On 1/15/2019 1:07 PM, Timon Walshe-Grey wrote:
See this would all have been very useful feedback BEFORE the proposal
> passed... :P
Honestly, on reflection, I think I could have read those passages 100 times
in the abstract editorial mode and not noticed all these intricacies; it's
amazing ho
Another issue that has just arisen in my battle is, what do you do when the
resolver controls a zombie that’s engaged in the battle?
Don’t really know how the zombie can “communicate” the choice to the resolver
there!
Hash would be fine if it worked, but it may be broken.
It doesn’t work for
See this would all have been very useful feedback BEFORE the proposal passed...
:P
I don't think this entirely breaks spaaace as a whole, because each combatant
(if e actually wants to play the subgame) is motivated to get a number in
before the deadline (as otherwise e would automatically lose
On 1/15/2019 5:44 AM, Timon Walshe-Grey wrote:
In a timely fashion after a Space Battle is initiated, the
combatants SHALL each once communicate to the resolver the amount
of Energy they wish to spend in the battle, via any method that
cannot be understood by the other combatant until e has
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