Re: DIS: Proto: MALF

2018-06-30 Thread Reuben Staley
I suppose having Corona get seven land units every two weeks is preferable
to five every week.

On Fri, Jun 29, 2018, 10:56 Kerim Aydin  wrote:

>
>
> There's good aspects to both methods.
> How about an alternating thing:  switch auction types every other auction.
>
> On Fri, 29 Jun 2018, Reuben Staley wrote:
> > Specifically in reference to G.'s third point here, you can go ahead and
> > propose a single auction switch and you would likely get plenty of votes.
> >
> > On Fri, Jun 29, 2018, 10:43 Kerim Aydin  wrote:
> >
> > >
> > >
> > > 1.  It was thought that being able to target land units you actually
> > > wanted geographically was better for strategy and would promote
> > > interesting auctions (you could decide to bid a lot for land units
> > > close to the center or less for units on the periphery).
> > >
> > > 2.  It gave a big advantage to people with zombies who could place
> > > multiple bids (that can be fixed but it wasn't at the time).  That's
> > > in part how Corona's monopoly started.
> > >
> > > 3.  Not everyone agreed with the change.
> > >
> > > On Fri, 29 Jun 2018, Timon Walshe-Grey wrote:
> > > > Can I ask why the land auction was split into five originally? Unless
> > > I'm misunderstanding something, having it as one auction with five lots
> > > ensures that each lot goes to a different person, which makes it
> impossible
> > > for one person to monopolise land as Corona seems to be planning to do
> > > imminently.
> > > >
> > > > -twg
> > > > ​​
> > > >
> > > > ‐‐‐ Original Message ‐‐‐
> > > >
> > > > On June 29, 2018 3:51 PM, Kerim Aydin 
> wrote:
> > > >
> > > > > ​​
> > > > >
> > > > > Thanks for the explanation.
> > > > >
> > > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > >
> > > > > > This. This is exactly what I was about to respond with.
> > > > > >
> > > > > > On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com
> > > wrote:
> > > > > >
> > > > > > > What's not working?
> > > > > > >
> > > > > > > 1.  land transfiguration (kind of the reason land types exist
> in
> > > the first
> > > > > > >
> > > > > > > place) is useless
> > > > > > >
> > > > > > > 2.  I think I can make a terribly overpowered lv. 5 refinery
> (13
> > > coins/1
> > > > > > >
> > > > > > > ore) next week, meaning I'll have so many coins that nobody
> > > else will be
> > > > > > >
> > > > > > > able to win any more land, ever.
> > > > > > >
> > > > > > >
> > > > > > > ~Corona
> > > > > > >
> > > > > > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin
> > > ke...@u.washington.edu
> > > > > > >
> > > > > > > wrote:
> > > > > > >
> > > > > > > > So I've been planning land purchases, upgrades, and
> production
> > > flow for
> > > > > > > >
> > > > > > > > the next month, it's been fun to do. It's a nice little
> resource
> > > > > > > >
> > > > > > > > management/placement game right now.
> > > > > > > >
> > > > > > > > But each/every proposal like this throws such planning out
> the
> > > window.
> > > > > > > >
> > > > > > > > If something like this goes through atm, I'm probably going
> to
> > > check out
> > > > > > > >
> > > > > > > > of the land game and not bother to plan or play again.
> > > > > > > >
> > > > > > > > At what point do we not change things for a bit and just
> play?
> > > What
> > > > > > > >
> > > > > > > > isn't working with the present system? Sometimes you should
> play
> > > the
> > > > > > > >
> > > > > > > > basic game a few times before adding expansion sets...
> > > > > > > >
> > > > > > > > On Fri, 29 Jun 2

Re: DIS: Proto: MALF

2018-06-30 Thread ATMunn

I think I got my only land unit from that single auction.

On 6/29/2018 12:42 PM, Reuben Staley wrote:

We've had a single auction before. There were fewer bids, and all the land
units also sold for less. Although I suppose that at this point, it might
be better to have one auction because of the nearness of monopolization.

On Fri, Jun 29, 2018, 10:29 Timon Walshe-Grey  wrote:


Can I ask why the land auction was split into five originally? Unless I'm
misunderstanding something, having it as one auction with five lots ensures
that each lot goes to a different person, which makes it impossible for one
person to monopolise land as Corona seems to be planning to do imminently.

-twg
​​

‐‐‐ Original Message ‐‐‐

On June 29, 2018 3:51 PM, Kerim Aydin  wrote:


​​

Thanks for the explanation.

On Fri, 29 Jun 2018, Reuben Staley wrote:


This. This is exactly what I was about to respond with.

On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com wrote:


What's not working?

1.  land transfiguration (kind of the reason land types exist in the

first


 place) is useless

2.  I think I can make a terribly overpowered lv. 5 refinery (13

coins/1


 ore) next week, meaning I'll have so many coins that nobody else

will be


 able to win any more land, ever.


~Corona

On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin ke...@u.washington.edu

wrote:


So I've been planning land purchases, upgrades, and production

flow for


the next month, it's been fun to do. It's a nice little resource

management/placement game right now.

But each/every proposal like this throws such planning out the

window.


If something like this goes through atm, I'm probably going to

check out


of the land game and not bother to plan or play again.

At what point do we not change things for a bit and just play? What

isn't working with the present system? Sometimes you should play

the


basic game a few times before adding expansion sets...

On Fri, 29 Jun 2018, Reuben Staley wrote:


Well, since ranks would no longer exist, why would we need

anything


but a



flat rate?

On Fri, Jun 29, 2018, 09:28 Corona liliumalbum.ag...@gmail.com

wrote:



It did, it's just that nobody discussed it, I guess. Why did

you


change the



upkeep of the processing facilities to 5 coins flat in the

second


email?



~Corona

On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <

reuben.sta...@gmail.com>



wrote:


I think this email didn't get sent to you guys, so I'm just

going


to



forward it.

-- Forwarded message -

From: Reuben Staley reuben.sta...@gmail.com

Date: Thu, Jun 21, 2018, 16:50

Subject: DIS: Proto: MALF

To: Agora Discussion agora-discussion@agoranomic.org

Name: More Advanced Land Features

AI: TBD

Author: Trigon

Co-authors:

[ PART I: CLEAN-UP ]

[ PART I, SECTION I: GLATF ]

[ There are no technical problems with the rules introduced

by Gray


Land



and the Fountain, but these could be added to already

existing


rules



to reduce clutter. Currently, there are six rules that

contain


only



one or two paragraphs. I think this is inefficient, so I'm

repealing



all these rules and sticking them onto more relevant ones. ]

Repeal Rule 2568 "Facility Colors".

Amend Rule 2567 "Facility Categories" by replacing its text

with:


Each facility can be either a Production, Processing,

Monument, or



Miscellaneous Facility. This is to be set by the rule

that




defines


that facility type.

A facility has a number of Allowed Land Types not

equal to




0.


This


is to be set by the rule that defines the facility

type. If




it is


not set by that rule, the facility type's Allowed

Land Types




are


Black and White.

Rules to the contrary notwithstanding, a facility

cannot




have


a


Parent Land Unit whose Land Type is not an element of

its




Allowed


Land Types. If an action or set of actions would

cause a




facility


to be created with a Parent Land Unit whose Land Type

is not




an


element of its Allowed Land Types, that action or set

of




actions


FAILS. If a facility's Parent Land Unit's Land Type is



flipped to


a Land Type that is not in that facility's Allowed

Land




Types,


that facility is destroyed.

An "x facility", where x is a valid Land Type, refers

to a

facility that has x in its Allowed Land Types.


Repeal Rule 2569 "Gray Land".

Amend Rule 2565 "Land Types" by appending:

Rules to the contrary notwithstanding, Gray Land Units are

always



preserved.


Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing

Fountain".


Amend Rule 2570 "Monument Facilities" by appending:

The following facilities are considered Monument Facilities:

   1. The Fountain
  -  Allowed 

Re: DIS: Proto: MALF

2018-06-29 Thread Kerim Aydin



There's good aspects to both methods.
How about an alternating thing:  switch auction types every other auction.

