their money (usually a welcome package) when you buy them. Like G., I was surprised that the bids were so low in the zombie auction, considering all the zombies had at least 30 Coins. Quazie would not be nearly so useful to me if I didn't have the assets to buy all the land units and buildings. Suggested fix: a player loses all assets when their Master switch is flipped to Agora. They become eligible to receive a Welcome Package (for when they start playing again). A player can only receive WPs when eir Master switch is set to emself. The second issue raised, zombie master dictatorship, could be fixed by capping the total zombie vote power at some number, for example: Suppose that zombie vote power cap = 5, but there are 7 zombies, each with vote power 1. Each zombie's vote power will then be multiplied by 5/7. The cap could perhaps be the current Quorum? On Thursday, April 26, 2018, Aris Merchantwrote: > The zombie thing wasn't an immediate response to that part of the scam. > TBH, I'm really really tired (I've got a cold at the moment), and I missed > the fact that there was even a scam to start with, thinking instead that it > was just that it was just somehow too easy to pay for things. I have no > clue how I did that, I must have just glanced over the text without > actually reading it. However, the zombie problem still exists, because > right now e could monopolize all zombie auctions and eventually get a > dictatorship. It should be near impossible to get a full dictatorship even > with an infinite wealth scam (a win would be fair, however). I was worrying > about zombies already too, and these were my thoughts after the scam you > pulled off a few days ago. The thing about things being to cheap was > definitely a misapprehension on my part in this case, though I there's > still some general truth to it. Sorry everyone for the mess up though. > > -Aris > > On Wed, Apr 25, 2018 at 11:52 PM Kerim Aydin > wrote: > > > > > > > This scam was due to the pay bug and could have been done (sorta) > > with contracts too, right? > > > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > It's clear that zombies are way to powerful and need to be weakened > > > substantially. Proposed restrictions: > > > > > > - 1 zombie per player max > > > - Zombies can be deregistered by announcement after a month as zombies > > > > > > -Aris > > > > > > > > > > -- ~Corona
Re: DIS: Nerf Zombies
On Thu, 26 Apr 2018, Ned Strange wrote: What was the scam? "paying" is currently a synonym for "transferring". The rule about upgrading facilities doesn't say that the payments have to be to Agora, so Corona just transferred back and forth with eir Zombie Quazie. Greetings, Ørjan.
Re: DIS: Nerf Zombies
What was the scam? On Thu, Apr 26, 2018 at 5:08 PM, Aris Merchantwrote: > The zombie thing wasn't an immediate response to that part of the scam. > TBH, I'm really really tired (I've got a cold at the moment), and I missed > the fact that there was even a scam to start with, thinking instead that it > was just that it was just somehow too easy to pay for things. I have no > clue how I did that, I must have just glanced over the text without > actually reading it. However, the zombie problem still exists, because > right now e could monopolize all zombie auctions and eventually get a > dictatorship. It should be near impossible to get a full dictatorship even > with an infinite wealth scam (a win would be fair, however). I was worrying > about zombies already too, and these were my thoughts after the scam you > pulled off a few days ago. The thing about things being to cheap was > definitely a misapprehension on my part in this case, though I there's > still some general truth to it. Sorry everyone for the mess up though. > > -Aris > > On Wed, Apr 25, 2018 at 11:52 PM Kerim Aydin wrote: > >> >> >> This scam was due to the pay bug and could have been done (sorta) >> with contracts too, right? >> >> On Thu, 26 Apr 2018, Aris Merchant wrote: >> > It's clear that zombies are way to powerful and need to be weakened >> > substantially. Proposed restrictions: >> > >> > - 1 zombie per player max >> > - Zombies can be deregistered by announcement after a month as zombies >> > >> > -Aris >> > >> >> >> -- >From V.J. Rada
Re: DIS: Re: BUS: Setting up money-printing machine
