Re: DIS: What's it all about then, eh?

2018-08-03 Thread Kerim Aydin
Oh cool, something like weather is really a good idea - in co-op games you're playing against "the board" so you definitely need some randomly-generated adversity. On Wed, 1 Aug 2018, Reuben Staley wrote: > In the Millenial Land System, Land Transfigurations were actually part of a > larger

Re: DIS: What's it all about then, eh?

2018-08-01 Thread Reuben Staley
In the Millenial Land System, Land Transfigurations were actually part of a larger mechanic called Sente and Gote. The idea is that if, at the end of the Land Transfigurations, one (non-aether) land type had more units than all other land types combined, that type is labeled Sente, while the

DIS: What's it all about then, eh?

2018-08-01 Thread Kerim Aydin
Land from the beginning has had little purpose, now that it's completely removed from the rest of the game it has no purpose at all. There's always been a kind of "if we build it, a purpose will show up" but so far - nope - currencies have in fact become less useful, not more (e.g.