On Fri, 29 Jun 2018, Reuben Staley wrote:
> Specifically in reference to G.'s third point here, you can go ahead and
> propose a single auction switch and you would likely get plenty of votes.
> 
> On Fri, Jun 29, 2018, 10:43 Kerim Aydin  wrote:
> 
> >
> >
> > 1.  It was thought that being able to target land units you actually
> > wanted geographically was better for strategy and would promote
> > interesting auctions (you could decide to bid a lot for land units
> > close to the center or less for units on the periphery).
> >
> > 2.  It gave a big advantage to people with zombies who could place
> > multiple bids (that can be fixed but it wasn't at the time).  That's
> > in part how Corona's monopoly started.
> >
> > 3.  Not everyone agreed with the change.
> >
> > On Fri, 29 Jun 2018, Timon Walshe-Grey wrote:
> > > Can I ask why the land auction was split into five originally? Unless
> > I'm misunderstanding something, having it as one auction with five lots
> > ensures that each lot goes to a different person, which makes it impossible
> > for one person to monopolise land as Corona seems to be planning to do
> > imminently.
> > >
> > > -twg
> > > ​​
> > >
> > > ‐‐‐ Original Message ‐‐‐
> > >
> > > On June 29, 2018 3:51 PM, Kerim Aydin  wrote:
> > >
> > > > ​​
> > > >
> > > > Thanks for the explanation.
> > > >
> > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > >
> > > > > This. This is exactly what I was about to respond with.
> > > > >
> > > > > On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com
> > wrote:
> > > > >
> > > > > > What's not working?
> > > > > >
> > > > > > 1.  land transfiguration (kind of the reason land types exist in
> > the first
> > > > > >
> > > > > > place) is useless
> > > > > >
> > > > > > 2.  I think I can make a terribly overpowered lv. 5 refinery (13
> > coins/1
> > > > > >
> > > > > > ore) next week, meaning I'll have so many coins that nobody
> > else will be
> > > > > >
> > > > > > able to win any more land, ever.
> > > > > >
> > > > > >
> > > > > > ~Corona
> > > > > >
> > > > > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin
> > ke...@u.washington.edu
> > > > > >
> > > > > > wrote:
> > > > > >
> > > > > > > So I've been planning land purchases, upgrades, and production
> > flow for
> > > > > > >
> > > > > > > the next month, it's been fun to do. It's a nice little resource
> > > > > > >
> > > > > > > management/placement game right now.
> > > > > > >
> > > > > > > But each/every proposal like this throws such planning out the
> > window.
> > > > > > >
> > > > > > > If something like this goes through atm, I'm probably going to
> > check out
> > > > > > >
> > > > > > > of the land game and not bother to plan or play again.
> > > > > > >
> > > > > > > At what point do we not change things for a bit and just play?
> > What
> > > > > > >
> > > > > > > isn't working with the present system? Sometimes you should play
> > the
> > > > > > >
> > > > > > > basic game a few times before adding expansion sets...
> > > > > > >
> > > > > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > > > >
> > > > > > > > Well, since ranks would no longer exist, why would we need
> > anything
> > > > > > > >
> > > > > > > > but a
> > > > > > >
> > > > > > > > flat rate?
> > > > > > > >
> > > > > > > > On Fri, Jun 29, 2018, 09:28 Corona liliumalbum.ag...@gmail.com
> > > > > > > >
> > > > > > > > wrote:
> > > > > > >
> > > > > > > > > It did

Re: DIS: Proto: MALF

2018-06-29 Thread Reuben Staley
Specifically in reference to G.'s third point here, you can go ahead and
propose a single auction switch and you would likely get plenty of votes.

On Fri, Jun 29, 2018, 10:43 Kerim Aydin  wrote:

>
>
> 1.  It was thought that being able to target land units you actually
> wanted geographically was better for strategy and would promote
> interesting auctions (you could decide to bid a lot for land units
> close to the center or less for units on the periphery).
>
> 2.  It gave a big advantage to people with zombies who could place
> multiple bids (that can be fixed but it wasn't at the time).  That's
> in part how Corona's monopoly started.
>
> 3.  Not everyone agreed with the change.
>
> On Fri, 29 Jun 2018, Timon Walshe-Grey wrote:
> > Can I ask why the land auction was split into five originally? Unless
> I'm misunderstanding something, having it as one auction with five lots
> ensures that each lot goes to a different person, which makes it impossible
> for one person to monopolise land as Corona seems to be planning to do
> imminently.
> >
> > -twg
> > ​​
> >
> > ‐‐‐ Original Message ‐‐‐
> >
> > On June 29, 2018 3:51 PM, Kerim Aydin  wrote:
> >
> > > ​​
> > >
> > > Thanks for the explanation.
> > >
> > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > >
> > > > This. This is exactly what I was about to respond with.
> > > >
> > > > On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com
> wrote:
> > > >
> > > > > What's not working?
> > > > >
> > > > > 1.  land transfiguration (kind of the reason land types exist in
> the first
> > > > >
> > > > > place) is useless
> > > > >
> > > > > 2.  I think I can make a terribly overpowered lv. 5 refinery (13
> coins/1
> > > > >
> > > > > ore) next week, meaning I'll have so many coins that nobody
> else will be
> > > > >
> > > > > able to win any more land, ever.
> > > > >
> > > > >
> > > > > ~Corona
> > > > >
> > > > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin
> ke...@u.washington.edu
> > > > >
> > > > > wrote:
> > > > >
> > > > > > So I've been planning land purchases, upgrades, and production
> flow for
> > > > > >
> > > > > > the next month, it's been fun to do. It's a nice little resource
> > > > > >
> > > > > > management/placement game right now.
> > > > > >
> > > > > > But each/every proposal like this throws such planning out the
> window.
> > > > > >
> > > > > > If something like this goes through atm, I'm probably going to
> check out
> > > > > >
> > > > > > of the land game and not bother to plan or play again.
> > > > > >
> > > > > > At what point do we not change things for a bit and just play?
> What
> > > > > >
> > > > > > isn't working with the present system? Sometimes you should play
> the
> > > > > >
> > > > > > basic game a few times before adding expansion sets...
> > > > > >
> > > > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > > >
> > > > > > > Well, since ranks would no longer exist, why would we need
> anything
> > > > > > >
> > > > > > > but a
> > > > > >
> > > > > > > flat rate?
> > > > > > >
> > > > > > > On Fri, Jun 29, 2018, 09:28 Corona liliumalbum.ag...@gmail.com
> > > > > > >
> > > > > > > wrote:
> > > > > >
> > > > > > > > It did, it's just that nobody discussed it, I guess. Why did
> you
> > > > > > > >
> > > > > > > > change the
> > > > > > >
> > > > > > > > upkeep of the processing facilities to 5 coins flat in the
> second
> > > > > > > >
> > > > > > > > email?
> > > > > > >
> > > > > > > > ~Corona
> > > > > > > >
> > > > > > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> > > > > > > >
> >

Re: DIS: Proto: MALF

2018-06-29 Thread Kerim Aydin



1.  It was thought that being able to target land units you actually
wanted geographically was better for strategy and would promote
interesting auctions (you could decide to bid a lot for land units
close to the center or less for units on the periphery).

2.  It gave a big advantage to people with zombies who could place
multiple bids (that can be fixed but it wasn't at the time).  That's
in part how Corona's monopoly started.

