Re: DIS: Arcadia tournament to get people back into Agora.

2019-05-18 Thread ATMunn

So basically, PAoaM but simplified down a bunch? I like this.

On 5/17/2019 10:27 PM, Reuben Staley wrote:
This is actually a contract and a tournament, the contract existing 
solely to help the iterative design I want to go for here. Here is the 
rough draft:


= CONTRACT =

Definitions

    - The Lord-Ruler of Arcadia is the player designated as such by this
  contract. Currently, Trigon is the Lord-Ruler.

    - If the Lord-Ruler is the gamemaster of any tournament created in
  response to this contract, that tournament is the Arcadian
  Tournament.

    - The Tournament Template is a textual entity.

    - Arcadian Proposals are textual entities.

    - The Iteration Date is a singleton switch with the possible values
  of any date or Never (the default).

Iterations

    - If no Arcadian Tournament exists, the Lord-Ruler CAN and SHOULD
  announce a new date and set the Iteration Date to it.

    - On the Iteration Date, the Lord-Ruler SHALL set the Iteration Date
  to Never and then attempt to begin a new Free Tournament, as
  described in Rule 2566, with the set of regulations supplied by the
  Tournament Template. Parties to this contract are ENCOURAGED to
  support this attempt.

Modifying the Game

    - Any party to this contract can create an Arcadian Proposal by
  announcement by specifying its text.

    - With 2 support and without 2 objections from active parties to this
  contract, the player who submitted an Arcadian Proposal CAN apply
  any changes listed therein to the Tournament Template and post to
  the Public Forum the full modified Tournament Template.

= TOURNAMENT =

Definitions

    - Land Units are assets. The Map is the term for the set of all Land
  Units. Each Land Unit has switches for Latitude and Longitude. Both
  are integers between 1 and 9, inclusive.

    - Exactly one Land Unit can exist for each combination of Latitude
  and Longitude. If there ever exist more than one land unit with the
  same Latitude and Longitude pair, the most recently created ones
  are destroyed. Likewise, if there ever is a possible Latitude and
  Longitude pair where no Land Units exist, a new Land Unit is
  created with that Latitude and Longitude.

    - The Location of a Land Unit is its (Latitude, Longitude) pair.

    - Any land for which ownership has not been explicitly defined is
  owned by Agora.

    - Land Units belonging to Agora are called Public Land, and Land
  Units belonging to any other entity are called Private Land.

    - Two Land Units are adjacent if they have the same Latitude, and
  their Longitudes differ by exactly one; or they have the same
  Longitude, and their Latitudes differ by exactly one.

    - Land Unit A is said to be connected to Land Unit B by an attribute
  if it is possible to reach B by moving only to adjacent Land Units
  that have that attribute, starting from A.

    - Land Type is a Land Unit switch with the possible values of Black,
  White, and Aether (the default).

    - A group of Land Units is a set thereof where every member of the
  set is connected to every other member of the set by Land Type.

    - Facility is a Land Unit switch with the possible values of Farm,
  Mine, Orchard, Monument, and None (the default).

    - The act of setting a Facility switch to any value other than None
  is called building. The act of setting a Facility switch to None is
  called destroying.

    - Food, Stone, and Lumber are each currencies.

Gameplay

    - Players, upon joining this tournament, are given 2 Stone and 2
  Lumber.

    - Energy is a player switch with the possible values of all integers
  0 or above. Every day at midnight, each player's Energy is set to
  6. Any actions that would set a player's Energy to be less than 0
  are INEFFECTIVE.

    - Players CAN, by announcement, destroy N Food in order to increase
  eir Energy by N.

    - The Alternating Land Type is a singleton switch. Its possible
  values are Black and White.

    - Participants CAN set the Land Type of a Land Unit whose type is
  Aether to the value of the Alternating Land Type and transfer it to
  emself by announcement. This action decreases eir Energy by one
  more than the amount of times this action has been performed by the
  player in question since another player has performed this action.
  This action also flips the Alternating Land Type to its other
  possible value.

    - The owner of a Land Unit with a Facility value None CAN set that
  Land Unit's Facility value to Farm by destroying 1 Lumber and 1
  Stone, to Mine by destroying 2 Lumber, or to Orchard by destroying
  2 Stone. Each of these actions decreases eir Energy by 2.

    - The owner of a Land Unit with a Facility value not equal to None
  can set its Facility value to None by announcement. 

