Re: DIS: Re: BUS: Sillyness
Indeed. Well, not to worry, since this is the first time I've ever been the Silly Person. On 11/12/2017 6:31 PM, Aris Merchant wrote: Someone can't be the silly person if they were already silly in the last two weeks, or if they're not a player. I was being lazy, in a rush, and/or paranoid (probably some combination of those). -Aris On Sun, Nov 12, 2017 at 5:23 PM, Reuben Staleywrote: Why would the appointment not work? On 11/12/2017 4:27 PM, Aris Merchant wrote: I submit the following proposal as my silly proposal. I appoint Trigon to be next week's silly person. If the appointment of Trigon failed, I appoint ATMunn to be next week's silly person. -Aris --- Title: Sky Pillars AI: 1.0 Author: Aris It's hereby enacted (The name being redacted): If a player should leave the game, they will never be greeted with shame. Instead a pillar of memory will be built in the sky, it will last there forever, it never shall die. Tracked by whomever tracks tracker-less things, let's all watch the bountiful joy it brings to see the names of those gone before and the ways that they left, as they move into lore. --- This email has been checked for viruses by AVG. http://www.avg.com -- Trigon -- Trigon
Re: DIS: Re: BUS: Sillyness
Someone can't be the silly person if they were already silly in the last two weeks, or if they're not a player. I was being lazy, in a rush, and/or paranoid (probably some combination of those). -Aris On Sun, Nov 12, 2017 at 5:23 PM, Reuben Staleywrote: > Why would the appointment not work? > > On 11/12/2017 4:27 PM, Aris Merchant wrote: >> >> I submit the following proposal as my silly proposal. I appoint Trigon >> to be next week's silly person. If the appointment of Trigon failed, I >> appoint ATMunn to be next week's silly person. >> >> -Aris >> >> --- >> >> Title: Sky Pillars >> AI: 1.0 >> Author: Aris >> >> >> It's hereby enacted >> (The name being redacted): >> >> If a player should leave the game, >> they will never be greeted with shame. >> Instead a pillar of memory will be built in the sky, >> it will last there forever, >> it never shall die. >> Tracked by whomever >> tracks tracker-less things, >> let's all watch the bountiful joy it brings >> to see the names of those gone before >> and the ways that they left, as they move into lore. >> >> --- >> This email has been checked for viruses by AVG. >> http://www.avg.com >> > > -- > Trigon
DIS: Re: BUS: Sillyness
Why would the appointment not work? On 11/12/2017 4:27 PM, Aris Merchant wrote: I submit the following proposal as my silly proposal. I appoint Trigon to be next week's silly person. If the appointment of Trigon failed, I appoint ATMunn to be next week's silly person. -Aris --- Title: Sky Pillars AI: 1.0 Author: Aris It's hereby enacted (The name being redacted): If a player should leave the game, they will never be greeted with shame. Instead a pillar of memory will be built in the sky, it will last there forever, it never shall die. Tracked by whomever tracks tracker-less things, let's all watch the bountiful joy it brings to see the names of those gone before and the ways that they left, as they move into lore. --- This email has been checked for viruses by AVG. http://www.avg.com -- Trigon
DIS: Re: BUS: Sillyness
I don't think this creates a new rule: rather an endless obligation by proposal. And I'm not sure whether or not it requires a pillar being built in the *actual* sky. On Mon, Nov 13, 2017 at 10:27 AM, Aris Merchantwrote: > I submit the following proposal as my silly proposal. I appoint Trigon > to be next week's silly person. If the appointment of Trigon failed, I > appoint ATMunn to be next week's silly person. > > -Aris > > --- > > Title: Sky Pillars > AI: 1.0 > Author: Aris > > > It's hereby enacted > (The name being redacted): > > If a player should leave the game, > they will never be greeted with shame. > Instead a pillar of memory will be built in the sky, > it will last there forever, > it never shall die. > Tracked by whomever > tracks tracker-less things, > let's all watch the bountiful joy it brings > to see the names of those gone before > and the ways that they left, as they move into lore. -- >From V.J. Rada