3.  Not everyone agreed with the change.

On Fri, 29 Jun 2018, Timon Walshe-Grey wrote:
> Can I ask why the land auction was split into five originally? Unless I'm 
> misunderstanding something, having it as one auction with five lots ensures 
> that each lot goes to a different person, which makes it impossible for one 
> person to monopolise land as Corona seems to be planning to do imminently.
> 
> -twg
> ​​
> 
> ‐‐‐ Original Message ‐‐‐
> 
> On June 29, 2018 3:51 PM, Kerim Aydin  wrote:
> 
> > ​​
> > 
> > Thanks for the explanation.
> > 
> > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > 
> > > This. This is exactly what I was about to respond with.
> > > 
> > > On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com wrote:
> > > 
> > > > What's not working?
> > > > 
> > > > 1.  land transfiguration (kind of the reason land types exist in the 
> > > > first
> > > > 
> > > > place) is useless
> > > > 
> > > > 2.  I think I can make a terribly overpowered lv. 5 refinery (13 coins/1
> > > > 
> > > > ore) next week, meaning I'll have so many coins that nobody else 
> > > > will be
> > > > 
> > > > able to win any more land, ever.
> > > > 
> > > > 
> > > > ~Corona
> > > > 
> > > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin ke...@u.washington.edu
> > > > 
> > > > wrote:
> > > > 
> > > > > So I've been planning land purchases, upgrades, and production flow 
> > > > > for
> > > > > 
> > > > > the next month, it's been fun to do. It's a nice little resource
> > > > > 
> > > > > management/placement game right now.
> > > > > 
> > > > > But each/every proposal like this throws such planning out the window.
> > > > > 
> > > > > If something like this goes through atm, I'm probably going to check 
> > > > > out
> > > > > 
> > > > > of the land game and not bother to plan or play again.
> > > > > 
> > > > > At what point do we not change things for a bit and just play? What
> > > > > 
> > > > > isn't working with the present system? Sometimes you should play the
> > > > > 
> > > > > basic game a few times before adding expansion sets...
> > > > > 
> > > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > > 
> > > > > > Well, since ranks would no longer exist, why would we need anything
> > > > > > 
> > > > > > but a
> > > > > 
> > > > > > flat rate?
> > > > > > 
> > > > > > On Fri, Jun 29, 2018, 09:28 Corona liliumalbum.ag...@gmail.com
> > > > > > 
> > > > > > wrote:
> > > > > 
> > > > > > > It did, it's just that nobody discussed it, I guess. Why did you
> > > > > > > 
> > > > > > > change the
> > > > > > 
> > > > > > > upkeep of the processing facilities to 5 coins flat in the second
> > > > > > > 
> > > > > > > email?
> > > > > > 
> > > > > > > ~Corona
> > > > > > > 
> > > > > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> > > > > > > 
> > > > > > > reuben.sta...@gmail.com>
> > > > > > 
> > > > > > > wrote:
> > > > > > > 
> > > > > > > > I think this email didn't get sent to you guys, so I'm just 
> > > > > > > > going
> > > > > > > > 
> > > > > > > > to
> > > > > 
> > > > > > > > forward it.
> > > > > > > > 
> > > > > > > > -- Forwarded message -

Re: DIS: Proto: MALF

2018-06-29 Thread Reuben Staley
We've had a single auction before. There were fewer bids, and all the land
units also sold for less. Although I suppose that at this point, it might
be better to have one auction because of the nearness of monopolization.

On Fri, Jun 29, 2018, 10:29 Timon Walshe-Grey  wrote:

> Can I ask why the land auction was split into five originally? Unless I'm
> misunderstanding something, having it as one auction with five lots ensures
> that each lot goes to a different person, which makes it impossible for one
> person to monopolise land as Corona seems to be planning to do imminently.
>
> -twg
> ​​
>
> ‐‐‐ Original Message ‐‐‐
>
> On June 29, 2018 3:51 PM, Kerim Aydin  wrote:
>
> > ​​
> >
> > Thanks for the explanation.
> >
> > On Fri, 29 Jun 2018, Reuben Staley wrote:
> >
> > > This. This is exactly what I was about to respond with.
> > >
> > > On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com wrote:
> > >
> > > > What's not working?
> > > >
> > > > 1.  land transfiguration (kind of the reason land types exist in the
> first
> > > >
> > > > place) is useless
> > > >
> > > > 2.  I think I can make a terribly overpowered lv. 5 refinery (13
> coins/1
> > > >
> > > > ore) next week, meaning I'll have so many coins that nobody else
> will be
> > > >
> > > > able to win any more land, ever.
> > > >
> > > >
> > > > ~Corona
> > > >
> > > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin ke...@u.washington.edu
> > > >
> > > > wrote:
> > > >
> > > > > So I've been planning land purchases, upgrades, and production
> flow for
> > > > >
> > > > > the next month, it's been fun to do. It's a nice little resource
> > > > >
> > > > > management/placement game right now.
> > > > >
> > > > > But each/every proposal like this throws such planning out the
> window.
> > > > >
> > > > > If something like this goes through atm, I'm probably going to
> check out
> > > > >
> > > > > of the land game and not bother to plan or play again.
> > > > >
> > > > > At what point do we not change things for a bit and just play? What
> > > > >
> > > > > isn't working with the present system? Sometimes you should play
> the
> > > > >
> > > > > basic game a few times before adding expansion sets...
> > > > >
> > > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > >
> > > > > > Well, since ranks would no longer exist, why would we need
> anything
> > > > > >
> > > > > > but a
> > > > >
> > > > > > flat rate?
> > > > > >
> > > > > > On Fri, Jun 29, 2018, 09:28 Corona liliumalbum.ag...@gmail.com
> > > > > >
> > > > > > wrote:
> > > > >
> > > > > > > It did, it's just that nobody discussed it, I guess. Why did
> you
> > > > > > >
> > > > > > > change the
> > > > > >
> > > > > > > upkeep of the processing facilities to 5 coins flat in the
> second
> > > > > > >
> > > > > > > email?
> > > > > >
> > > > > > > ~Corona
> > > > > > >
> > > > > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> > > > > > >
> > > > > > > reuben.sta...@gmail.com>
> > > > > >
> > > > > > > wrote:
> > > > > > >
> > > > > > > > I think this email didn't get sent to you guys, so I'm just
> going
> > > > > > > >
> > > > > > > > to
> > > > >
> > > > > > > > forward it.
> > > > > > > >
> > > > > > > > -- Forwarded message -
> > > > > > > >
> > > > > > > > From: Reuben Staley reuben.sta...@gmail.com
> > > > > > > >
> > > > > > > > Date: Thu, Jun 21, 2018, 16:50
> > > > > > > >
> > > > > > > > Subject: DIS: Proto: MALF
> > > > > 

Re: DIS: Proto: MALF

2018-06-29 Thread Timon Walshe-Grey
Can I ask why the land auction was split into five originally? Unless I'm 
misunderstanding something, having it as one auction with five lots ensures 
that each lot goes to a different person, which makes it impossible for one 
person to monopolise land as Corona seems to be planning to do imminently.

-twg
​​

‐‐‐ Original Message ‐‐‐

On June 29, 2018 3:51 PM, Kerim Aydin  wrote:

> ​​
> 
> Thanks for the explanation.
> 
> On Fri, 29 Jun 2018, Reuben Staley wrote:
> 
> > This. This is exactly what I was about to respond with.
> > 
> > On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com wrote:
> > 
> > > What's not working?
> > > 
> > > 1.  land transfiguration (kind of the reason land types exist in the first
> > > 
> > > place) is useless
> > > 
> > > 2.  I think I can make a terribly overpowered lv. 5 refinery (13 coins/1
> > > 
> > > ore) next week, meaning I'll have so many coins that nobody else will 
> > > be
> > > 
> > > able to win any more land, ever.
> > > 
> > > 
> > > ~Corona
> > > 
> > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin ke...@u.washington.edu
> > > 
> > > wrote:
> > > 
> > > > So I've been planning land purchases, upgrades, and production flow for
> > > > 
> > > > the next month, it's been fun to do. It's a nice little resource
> > > > 
> > > > management/placement game right now.
> > > > 
> > > > But each/every proposal like this throws such planning out the window.
> > > > 
> > > > If something like this goes through atm, I'm probably going to check out
> > > > 
> > > > of the land game and not bother to plan or play again.
> > > > 
> > > > At what point do we not change things for a bit and just play? What
> > > > 
> > > > isn't working with the present system? Sometimes you should play the
> > > > 
> > > > basic game a few times before adding expansion sets...
> > > > 
> > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > 
> > > > > Well, since ranks would no longer exist, why would we need anything
> > > > > 
> > > > > but a
> > > > 
> > > > > flat rate?
> > > > > 
> > > > > On Fri, Jun 29, 2018, 09:28 Corona liliumalbum.ag...@gmail.com
> > > > > 
> > > > > wrote:
> > > > 
> > > > > > It did, it's just that nobody discussed it, I guess. Why did you
> > > > > > 
> > > > > > change the
> > > > > 
> > > > > > upkeep of the processing facilities to 5 coins flat in the second
> > > > > > 
> > > > > > email?
> > > > > 
> > > > > > ~Corona
> > > > > > 
> > > > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> > > > > > 
> > > > > > reuben.sta...@gmail.com>
> > > > > 
> > > > > > wrote:
> > > > > > 
> > > > > > > I think this email didn't get sent to you guys, so I'm just going
> > > > > > > 
> > > > > > > to
> > > > 
> > > > > > > forward it.
> > > > > > > 
> > > > > > > -- Forwarded message -
> > > > > > > 
> > > > > > > From: Reuben Staley reuben.sta...@gmail.com
> > > > > > > 
> > > > > > > Date: Thu, Jun 21, 2018, 16:50
> > > > > > > 
> > > > > > > Subject: DIS: Proto: MALF
> > > > > > > 
> > > > > > > To: Agora Discussion agora-discussion@agoranomic.org
> > > > > > > 
> > > > > > > Name: More Advanced Land Features
> > > > > > > 
> > > > > > > AI: TBD
> > > > > > > 
> > > > > > > Author: Trigon
> > > > > > > 
> > > > > > > Co-authors:
> > > > > > > 
> > > > > > > [ PART I: CLEAN-UP ]
> > > > > > > 
> > > > > > > [ PART I, SECTION I: GLATF ]
> > > > > > > 
> > > > > > > [ There are no technical prob