Just for people who look in the future but don't read other threads, and as a form of penance: ignore what I said about there not being a scam. I was being tired/stupid and apparently didn't read the text. So ignore the first two sentences of by below message, although the rest is still true. -Aris On Wed, Apr 25, 2018 at 11:26 PM Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > Okay, it's way too easy to reach high ranks with facilities. This isn't a > scam, or even clearly abusive, but I think we probably need to fix it with > a proposal of some sort. There are other ways of fixing it though, > including perhaps forming a collective to defeat the capitalists and take > back the means of production for the proletariat. The thing I'm most > concerned about is zombie auctions, because that's the only was I can see > of levering this into a dictatorship. Thoughts on appropriate remedies for > this situation? > > -Aris > > On Wed, Apr 25, 2018 at 11:12 PM Reuben Staley> wrote: > >> I hate... everything about this message. And to think I'm behind all of >> it, >> too, at least indirectly. >> >> Ah well. It was inevitable. Have fun being the most powerful person in the >> game. >> >> On Wed, Apr 25, 2018, 23:24 Corona wrote: >> >> > Hopefully this is not going to fail horribly in some unforeseen way. >> > >> > I destroy an apple to move to (0,1). I destroy an apple to move to >> (0,2). >> > >> > I destroy 5 lumber to build a mine at (0,2). I pay 3 coins and 2 lumber >> to >> > Quazie to increase the rank of that mine to 2. I pay 4 coins and 4 >> lumber >> > to Quazie to increase the rank of that mine to 3. I pay 5 coins, 4 >> lumber >> > and 3 stones to Quazie to increase the rank of that mine to 4. >> > >> > I transfer 3 apples and 12 stones to Quazie. >> > >> > I act on behalf of Quazie to do all actions enclosed within the >> following >> > curly braces: { >> > >> > Destroy one of Quazie’s apples to move Quazie to (0,-1). Destroy one of >> > Quazie’s apples to move Quazie to (1,-1). Destroy one of Quazie’s >> apples to >> > move Quazie to (1,-2). >> > >> > Destroy 4 of Quazie’s lumber and 8 of Quazie’s stones to build a >> refinery >> > at (1,-2). Pay 5 of Quazie’s coins, 2 of Quazie’s lumber and 3 of >> Quazie’s >> > stones to Corona to increase the rank of that refinery to 2. Pay 6 of >> > Quazie’s coins, 4 of Quazie’s lumber and 4 of Quazie’s stones to Corona >> to >> > increase the rank of that refinery to 3. >> > >> > Transfer all of Quazie's assets to Corona. >> > >> > } >> > >> > >> > ~Corona >> > >> >
Re: DIS: Nerf Zombies
The zombie thing wasn't an immediate response to that part of the scam. TBH, I'm really really tired (I've got a cold at the moment), and I missed the fact that there was even a scam to start with, thinking instead that it was just that it was just somehow too easy to pay for things. I have no clue how I did that, I must have just glanced over the text without actually reading it. However, the zombie problem still exists, because right now e could monopolize all zombie auctions and eventually get a dictatorship. It should be near impossible to get a full dictatorship even with an infinite wealth scam (a win would be fair, however). I was worrying about zombies already too, and these were my thoughts after the scam you pulled off a few days ago. The thing about things being to cheap was definitely a misapprehension on my part in this case, though I there's still some general truth to it. Sorry everyone for the mess up though. -Aris On Wed, Apr 25, 2018 at 11:52 PM Kerim Aydinwrote: > > > This scam was due to the pay bug and could have been done (sorta) > with contracts too, right? > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > It's clear that zombies are way to powerful and need to be weakened > > substantially. Proposed restrictions: > > > > - 1 zombie per player max > > - Zombies can be deregistered by announcement after a month as zombies > > > > -Aris > > > > >
Re: DIS: Nerf Zombies
