> Indeed, but I thought I'd point it out so that people were aware.
> In general, rule 1698 triggers should be avoided as much as possible.
> The problem is that it (intentionally) defeats Agora's existing
> mechanisms for ensuring that we know what the gamestate is; it's better
> to have an
On Sun, 2019-03-03 at 05:16 +, James Cook wrote:
> On Sat, 2 Mar 2019 at 05:23, ais...@alumni.bham.ac.uk
> > That said, there is a possible failure state: if every player has at
> > least 13 Blots, and nobody has any Ribbons, the adoption of a proposal
> > within four weeks would
On Sat, 2 Mar 2019 at 05:23, ais...@alumni.bham.ac.uk
> That said, there is a possible failure state: if every player has at
> least 13 Blots, and nobody has any Ribbons, the adoption of a proposal
> within four weeks would require someone with fewer Blots than that to
On 2/26/2019 3:34 PM, Owen Jacobson wrote:
Do you happen to know which MUD platform Nomic World was based on? Some -
LambdaMOO comes to mind - are far more amenable to this sort of use case
than, say, Diku or River would have been.
I don't remember - this was a time where there was an active
On 3/1/2019 9:22 PM, ais...@alumni.bham.ac.uk wrote:
It might, however, be a good idea to close off even this theoretical
possibility via some sort of global expungement mechanism (e.g.
reintroduce Solitude as a victory condition and have it do a global
expunge during the cleanup).
I don't see any errors in this draft, but I've just noticed that the previous
Promotor report omitted CuddleBeam's proposal "And the next thing you know,
Space Ships are going to have more rights than people", which has now been
self-ratified out of existence.
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