Re: DIS: Proto: MALF

2018-06-29 Thread Reuben Staley
As much as I would like to play with the current mechanics, doing so would
likely mean everyone would get burnt out with the game because Corona would
be the only one who could play. And by gosh, I'm going to prolong Arcadia's
life as a mechanic as long as I can, even if it means rewriting the whole
darn ruleset.

On Fri, Jun 29, 2018, 09:52 Kerim Aydin  wrote:

>
>
> Thanks for the explanation.
>
> On Fri, 29 Jun 2018, Reuben Staley wrote:
> > This. This is exactly what I was about to respond with.
> >
> > On Fri, Jun 29, 2018, 09:47 Corona  wrote:
> >
> > > What's not working?
> > >
> > > 1) land transfiguration (kind of the reason land types exist in the
> first
> > > place) is useless
> > > 2) I think I can make a terribly overpowered lv. 5 refinery (13 coins/1
> > > ore) next week, meaning I'll have so many coins that nobody else will
> be
> > > able to win any more land, ever.
> > >
> > > ~Corona
> > >
> > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin 
> > > wrote:
> > >
> > > >
> > > >
> > > > So I've been planning land purchases, upgrades, and production flow
> for
> > > > the next month, it's been fun to do.  It's a nice little resource
> > > > management/placement game right now.
> > > >
> > > > But each/every proposal like this throws such planning out the
> window.
> > > > If something like this goes through atm, I'm probably going to check
> out
> > > > of the land game and not bother to plan or play again.
> > > >
> > > > At what point do we not change things for a bit and just play?  What
> > > > isn't working with the present system?  Sometimes you should play the
> > > > basic game a few times before adding expansion sets...
> > > >
> > > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > > Well, since ranks would no longer exist, why would we need anything
> > > but a
> > > > > flat rate?
> > > > >
> > > > > On Fri, Jun 29, 2018, 09:28 Corona 
> > > wrote:
> > > > >
> > > > > > It did, it's just that nobody discussed it, I guess. Why did you
> > > > change the
> > > > > > upkeep of the processing facilities to 5 coins flat in the second
> > > > email?
> > > > > >
> > > > > > ~Corona
> > > > > >
> > > > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> > > > reuben.sta...@gmail.com>
> > > > > > wrote:
> > > > > >
> > > > > > > I think this email didn't get sent to you guys, so I'm just
> going
> > > to
> > > > > > > forward it.
> > > > > > >
> > > > > > > -- Forwarded message -
> > > > > > > From: Reuben Staley 
> > > > > > > Date: Thu, Jun 21, 2018, 16:50
> > > > > > > Subject: DIS: Proto: MALF
> > > > > > > To: Agora Discussion 
> > > > > > >
> > > > > > >
> > > > > > > Name: More Advanced Land Features
> > > > > > > AI: TBD
> > > > > > > Author: Trigon
> > > > > > > Co-authors:
> > > > > > >
> > > > > > > [ PART I: CLEAN-UP ]
> > > > > > >
> > > > > > > [ PART I, SECTION I: GLATF ]
> > > > > > >
> > > > > > > [ There are no technical problems with the rules introduced by
> Gray
> > > > Land
> > > > > > >and the Fountain, but these could be added to already
> existing
> > > > rules
> > > > > > >to reduce clutter. Currently, there are six rules that
> contain
> > > > only
> > > > > > >one or two paragraphs. I think this is inefficient, so I'm
> > > > repealing
> > > > > > >all these rules and sticking them onto more relevant ones. ]
> > > > > > >
> > > > > > > Repeal Rule 2568 "Facility Colors".
> > > > > > >
> > > > > > > Amend Rule 2567 "Facility Categories" by replacing its text
> with:
> > > > > > >Each facility can be either a Production, Processing,
> > > > Monument, or
> > > > > > > 

Re: DIS: Proto: MALF

2018-06-29 Thread Kerim Aydin



Thanks for the explanation.

On Fri, 29 Jun 2018, Reuben Staley wrote:
> This. This is exactly what I was about to respond with.
> 
> On Fri, Jun 29, 2018, 09:47 Corona  wrote:
> 
> > What's not working?
> >
> > 1) land transfiguration (kind of the reason land types exist in the first
> > place) is useless
> > 2) I think I can make a terribly overpowered lv. 5 refinery (13 coins/1
> > ore) next week, meaning I'll have so many coins that nobody else will be
> > able to win any more land, ever.
> >
> > ~Corona
> >
> > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin 
> > wrote:
> >
> > >
> > >
> > > So I've been planning land purchases, upgrades, and production flow for
> > > the next month, it's been fun to do.  It's a nice little resource
> > > management/placement game right now.
> > >
> > > But each/every proposal like this throws such planning out the window.
> > > If something like this goes through atm, I'm probably going to check out
> > > of the land game and not bother to plan or play again.
> > >
> > > At what point do we not change things for a bit and just play?  What
> > > isn't working with the present system?  Sometimes you should play the
> > > basic game a few times before adding expansion sets...
> > >
> > > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > > Well, since ranks would no longer exist, why would we need anything
> > but a
> > > > flat rate?
> > > >
> > > > On Fri, Jun 29, 2018, 09:28 Corona 
> > wrote:
> > > >
> > > > > It did, it's just that nobody discussed it, I guess. Why did you
> > > change the
> > > > > upkeep of the processing facilities to 5 coins flat in the second
> > > email?
> > > > >
> > > > > ~Corona
> > > > >
> > > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> > > reuben.sta...@gmail.com>
> > > > > wrote:
> > > > >
> > > > > > I think this email didn't get sent to you guys, so I'm just going
> > to
> > > > > > forward it.
> > > > > >
> > > > > > -- Forwarded message -
> > > > > > From: Reuben Staley 
> > > > > > Date: Thu, Jun 21, 2018, 16:50
> > > > > > Subject: DIS: Proto: MALF
> > > > > > To: Agora Discussion 
> > > > > >
> > > > > >
> > > > > > Name: More Advanced Land Features
> > > > > > AI: TBD
> > > > > > Author: Trigon
> > > > > > Co-authors:
> > > > > >
> > > > > > [ PART I: CLEAN-UP ]
> > > > > >
> > > > > > [ PART I, SECTION I: GLATF ]
> > > > > >
> > > > > > [ There are no technical problems with the rules introduced by Gray
> > > Land
> > > > > >and the Fountain, but these could be added to already existing
> > > rules
> > > > > >to reduce clutter. Currently, there are six rules that contain
> > > only
> > > > > >one or two paragraphs. I think this is inefficient, so I'm
> > > repealing
> > > > > >all these rules and sticking them onto more relevant ones. ]
> > > > > >
> > > > > > Repeal Rule 2568 "Facility Colors".
> > > > > >
> > > > > > Amend Rule 2567 "Facility Categories" by replacing its text with:
> > > > > >Each facility can be either a Production, Processing,
> > > Monument, or
> > > > > >Miscellaneous Facility. This is to be set by the rule that
> > > defines
> > > > > >that facility type.
> > > > > >
> > > > > >A facility has a number of Allowed Land Types not equal to
> > 0.
> > > This
> > > > > >is to be set by the rule that defines the facility type. If
> > > it is
> > > > > >not set by that rule, the facility type's Allowed Land Types
> > > are
> > > > > >Black and White.
> > > > > >
> > > > > >Rules to the contrary notwithstanding, a facility cannot
> > have
> > > a
> > > > > >Parent Land Unit whose Land Type is not an element of its
> > > Allowed
> > 

Re: DIS: Proto: MALF

2018-06-29 Thread Reuben Staley
This. This is exactly what I was about to respond with.

