DIS: Re: BUS: let's proceed to the second line-item

2019-02-24 Thread Gaelan Steele
I’m all for more meta-shenanigans—it’s a game about changing the rules, and 
it’s only right to change the rules about changing the rules. However, I am 
with ais523 that we should have a power restriction.

Also, if this is a real proposal, you might want to just avoid the power 
debate. IMO, put the rule at power 2 and have it work by reverting rules (and 
anything else 2-secured) to their state immediately before the proposal. 

Gaelan 

> On Feb 24, 2019, at 4:36 PM, Kerim Aydin  wrote:
> 
> 
> I submit the following proposal, line-item veto 2, AI-1:
> 
> Enact a Rule, "Line-item Veto", with the following text:
> 
>  The Comptrollor is an imposed office.  When the office is vacant,
>  the ADoP CAN, by announcement, set the Comptroller to a player
>  chosen at random from the set of current Officers, excepting any
>  player who was most recently the Comptrollor.  The ADoP SHALL do
>  so in a timely fashion after the office becomes vacant.
> 
>  When the Comptrollor office has been held for the same player for
>  30 days, it becomes vacant.
> 
>  A Notice of Veto is a body of text, published by the Comptrollor,
>  clearly, directly, and without obfuscation labelled within the
>  publishing message as being a Notice of Veto.
> 
>  When a Comptrollor publishes a Notice of Veto, the office of
>  Comptrollor becomes vacant.
> 
>  If the text of a Notice of Veto clearly indicates certain
>  provisions within specified Proposals as being vetoed, and the
>  voting period for a decision to adopt the proposal is ongoing
>  when the Notice is published, then the provision is vetoed.
>  For the purposes of this Rule, each individual change specified
>  within a proposal's text is a "provision".
> 
>  Vetoed provisions in a proposal CANNOT be applied when that
>  proposal takes effect.
> 
> 



Re: DIS: Re: BUS: let's proceed to the second line-item

2019-02-24 Thread ais...@alumni.bham.ac.uk
On Mon, 2019-02-25 at 01:11 +, Timon Walshe-Grey wrote:
> What about just requiring Agoran Consent? Seems like the obvious way
> to protect something that could be useful or dangerous depending on
> who's using it.

Historically, we've restricted this sort of screwing with proposals to
proposals whose AI is within a certain range (e.g. strictly less than
2). That protects the integrity of the high-powered rules, but means
that you still have a lot to mess around with, because setting the AI
that high would be unlikely unless it was necessary (and in any case
would make the proposal harder to pass).

There was also a long-lasting and somewhat controversial rule allowing
players to negate any sort of screwing with proposals with 3 support. I
think it made scamming much more interesting, because a necessary
condition for any sort of proposal forcethrough scam was that players
didn't notice anything suspicious about the proposal in question
(otherwise they'd pre-emptively "democratise" the proposal in case it
was part of a scam). In hindsight, this sort of protection also had the
effect of making players much more willing to experiment with rules
that allowed interference with proposals; the fact that a safety
mechanism was there meant we could be riskier with other rules
concerning proposal tampering.

Incidentally, this is also the era that most of the escalator scams
came from; your proposal forcethrough couldn't get past the "automatic
democratisation" barrier, so instead you made an AI 1 proposal that was
intentionally buggy and lead to a Power 1 dictatorship, then tried to
find a way to wheedle that into a full dictatorship over the whole of
Agora.

-- 
ais523



Re: DIS: Re: BUS: let's proceed to the second line-item

2019-02-24 Thread Timon Walshe-Grey
What about just requiring Agoran Consent? Seems like the obvious way to protect 
something that could be useful or dangerous depending on who's using it.

-twg

 Original Message 
On 25 Feb 2019, 01:08, Ørjan Johansen wrote:

> It seems to me that this would cause a heap of complications in writing
> proposals, which would need to include safeguards against disastrous
> partial applications. For example, a proposal that splits an important
> rule into two parts, by amending the original and creating a new one,
> could easily be vetoed to cancel the creation part.
>
> Alternatively, voters could make votes conditional on whether there is a
> veto or not.
>
> On the other hand, I can imagine occasional useful vetoes to cancel bugs
> and the like.
>
> In sum, this proposal can't cause real trouble if proposal writers
> or voters are really careful, but that may be a tall assumption.
>
> Greetings,
> Ørjan.
>
> On Sun, 24 Feb [2019](tel:2019), Kerim Aydin wrote:
>
>> I submit the following proposal, line-item veto 2, AI-1:
>> 
>> Enact a Rule, "Line-item Veto", with the following text:
>>
>> The Comptrollor is an imposed office. When the office is vacant,
>> the ADoP CAN, by announcement, set the Comptroller to a player
>> chosen at random from the set of current Officers, excepting any
>> player who was most recently the Comptrollor. The ADoP SHALL do
>> so in a timely fashion after the office becomes vacant.
>>
>> When the Comptrollor office has been held for the same player for
>> 30 days, it becomes vacant.
>>
>> A Notice of Veto is a body of text, published by the Comptrollor,
>> clearly, directly, and without obfuscation labelled within the
>> publishing message as being a Notice of Veto.
>>
>> When a Comptrollor publishes a Notice of Veto, the office of
>> Comptrollor becomes vacant.
>>
>> If the text of a Notice of Veto clearly indicates certain
>> provisions within specified Proposals as being vetoed, and the
>> voting period for a decision to adopt the proposal is ongoing
>> when the Notice is published, then the provision is vetoed.
>> For the purposes of this Rule, each individual change specified
>> within a proposal's text is a "provision".
>>
>> Vetoed provisions in a proposal CANNOT be applied when that
>> proposal takes effect.
>>
>> 
>>
>>

DIS: Re: BUS: let's proceed to the second line-item

2019-02-24 Thread Ørjan Johansen
It seems to me that this would cause a heap of complications in writing 
proposals, which would need to include safeguards against disastrous 
partial applications.  For example, a proposal that splits an important 
rule into two parts, by amending the original and creating a new one, 
could easily be vetoed to cancel the creation part.


Alternatively, voters could make votes conditional on whether there is a 
veto or not.


On the other hand, I can imagine occasional useful vetoes to cancel bugs 
and the like.


In sum, this proposal can't cause real trouble if proposal writers 
or voters are really careful, but that may be a tall assumption.


Greetings,
Ørjan.

On Sun, 24 Feb 2019, Kerim Aydin wrote:


I submit the following proposal, line-item veto 2, AI-1:

Enact a Rule, "Line-item Veto", with the following text:

 The Comptrollor is an imposed office.  When the office is vacant,
 the ADoP CAN, by announcement, set the Comptroller to a player
 chosen at random from the set of current Officers, excepting any
 player who was most recently the Comptrollor.  The ADoP SHALL do
 so in a timely fashion after the office becomes vacant.

 When the Comptrollor office has been held for the same player for
 30 days, it becomes vacant.

 A Notice of Veto is a body of text, published by the Comptrollor,
 clearly, directly, and without obfuscation labelled within the
 publishing message as being a Notice of Veto.

 When a Comptrollor publishes a Notice of Veto, the office of
 Comptrollor becomes vacant.

 If the text of a Notice of Veto clearly indicates certain
 provisions within specified Proposals as being vetoed, and the
 voting period for a decision to adopt the proposal is ongoing
 when the Notice is published, then the provision is vetoed.
 For the purposes of this Rule, each individual change specified
 within a proposal's text is a "provision".

 Vetoed provisions in a proposal CANNOT be applied when that
 proposal takes effect.