I'd like zombies to die of old age. Otherwise, players could stay registered indefinitely, and the number of zombies only increases. It seems somehow... unnatural to me for people to stay registered forever. It's hard to explain, but I kind of feel like they've died, if perhaps reversibly, and we should give them their rest. I agree on crystals though. Still, it doesn't work great if one player can monopolize it indefinitely. -Aris On Wed, Apr 25, 2018 at 11:54 PM Reuben Staleywrote: > Potential hole: players are, for the most part, against deregistering > omd. Therefore, you can count on em always being a stable bet, making > the owner of omd overpowered. I do agree that the one zombie per player > rule makes lots of sense. > > Additional idea: what if all of the zombies are returned to Agora every > quarter. In the following zombie auction, anyone who owned a zombie > empire would only be able to get one lot in the auction, balancing it > out a bit. Then the lower-ranking players are able to maybe get some of > their own. The issue with this is that there will be an instant where > zombie ownership becomes pointless. Maybe a better way would be a > gradual shift where after 60 days of a player owning a zombie, that > zombie can have its master switch set to Agora, meaning that zombies are > a continual moneysink, therefore draining the wallet of zombie owners. > > Final idea: automatic deregistration of zombies that no one recieves in > an auction. This ensures that there will always be more players > interested in owning zombies than there are actual zombies, creating a > real power struggle. Which is good. > > But this is ignoring the best solution of all: we need more things to > spend money on. If we add incentives for the richest people in the game > to buy luxuries, that means that everyone else has more money in > comparison to purchase zombies and land units and stuff that they need > to get going. Crystals are a good first step, but even more should be > done to encourage this. Maybe money can be spent to influence Q*Bert. Or > maybe we have a similar entity (i.e. Pac-Man) that creates land like > Q*Bert, but whose express purpose is to be influenced by players. > > But at this point, it's very late and I'm just desparately trying to > sound like I'm in control of a mechanic that is very deeply broken in > its current state. > > On 04/26/2018 12:29 AM, Aris Merchant wrote: > > It's clear that zombies are way to powerful and need to be weakened > > substantially. Proposed restrictions: > > > > - 1 zombie per player max > > - Zombies can be deregistered by announcement after a month as zombies > > > > -Aris > > > > -- > Trigon >
Re: DIS: Nerf Zombies
Potential hole: players are, for the most part, against deregistering omd. Therefore, you can count on em always being a stable bet, making the owner of omd overpowered. I do agree that the one zombie per player rule makes lots of sense. Additional idea: what if all of the zombies are returned to Agora every quarter. In the following zombie auction, anyone who owned a zombie empire would only be able to get one lot in the auction, balancing it out a bit. Then the lower-ranking players are able to maybe get some of their own. The issue with this is that there will be an instant where zombie ownership becomes pointless. Maybe a better way would be a gradual shift where after 60 days of a player owning a zombie, that zombie can have its master switch set to Agora, meaning that zombies are a continual moneysink, therefore draining the wallet of zombie owners. Final idea: automatic deregistration of zombies that no one recieves in an auction. This ensures that there will always be more players interested in owning zombies than there are actual zombies, creating a real power struggle. Which is good. But this is ignoring the best solution of all: we need more things to spend money on. If we add incentives for the richest people in the game to buy luxuries, that means that everyone else has more money in comparison to purchase zombies and land units and stuff that they need to get going. Crystals are a good first step, but even more should be done to encourage this. Maybe money can be spent to influence Q*Bert. Or maybe we have a similar entity (i.e. Pac-Man) that creates land like Q*Bert, but whose express purpose is to be influenced by players. But at this point, it's very late and I'm just desparately trying to sound like I'm in control of a mechanic that is very deeply broken in its current state. On 04/26/2018 12:29 AM, Aris Merchant wrote: It's clear that zombies are way to powerful and need to be weakened substantially. Proposed restrictions: - 1 zombie per player max - Zombies can be deregistered by announcement after a month as zombies -Aris -- Trigon