On Fri, Jun 29, 2018, 09:47 Corona  wrote:

> What's not working?
>
> 1) land transfiguration (kind of the reason land types exist in the first
> place) is useless
> 2) I think I can make a terribly overpowered lv. 5 refinery (13 coins/1
> ore) next week, meaning I'll have so many coins that nobody else will be
> able to win any more land, ever.
>
> ~Corona
>
> On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin 
> wrote:
>
> >
> >
> > So I've been planning land purchases, upgrades, and production flow for
> > the next month, it's been fun to do.  It's a nice little resource
> > management/placement game right now.
> >
> > But each/every proposal like this throws such planning out the window.
> > If something like this goes through atm, I'm probably going to check out
> > of the land game and not bother to plan or play again.
> >
> > At what point do we not change things for a bit and just play?  What
> > isn't working with the present system?  Sometimes you should play the
> > basic game a few times before adding expansion sets...
> >
> > On Fri, 29 Jun 2018, Reuben Staley wrote:
> > > Well, since ranks would no longer exist, why would we need anything
> but a
> > > flat rate?
> > >
> > > On Fri, Jun 29, 2018, 09:28 Corona 
> wrote:
> > >
> > > > It did, it's just that nobody discussed it, I guess. Why did you
> > change the
> > > > upkeep of the processing facilities to 5 coins flat in the second
> > email?
> > > >
> > > > ~Corona
> > > >
> > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> > reuben.sta...@gmail.com>
> > > > wrote:
> > > >
> > > > > I think this email didn't get sent to you guys, so I'm just going
> to
> > > > > forward it.
> > > > >
> > > > > -- Forwarded message -
> > > > > From: Reuben Staley 
> > > > > Date: Thu, Jun 21, 2018, 16:50
> > > > > Subject: DIS: Proto: MALF
> > > > > To: Agora Discussion 
> > > > >
> > > > >
> > > > > Name: More Advanced Land Features
> > > > > AI: TBD
> > > > > Author: Trigon
> > > > > Co-authors:
> > > > >
> > > > > [ PART I: CLEAN-UP ]
> > > > >
> > > > > [ PART I, SECTION I: GLATF ]
> > > > >
> > > > > [ There are no technical problems with the rules introduced by Gray
> > Land
> > > > >and the Fountain, but these could be added to already existing
> > rules
> > > > >to reduce clutter. Currently, there are six rules that contain
> > only
> > > > >one or two paragraphs. I think this is inefficient, so I'm
> > repealing
> > > > >all these rules and sticking them onto more relevant ones. ]
> > > > >
> > > > > Repeal Rule 2568 "Facility Colors".
> > > > >
> > > > > Amend Rule 2567 "Facility Categories" by replacing its text with:
> > > > >Each facility can be either a Production, Processing,
> > Monument, or
> > > > >Miscellaneous Facility. This is to be set by the rule that
> > defines
> > > > >that facility type.
> > > > >
> > > > >A facility has a number of Allowed Land Types not equal to
> 0.
> > This
> > > > >is to be set by the rule that defines the facility type. If
> > it is
> > > > >not set by that rule, the facility type's Allowed Land Types
> > are
> > > > >Black and White.
> > > > >
> > > > >Rules to the contrary notwithstanding, a facility cannot
> have
> > a
> > > > >Parent Land Unit whose Land Type is not an element of its
> > Allowed
> > > > >Land Types. If an action or set of actions would cause a
> > facility
> > > > >to be created with a Parent Land Unit whose Land Type is not
> > an
> > > > >element of its Allowed Land Types, that action or set of
> > actions
> > > > >FAILS. If a facility's Parent Land Unit's Land Type is
> > flipped to
> > > > >a Land Type that is not in that facility's Allowed Land
> Types,
> > > > >that facility is destroyed.
> >

Re: DIS: Proto: MALF

2018-06-29 Thread Corona
What's not working?

1) land transfiguration (kind of the reason land types exist in the first
place) is useless
2) I think I can make a terribly overpowered lv. 5 refinery (13 coins/1
ore) next week, meaning I'll have so many coins that nobody else will be
able to win any more land, ever.

~Corona

On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin  wrote:

>
>
> So I've been planning land purchases, upgrades, and production flow for
> the next month, it's been fun to do.  It's a nice little resource
> management/placement game right now.
>
> But each/every proposal like this throws such planning out the window.
> If something like this goes through atm, I'm probably going to check out
> of the land game and not bother to plan or play again.
>
> At what point do we not change things for a bit and just play?  What
> isn't working with the present system?  Sometimes you should play the
> basic game a few times before adding expansion sets...
>
> On Fri, 29 Jun 2018, Reuben Staley wrote:
> > Well, since ranks would no longer exist, why would we need anything but a
> > flat rate?
> >
> > On Fri, Jun 29, 2018, 09:28 Corona  wrote:
> >
> > > It did, it's just that nobody discussed it, I guess. Why did you
> change the
> > > upkeep of the processing facilities to 5 coins flat in the second
> email?
> > >
> > > ~Corona
> > >
> > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley <
> reuben.sta...@gmail.com>
> > > wrote:
> > >
> > > > I think this email didn't get sent to you guys, so I'm just going to
> > > > forward it.
> > > >
> > > > -- Forwarded message -
> > > > From: Reuben Staley 
> > > > Date: Thu, Jun 21, 2018, 16:50
> > > > Subject: DIS: Proto: MALF
> > > > To: Agora Discussion 
> > > >
> > > >
> > > > Name: More Advanced Land Features
> > > > AI: TBD
> > > > Author: Trigon
> > > > Co-authors:
> > > >
> > > > [ PART I: CLEAN-UP ]
> > > >
> > > > [ PART I, SECTION I: GLATF ]
> > > >
> > > > [ There are no technical problems with the rules introduced by Gray
> Land
> > > >and the Fountain, but these could be added to already existing
> rules
> > > >to reduce clutter. Currently, there are six rules that contain
> only
> > > >one or two paragraphs. I think this is inefficient, so I'm
> repealing
> > > >all these rules and sticking them onto more relevant ones. ]
> > > >
> > > > Repeal Rule 2568 "Facility Colors".
> > > >
> > > > Amend Rule 2567 "Facility Categories" by replacing its text with:
> > > >Each facility can be either a Production, Processing,
> Monument, or
> > > >Miscellaneous Facility. This is to be set by the rule that
> defines
> > > >that facility type.
> > > >
> > > >A facility has a number of Allowed Land Types not equal to 0.
> This
> > > >is to be set by the rule that defines the facility type. If
> it is
> > > >not set by that rule, the facility type's Allowed Land Types
> are
> > > >Black and White.
> > > >
> > > >Rules to the contrary notwithstanding, a facility cannot have
> a
> > > >Parent Land Unit whose Land Type is not an element of its
> Allowed
> > > >Land Types. If an action or set of actions would cause a
> facility
> > > >to be created with a Parent Land Unit whose Land Type is not
> an
> > > >element of its Allowed Land Types, that action or set of
> actions
> > > >FAILS. If a facility's Parent Land Unit's Land Type is
> flipped to
> > > >a Land Type that is not in that facility's Allowed Land Types,
> > > >that facility is destroyed.
> > > >
> > > >An "x facility", where x is a valid Land Type, refers to a
> > > >facility that has x in its Allowed Land Types.
> > > >
> > > > Repeal Rule 2569 "Gray Land".
> > > >
> > > > Amend Rule 2565 "Land Types" by appending:
> > > >Rules to the contrary notwithstanding, Gray Land Units are
> always
> > > >preserved.
> > > >
> > > > Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain".
> > > >
> > &

Re: DIS: Proto: MALF

2018-06-29 Thread Kerim Aydin



So I've been planning land purchases, upgrades, and production flow for
the next month, it's been fun to do.  It's a nice little resource 
management/placement game right now.