DIS: Arcadia tournament to get people back into Agora.

2019-05-17 Thread Reuben Staley
This is actually a contract and a tournament, the contract existing 
solely to help the iterative design I want to go for here. Here is the 
rough draft:


= CONTRACT =

Definitions

   - The Lord-Ruler of Arcadia is the player designated as such by this
 contract. Currently, Trigon is the Lord-Ruler.

   - If the Lord-Ruler is the gamemaster of any tournament created in
 response to this contract, that tournament is the Arcadian
 Tournament.

   - The Tournament Template is a textual entity.

   - Arcadian Proposals are textual entities.

   - The Iteration Date is a singleton switch with the possible values
 of any date or Never (the default).

Iterations

   - If no Arcadian Tournament exists, the Lord-Ruler CAN and SHOULD
 announce a new date and set the Iteration Date to it.

   - On the Iteration Date, the Lord-Ruler SHALL set the Iteration Date
 to Never and then attempt to begin a new Free Tournament, as
 described in Rule 2566, with the set of regulations supplied by the
 Tournament Template. Parties to this contract are ENCOURAGED to
 support this attempt.

Modifying the Game

   - Any party to this contract can create an Arcadian Proposal by
 announcement by specifying its text.

   - With 2 support and without 2 objections from active parties to this
 contract, the player who submitted an Arcadian Proposal CAN apply
 any changes listed therein to the Tournament Template and post to
 the Public Forum the full modified Tournament Template.

= TOURNAMENT =

Definitions

   - Land Units are assets. The Map is the term for the set of all Land
 Units. Each Land Unit has switches for Latitude and Longitude. Both
 are integers between 1 and 9, inclusive.

   - Exactly one Land Unit can exist for each combination of Latitude
 and Longitude. If there ever exist more than one land unit with the
 same Latitude and Longitude pair, the most recently created ones
 are destroyed. Likewise, if there ever is a possible Latitude and
 Longitude pair where no Land Units exist, a new Land Unit is
 created with that Latitude and Longitude.

   - The Location of a Land Unit is its (Latitude, Longitude) pair.

   - Any land for which ownership has not been explicitly defined is
 owned by Agora.

   - Land Units belonging to Agora are called Public Land, and Land
 Units belonging to any other entity are called Private Land.

   - Two Land Units are adjacent if they have the same Latitude, and
 their Longitudes differ by exactly one; or they have the same
 Longitude, and their Latitudes differ by exactly one.

   - Land Unit A is said to be connected to Land Unit B by an attribute
 if it is possible to reach B by moving only to adjacent Land Units
 that have that attribute, starting from A.

   - Land Type is a Land Unit switch with the possible values of Black,
 White, and Aether (the default).

   - A group of Land Units is a set thereof where every member of the
 set is connected to every other member of the set by Land Type.

   - Facility is a Land Unit switch with the possible values of Farm,
 Mine, Orchard, Monument, and None (the default).

   - The act of setting a Facility switch to any value other than None
 is called building. The act of setting a Facility switch to None is
 called destroying.

   - Food, Stone, and Lumber are each currencies.

Gameplay

   - Players, upon joining this tournament, are given 2 Stone and 2
 Lumber.

   - Energy is a player switch with the possible values of all integers
 0 or above. Every day at midnight, each player's Energy is set to
 6. Any actions that would set a player's Energy to be less than 0
 are INEFFECTIVE.

   - Players CAN, by announcement, destroy N Food in order to increase
 eir Energy by N.

   - The Alternating Land Type is a singleton switch. Its possible
 values are Black and White.

   - Participants CAN set the Land Type of a Land Unit whose type is
 Aether to the value of the Alternating Land Type and transfer it to
 emself by announcement. This action decreases eir Energy by one
 more than the amount of times this action has been performed by the
 player in question since another player has performed this action.
 This action also flips the Alternating Land Type to its other
 possible value.

   - The owner of a Land Unit with a Facility value None CAN set that
 Land Unit's Facility value to Farm by destroying 1 Lumber and 1
 Stone, to Mine by destroying 2 Lumber, or to Orchard by destroying
 2 Stone. Each of these actions decreases eir Energy by 2.

   - The owner of a Land Unit with a Facility value not equal to None
 can set its Facility value to None by announcement. This action
 decreases eir Energy by 1.

   - Every day at midnight, for each Farm each player owns, 1 Food is
 created in eir possession; for each Mine each player owns, 1