Re: DIS: Nerf Zombies
This scam was due to the pay bug and could have been done (sorta) with contracts too, right? On Thu, 26 Apr 2018, Aris Merchant wrote: > It's clear that zombies are way to powerful and need to be weakened > substantially. Proposed restrictions: > > - 1 zombie per player max > - Zombies can be deregistered by announcement after a month as zombies > > -Aris >
DIS: Nerf Zombies
It's clear that zombies are way to powerful and need to be weakened substantially. Proposed restrictions: - 1 zombie per player max - Zombies can be deregistered by announcement after a month as zombies -Aris
Re: DIS: Re: BUS: Setting up money-printing machine
Okay, it's way too easy to reach high ranks with facilities. This isn't a scam, or even clearly abusive, but I think we probably need to fix it with a proposal of some sort. There are other ways of fixing it though, including perhaps forming a collective to defeat the capitalists and take back the means of production for the proletariat. The thing I'm most concerned about is zombie auctions, because that's the only was I can see of levering this into a dictatorship. Thoughts on appropriate remedies for this situation? -Aris On Wed, Apr 25, 2018 at 11:12 PM Reuben Staleywrote: > I hate... everything about this message. And to think I'm behind all of it, > too, at least indirectly. > > Ah well. It was inevitable. Have fun being the most powerful person in the > game. > > On Wed, Apr 25, 2018, 23:24 Corona wrote: > > > Hopefully this is not going to fail horribly in some unforeseen way. > > > > I destroy an apple to move to (0,1). I destroy an apple to move to (0,2). > > > > I destroy 5 lumber to build a mine at (0,2). I pay 3 coins and 2 lumber > to > > Quazie to increase the rank of that mine to 2. I pay 4 coins and 4 lumber > > to Quazie to increase the rank of that mine to 3. I pay 5 coins, 4 lumber > > and 3 stones to Quazie to increase the rank of that mine to 4. > > > > I transfer 3 apples and 12 stones to Quazie. > > > > I act on behalf of Quazie to do all actions enclosed within the following > > curly braces: { > > > > Destroy one of Quazie’s apples to move Quazie to (0,-1). Destroy one of > > Quazie’s apples to move Quazie to (1,-1). Destroy one of Quazie’s apples > to > > move Quazie to (1,-2). > > > > Destroy 4 of Quazie’s lumber and 8 of Quazie’s stones to build a refinery > > at (1,-2). Pay 5 of Quazie’s coins, 2 of Quazie’s lumber and 3 of > Quazie’s > > stones to Corona to increase the rank of that refinery to 2. Pay 6 of > > Quazie’s coins, 4 of Quazie’s lumber and 4 of Quazie’s stones to Corona > to > > increase the rank of that refinery to 3. > > > > Transfer all of Quazie's assets to Corona. > > > > } > > > > > > ~Corona > > >
DIS: Re: BUS: Setting up money-printing machine
I hate... everything about this message. And to think I'm behind all of it, too, at least indirectly. Ah well. It was inevitable. Have fun being the most powerful person in the game. On Wed, Apr 25, 2018, 23:24 Coronawrote: > Hopefully this is not going to fail horribly in some unforeseen way. > > I destroy an apple to move to (0,1). I destroy an apple to move to (0,2). > > I destroy 5 lumber to build a mine at (0,2). I pay 3 coins and 2 lumber to > Quazie to increase the rank of that mine to 2. I pay 4 coins and 4 lumber > to Quazie to increase the rank of that mine to 3. I pay 5 coins, 4 lumber > and 3 stones to Quazie to increase the rank of that mine to 4. > > I transfer 3 apples and 12 stones to Quazie. > > I act on behalf of Quazie to do all actions enclosed within the following > curly braces: { > > Destroy one of Quazie’s apples to move Quazie to (0,-1). Destroy one of > Quazie’s apples to move Quazie to (1,-1). Destroy one of Quazie’s apples to > move Quazie to (1,-2). > > Destroy 4 of Quazie’s lumber and 8 of Quazie’s stones to build a refinery > at (1,-2). Pay 5 of Quazie’s coins, 2 of Quazie’s lumber and 3 of Quazie’s > stones to Corona to increase the rank of that refinery to 2. Pay 6 of > Quazie’s coins, 4 of Quazie’s lumber and 4 of Quazie’s stones to Corona to > increase the rank of that refinery to 3. > > Transfer all of Quazie's assets to Corona. > > } > > > ~Corona >