But each/every proposal like this throws such planning out the window.  
If something like this goes through atm, I'm probably going to check out
of the land game and not bother to plan or play again.

At what point do we not change things for a bit and just play?  What
isn't working with the present system?  Sometimes you should play the
basic game a few times before adding expansion sets...

On Fri, 29 Jun 2018, Reuben Staley wrote:
> Well, since ranks would no longer exist, why would we need anything but a
> flat rate?
> 
> On Fri, Jun 29, 2018, 09:28 Corona  wrote:
> 
> > It did, it's just that nobody discussed it, I guess. Why did you change the
> > upkeep of the processing facilities to 5 coins flat in the second email?
> >
> > ~Corona
> >
> > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley 
> > wrote:
> >
> > > I think this email didn't get sent to you guys, so I'm just going to
> > > forward it.
> > >
> > > -- Forwarded message -----
> > > From: Reuben Staley 
> > > Date: Thu, Jun 21, 2018, 16:50
> > > Subject: DIS: Proto: MALF
> > > To: Agora Discussion 
> > >
> > >
> > > Name: More Advanced Land Features
> > > AI: TBD
> > > Author: Trigon
> > > Co-authors:
> > >
> > > [ PART I: CLEAN-UP ]
> > >
> > > [ PART I, SECTION I: GLATF ]
> > >
> > > [ There are no technical problems with the rules introduced by Gray Land
> > >and the Fountain, but these could be added to already existing rules
> > >to reduce clutter. Currently, there are six rules that contain only
> > >one or two paragraphs. I think this is inefficient, so I'm repealing
> > >all these rules and sticking them onto more relevant ones. ]
> > >
> > > Repeal Rule 2568 "Facility Colors".
> > >
> > > Amend Rule 2567 "Facility Categories" by replacing its text with:
> > >Each facility can be either a Production, Processing, Monument, or
> > >Miscellaneous Facility. This is to be set by the rule that defines
> > >that facility type.
> > >
> > >A facility has a number of Allowed Land Types not equal to 0. This
> > >is to be set by the rule that defines the facility type. If it is
> > >not set by that rule, the facility type's Allowed Land Types are
> > >Black and White.
> > >
> > >Rules to the contrary notwithstanding, a facility cannot have a
> > >Parent Land Unit whose Land Type is not an element of its Allowed
> > >Land Types. If an action or set of actions would cause a facility
> > >to be created with a Parent Land Unit whose Land Type is not an
> > >element of its Allowed Land Types, that action or set of actions
> > >FAILS. If a facility's Parent Land Unit's Land Type is flipped to
> > >a Land Type that is not in that facility's Allowed Land Types,
> > >that facility is destroyed.
> > >
> > >An "x facility", where x is a valid Land Type, refers to a
> > >facility that has x in its Allowed Land Types.
> > >
> > > Repeal Rule 2569 "Gray Land".
> > >
> > > Amend Rule 2565 "Land Types" by appending:
> > >Rules to the contrary notwithstanding, Gray Land Units are always
> > >preserved.
> > >
> > > Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain".
> > >
> > > Amend Rule 2570 "Monument Facilities" by appending:
> > >The following facilities are considered Monument Facilities:
> > >
> > >   1. The Fountain
> > >  -  Allowed Land Types: Gray
> > >  -  Special Effects: If a player's location is the same as
> > > the fountain, e CAN transfer a coin to the fountain to
> > > Throw A Coin into the fountain. This does nothing, unless
> > > specified in another Rule. A player MAY announce what e
> > > wishes for when e Throws A Coin.
> > >
> > > [ PART I, SECTION II: CURRENCY FIXES ]
> > >
> > > [ This should've been done a long time ago. Also this supports some
> > >other things I'm about to propose. ]
&g

Re: DIS: Proto: MALF

2018-06-29 Thread Corona
Sorry, didn't read it thoroughly, nevermind that.

 "A facility has a number of Allowed Land Types not equal to 0." - makes it
sound like it's an integer. what about a nonempty set of land types

~Corona

On Fri, Jun 29, 2018 at 5:31 PM, Reuben Staley 
wrote:

> Well, since ranks would no longer exist, why would we need anything but a
> flat rate?
>
> On Fri, Jun 29, 2018, 09:28 Corona  wrote:
>
> > It did, it's just that nobody discussed it, I guess. Why did you change
> the
> > upkeep of the processing facilities to 5 coins flat in the second email?
> >
> > ~Corona
> >
> > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley 
> > wrote:
> >
> > > I think this email didn't get sent to you guys, so I'm just going to
> > > forward it.
> > >
> > > ------ Forwarded message -
> > > From: Reuben Staley 
> > > Date: Thu, Jun 21, 2018, 16:50
> > > Subject: DIS: Proto: MALF
> > > To: Agora Discussion 
> > >
> > >
> > > Name: More Advanced Land Features
> > > AI: TBD
> > > Author: Trigon
> > > Co-authors:
> > >
> > > [ PART I: CLEAN-UP ]
> > >
> > > [ PART I, SECTION I: GLATF ]
> > >
> > > [ There are no technical problems with the rules introduced by Gray
> Land
> > >and the Fountain, but these could be added to already existing rules
> > >to reduce clutter. Currently, there are six rules that contain only
> > >one or two paragraphs. I think this is inefficient, so I'm repealing
> > >all these rules and sticking them onto more relevant ones. ]
> > >
> > > Repeal Rule 2568 "Facility Colors".
> > >
> > > Amend Rule 2567 "Facility Categories" by replacing its text with:
> > >Each facility can be either a Production, Processing, Monument,
> or
> > >Miscellaneous Facility. This is to be set by the rule that
> defines
> > >that facility type.
> > >
> > >A facility has a number of Allowed Land Types not equal to 0.
> This
> > >is to be set by the rule that defines the facility type. If it
> is
> > >not set by that rule, the facility type's Allowed Land Types are
> > >Black and White.
> > >
> > >Rules to the contrary notwithstanding, a facility cannot have a
> > >Parent Land Unit whose Land Type is not an element of its
> Allowed
> > >Land Types. If an action or set of actions would cause a
> facility
> > >to be created with a Parent Land Unit whose Land Type is not an
> > >element of its Allowed Land Types, that action or set of actions
> > >FAILS. If a facility's Parent Land Unit's Land Type is flipped
> to
> > >a Land Type that is not in that facility's Allowed Land Types,
> > >that facility is destroyed.
> > >
> > >An "x facility", where x is a valid Land Type, refers to a
> > >facility that has x in its Allowed Land Types.
> > >
> > > Repeal Rule 2569 "Gray Land".
> > >
> > > Amend Rule 2565 "Land Types" by appending:
> > >Rules to the contrary notwithstanding, Gray Land Units are
> always
> > >preserved.
> > >
> > > Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain".
> > >
> > > Amend Rule 2570 "Monument Facilities" by appending:
> > >The following facilities are considered Monument Facilities:
> > >
> > >   1. The Fountain
> > >  -  Allowed Land Types: Gray
> > >  -  Special Effects: If a player's location is the same as
> > > the fountain, e CAN transfer a coin to the fountain to
> > > Throw A Coin into the fountain. This does nothing,
> unless
> > > specified in another Rule. A player MAY announce what e
> > > wishes for when e Throws A Coin.
> > >
> > > [ PART I, SECTION II: CURRENCY FIXES ]
> > >
> > > [ This should've been done a long time ago. Also this supports some
> > >other things I'm about to propose. ]
> > >
> > > Amend Rule 2483 "Economics" by replacing its text with:
> > >The following currencies, collectively called Economic Assets,
> > >are defined and tracked by the Treasuror. They can be owned by
> > >Agora

Re: DIS: Proto: MALF

2018-06-29 Thread Reuben Staley
Well, since ranks would no longer exist, why would we need anything but a
flat rate?

On Fri, Jun 29, 2018, 09:28 Corona  wrote:

> It did, it's just that nobody discussed it, I guess. Why did you change the
> upkeep of the processing facilities to 5 coins flat in the second email?
>
> ~Corona
>
> On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley 
> wrote:
>
> > I think this email didn't get sent to you guys, so I'm just going to
> > forward it.
> >
> > -- Forwarded message -
> > From: Reuben Staley 
> > Date: Thu, Jun 21, 2018, 16:50
> > Subject: DIS: Proto: MALF
> > To: Agora Discussion 
> >
> >
> > Name: More Advanced Land Features
> > AI: TBD
> > Author: Trigon
> > Co-authors:
> >
> > [ PART I: CLEAN-UP ]
> >
> > [ PART I, SECTION I: GLATF ]
> >
> > [ There are no technical problems with the rules introduced by Gray Land
> >and the Fountain, but these could be added to already existing rules
> >to reduce clutter. Currently, there are six rules that contain only
> >one or two paragraphs. I think this is inefficient, so I'm repealing
> >all these rules and sticking them onto more relevant ones. ]
> >
> > Repeal Rule 2568 "Facility Colors".
> >
> > Amend Rule 2567 "Facility Categories" by replacing its text with:
> >Each facility can be either a Production, Processing, Monument, or
> >Miscellaneous Facility. This is to be set by the rule that defines
> >that facility type.
> >
> >A facility has a number of Allowed Land Types not equal to 0. This
> >is to be set by the rule that defines the facility type. If it is
> >not set by that rule, the facility type's Allowed Land Types are
> >Black and White.
> >
> >Rules to the contrary notwithstanding, a facility cannot have a
> >Parent Land Unit whose Land Type is not an element of its Allowed
> >Land Types. If an action or set of actions would cause a facility
> >to be created with a Parent Land Unit whose Land Type is not an
> >element of its Allowed Land Types, that action or set of actions
> >FAILS. If a facility's Parent Land Unit's Land Type is flipped to
> >a Land Type that is not in that facility's Allowed Land Types,
> >that facility is destroyed.
> >
> >An "x facility", where x is a valid Land Type, refers to a
> >facility that has x in its Allowed Land Types.
> >
> > Repeal Rule 2569 "Gray Land".
> >
> > Amend Rule 2565 "Land Types" by appending:
> >Rules to the contrary notwithstanding, Gray Land Units are always
> >preserved.
> >
> > Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain".
> >
> > Amend Rule 2570 "Monument Facilities" by appending:
> >The following facilities are considered Monument Facilities:
> >
> >   1. The Fountain
> >  -  Allowed Land Types: Gray
> >  -  Special Effects: If a player's location is the same as
> > the fountain, e CAN transfer a coin to the fountain to
> > Throw A Coin into the fountain. This does nothing, unless
> > specified in another Rule. A player MAY announce what e
> > wishes for when e Throws A Coin.
> >
> > [ PART I, SECTION II: CURRENCY FIXES ]
> >
> > [ This should've been done a long time ago. Also this supports some
> >other things I'm about to propose. ]
> >
> > Amend Rule 2483 "Economics" by replacing its text with:
> >The following currencies, collectively called Economic Assets,
> >are defined and tracked by the Treasuror. They can be owned by
> >Agora, players, contracts, and facilities.
> >
> >1.  stones  (u)
> >2.  apples  (u)
> >3.  carrots (u)
> >4.  incense (u)
> >5.  coal(u)
> >6.  ore (a)
> >7.  lumber  (a)
> >8.  cotton  (a)
> >9.  coins   (r)
> >10. papers  (r)
> >11. fabric  (r)
> >
> >Those marked with a (u) are Unrefinable Economic Assets.
> >Those marked with a (a) are Refinable Economic Assets.
> >Those marked with a (r) are Refined Economic Assets.
> >
> >Coins are the official currency of Agora.
> >
> > [ PART II: REVAMPING MOVEMENT ]
> >
> 

Re: DIS: Proto: MALF

2018-06-29 Thread Corona
It did, it's just that nobody discussed it, I guess. Why did you change the
upkeep of the processing facilities to 5 coins flat in the second email?

~Corona

On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley 
wrote:

> I think this email didn't get sent to you guys, so I'm just going to
> forward it.
>
> -- Forwarded message -
> From: Reuben Staley 
> Date: Thu, Jun 21, 2018, 16:50
> Subject: DIS: Proto: MALF
> To: Agora Discussion 
>
>
> Name: More Advanced Land Features
> AI: TBD
> Author: Trigon
> Co-authors:
>
> [ PART I: CLEAN-UP ]
>
> [ PART I, SECTION I: GLATF ]
>
> [ There are no technical problems with the rules introduced by Gray Land
>and the Fountain, but these could be added to already existing rules
>to reduce clutter. Currently, there are six rules that contain only
>one or two paragraphs. I think this is inefficient, so I'm repealing
>all these rules and sticking them onto more relevant ones. ]
>
> Repeal Rule 2568 "Facility Colors".
>
> Amend Rule 2567 "Facility Categories" by replacing its text with:
>Each facility can be either a Production, Processing, Monument, or
>Miscellaneous Facility. This is to be set by the rule that defines
>that facility type.
>
>A facility has a number of Allowed Land Types not equal to 0. This
>is to be set by the rule that defines the facility type. If it is
>not set by that rule, the facility type's Allowed Land Types are
>Black and White.
>
>Rules to the contrary notwithstanding, a facility cannot have a
>Parent Land Unit whose Land Type is not an element of its Allowed
>Land Types. If an action or set of actions would cause a facility
>to be created with a Parent Land Unit whose Land Type is not an
>element of its Allowed Land Types, that action or set of actions
>FAILS. If a facility's Parent Land Unit's Land Type is flipped to
>a Land Type that is not in that facility's Allowed Land Types,
>that facility is destroyed.
>
>An "x facility", where x is a valid Land Type, refers to a
>facility that has x in its Allowed Land Types.
>
> Repeal Rule 2569 "Gray Land".
>
> Amend Rule 2565 "Land Types" by appending:
>Rules to the contrary notwithstanding, Gray Land Units are always
>preserved.
>
> Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain".
>
> Amend Rule 2570 "Monument Facilities" by appending:
>The following facilities are considered Monument Facilities:
>
>   1. The Fountain
>  -  Allowed Land Types: Gray
>  -  Special Effects: If a player's location is the same as
> the fountain, e CAN transfer a coin to the fountain to
> Throw A Coin into the fountain. This does nothing, unless
> specified in another Rule. A player MAY announce what e
> wishes for when e Throws A Coin.
>
> [ PART I, SECTION II: CURRENCY FIXES ]
>
> [ This should've been done a long time ago. Also this supports some
>other things I'm about to propose. ]
>
> Amend Rule 2483 "Economics" by replacing its text with:
>The following currencies, collectively called Economic Assets,
>are defined and tracked by the Treasuror. They can be owned by
>Agora, players, contracts, and facilities.
>
>1.  stones  (u)
>2.  apples  (u)
>3.  carrots (u)
>4.  incense (u)
>5.  coal(u)
>6.  ore (a)
>7.  lumber  (a)
>8.  cotton  (a)
>9.  coins   (r)
>10. papers  (r)
>11. fabric  (r)
>
>Those marked with a (u) are Unrefinable Economic Assets.
>Those marked with a (a) are Refinable Economic Assets.
>Those marked with a (r) are Refined Economic Assets.
>
>Coins are the official currency of Agora.
>
> [ PART II: REVAMPING MOVEMENT ]
>
> [ This section brings back a system formerly called Action Units. I
>didn't include this mechanic in the original PAoaM proposal since it
>looked very similar to Action Points, a very unpopular system at the
>time. But I think it allows for better movement options, so I'm
>reinstituting it. This also touches on some of Corona's ideas for
>prioritizing small groups of land units. ]
>
> Amend rule 2003 "Actions in Arcadia" by replacing its text with:
>Energy Points (abbreviated EP) is an untracked natural player
>switch. Players can destroy one apple to increase eir Energy
>  

Fwd: DIS: Proto: MALF

2018-06-29 Thread Reuben Staley
I think this email didn't get sent to you guys, so I'm just going to
forward it.

-- Forwarded message -
From: Reuben Staley 
Date: Thu, Jun 21, 2018, 16:50
Subject: DIS: Proto: MALF
To: Agora Discussion 


Name: More Advanced Land Features
AI: TBD
Author: Trigon
Co-authors:

[ PART I: CLEAN-UP ]

[ PART I, SECTION I: GLATF ]

[ There are no technical problems with the rules introduced by Gray Land
   and the Fountain, but these could be added to already existing rules
   to reduce clutter. Currently, there are six rules that contain only
   one or two paragraphs. I think this is inefficient, so I'm repealing
   all these rules and sticking them onto more relevant ones. ]

Repeal Rule 2568 "Facility Colors".

Amend Rule 2567 "Facility Categories" by replacing its text with:
   Each facility can be either a Production, Processing, Monument, or
   Miscellaneous Facility. This is to be set by the rule that defines
   that facility type.

   A facility has a number of Allowed Land Types not equal to 0. This
   is to be set by the rule that defines the facility type. If it is
   not set by that rule, the facility type's Allowed Land Types are
   Black and White.

   Rules to the contrary notwithstanding, a facility cannot have a
   Parent Land Unit whose Land Type is not an element of its Allowed
   Land Types. If an action or set of actions would cause a facility
   to be created with a Parent Land Unit whose Land Type is not an
   element of its Allowed Land Types, that action or set of actions
   FAILS. If a facility's Parent Land Unit's Land Type is flipped to
   a Land Type that is not in that facility's Allowed Land Types,
   that facility is destroyed.

   An "x facility", where x is a valid Land Type, refers to a
   facility that has x in its Allowed Land Types.

Repeal Rule 2569 "Gray Land".

Amend Rule 2565 "Land Types" by appending:
   Rules to the contrary notwithstanding, Gray Land Units are always
   preserved.

Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain".

Amend Rule 2570 "Monument Facilities" by appending:
   The following facilities are considered Monument Facilities:

  1. The Fountain
 -  Allowed Land Types: Gray
 -  Special Effects: If a player's location is the same as
the fountain, e CAN transfer a coin to the fountain to
Throw A Coin into the fountain. This does nothing, unless
specified in another Rule. A player MAY announce what e
wishes for when e Throws A Coin.

[ PART I, SECTION II: CURRENCY FIXES ]

[ This should've been done a long time ago. Also this supports some
   other things I'm about to propose. ]

Amend Rule 2483 "Economics" by replacing its text with:
   The following currencies, collectively called Economic Assets,
   are defined and tracked by the Treasuror. They can be owned by
   Agora, players, contracts, and facilities.

   1.  stones  (u)
   2.  apples  (u)
   3.  carrots (u)
   4.  incense (u)
   5.  coal(u)
   6.  ore (a)
   7.  lumber  (a)
   8.  cotton  (a)
   9.  coins   (r)
   10. papers  (r)
   11. fabric  (r)

   Those marked with a (u) are Unrefinable Economic Assets.
   Those marked with a (a) are Refinable Economic Assets.
   Those marked with a (r) are Refined Economic Assets.

   Coins are the official currency of Agora.

[ PART II: REVAMPING MOVEMENT ]

[ This section brings back a system formerly called Action Units. I
   didn't include this mechanic in the original PAoaM proposal since it
   looked very similar to Action Points, a very unpopular system at the
   time. But I think it allows for better movement options, so I'm
   reinstituting it. This also touches on some of Corona's ideas for
   prioritizing small groups of land units. ]

Amend rule 2003 "Actions in Arcadia" by replacing its text with:
   Energy Points (abbreviated EP) is an untracked natural player
   switch. Players can destroy one apple to increase eir Energy
   Points by one. Players can destroy one carrt to increase eir
   Energy Points by three. At the beginning of the week, each
   player's Energy Points switch is flipped to 0.

   Any player can decrease eir Energy Points by:

   1. 1 to move from one Land Unit to an adjacent Unit if their Land
  Types differ and the destination is not Aether;

   2. 2 to move from one Land Unit to an adjacent Unit if their Land
  Types are the same and the destination is not Aether;

   3. 2 to set the Land Type of a Land Unit which e owns to an
  alternating Land Type.

   4. 2 to set the Land Type of a Land Unit which e owns and is
  located on to eir choice of either Black o

DIS: Proto: MALF

2018-06-21 Thread Reuben Staley

New ideas for land:

Name: More Advanced Land Features
AI: TBD
Author: Trigon
Co-authors:

[ PART I: CLEAN-UP ]

[ PART I, SECTION I: GLATF ]

[ There are no technical problems with the rules introduced by Gray Land
  and the Fountain, but these could be added to already existing rules
  to reduce clutter. Currently, there are six rules that contain only
  one or two paragraphs. I think this is inefficient, so I'm repealing
  all these rules and sticking them onto more relevant ones. ]

Repeal Rule 2568 "Facility Colors".

Amend Rule 2567 "Facility Categories" by replacing its text with:
  Each facility can be either a Production, Processing, Monument, or
  Miscellaneous Facility. This is to be set by the rule that defines
  that facility type.

  A facility has a number of Allowed Land Types not equal to 0. This
  is to be set by the rule that defines the facility type. If it is
  not set by that rule, the facility type's Allowed Land Types are
  Black and White.

  Rules to the contrary notwithstanding, a facility cannot have a
  Parent Land Unit whose Land Type is not an element of its Allowed
  Land Types. If an action or set of actions would cause a facility
  to be created with a Parent Land Unit whose Land Type is not an
  element of its Allowed Land Types, that action or set of actions
  FAILS. If a facility's Parent Land Unit's Land Type is flipped to
  a Land Type that is not in that facility's Allowed Land Types,
  that facility is destroyed.

  An "x facility", where x is a valid Land Type, refers to a
  facility that has x in its Allowed Land Types.

Repeal Rule 2569 "Gray Land".

Amend Rule 2565 "Land Types" by appending:
  Rules to the contrary notwithstanding, Gray Land Units are always
  preserved.

Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain".

Amend Rule 2570 "Monument Facilities" by appending:
  The following facilities are considered Monument Facilities:

 1. The Fountain
-  Allowed Land Types: Gray
-  Special Effects: If a player's location is the same as
   the fountain, e CAN transfer a coin to the fountain to
   Throw A Coin into the fountain. This does nothing, unless
   specified in another Rule. A player MAY announce what e
   wishes for when e Throws A Coin.

[ PART I, SECTION II: CURRENCY FIXES ]

[ This should've been done a long time ago. Also this supports some
  other things I'm about to propose. ]

Amend Rule 2483 "Economics" by replacing its text with:
  The following currencies, collectively called Economic Assets,
  are defined and tracked by the Treasuror. They can be owned by
  Agora, players, contracts, and facilities.

  1.  stones  (u)
  2.  apples  (u)
  3.  carrots (u)
  4.  incense (u)
  5.  coal(u)
  6.  ore (a)
  7.  lumber  (a)
  8.  cotton  (a)
  9.  coins   (r)
  10. papers  (r)
  11. fabric  (r)

  Those marked with a (u) are Unrefinable Economic Assets.
  Those marked with a (a) are Refinable Economic Assets.
  Those marked with a (r) are Refined Economic Assets.

  Coins are the official currency of Agora.

[ PART II: REVAMPING MOVEMENT ]

[ This section brings back a system formerly called Action Units. I
  didn't include this mechanic in the original PAoaM proposal since it
  looked very similar to Action Points, a very unpopular system at the
  time. But I think it allows for better movement options, so I'm
  reinstituting it. This also touches on some of Corona's ideas for
  prioritizing small groups of land units. ]

Amend rule 2003 "Actions in Arcadia" by replacing its text with:
  Energy Points (abbreviated EP) is an untracked natural player
  switch. Players can destroy one apple to increase eir Energy
  Points by one. Players can destroy one carrt to increase eir
  Energy Points by three. At the beginning of the week, each
  player's Energy Points switch is flipped to 0.

  Any player can decrease eir Energy Points by:

  1. 1 to move from one Land Unit to an adjacent Unit if their Land
 Types differ and the destination is not Aether;

  2. 2 to move from one Land Unit to an adjacent Unit if their Land
 Types are the same and the destination is not Aether;

  3. 2 to set the Land Type of a Land Unit which e owns to an
 alternating Land Type.

  4. 2 to set the Land Type of a Land Unit which e owns and is
 located on to eir choice of either Black or White.

  5. 3 to set the Land Type of a Land Unit that is adjacent to the
 Entity's current location, is of type Aether, and is owned by
 Agora, to an alternating Land Type.

  6. 5 to set the Land Type of a Land Unit that is of type Aether
 and is owned by Agora, to an alternating Land Type.

[ PART III: SPECIALIZED FACILITIES ]

[ This