On Tue, May 5, 2009 at 2:20 PM, Ian Kelly ian.g.ke...@gmail.com wrote:
Proto-contest: Red November
1. This is a public contract called Red November. This contract is
intended to be a contest. The contestmaster CAN add the Y axis to
and remove any other axis from this contract by announcement.
2. A contestant to this contract who is currently involved in an
ongoing game is known as a gnome. Within this contract, the phrase
on the double means within 48 hours.
3. Any player CAN join this contract by announcement. Any contestant
who is not a gnome CAN leave this contract by announcement.
4. Whenever this contract is a contest, no game is ongoing, and this
contract has at least three contestants, the contestmaster CAN
start a new game.
5. To start a new game, the contestmaster selects three to eight
contestants, randomly assigns each a starting location within the
experimental gnomish submarine BFGS Red November, and awards two
randomly drawn starting items to each. E then announces each
gnome's location, as well as the time remaining to each gnome (as
laid out on the game board, see Appendix A). This announcement
begins a game.
6. When the contestmaster awards a randomly drawn item to a gnome, e
SHALL inform the gnome of the identity of the item on the double.
The contestmaster SHALL NOT reveal any gnome's inventory to anyone
except as required by this contract.
7. Each gnome has an intoxication level, an integer from 0 to 3,
inclusive. All gnomes begin the game at 0 intoxication. Each
time a gnome uses a grog item, eir intoxication increases by one,
to a maximum of 3. Each time a gnome uses a coffee item, eir
intoxication decreases by two, to a minimum of 0.
8. Any gnome with more than zero minutes remaining CAN take a turn by
announcement, provided that all turns previously taken in the same
game have been fully resolved by the contestmaster. A turn
consists of a sequence of movement, followed by one action. A
gnome can also use items at any point in eir turn; once used, an
item is lost. Any time spent as required by this contract in the
course of a turn is deducted from the gnome's remaining time.
9. A gnome's sequence of movement consists of one or more iterations
of the following steps:
a. Spend one minute to Open an unblocked hatch attached to the room
the gnome is in.
b. If one of the rooms connected by the open hatch is at high
water, and the other has no water, then water equalizes between
the two rooms; both become at low water. If the room that had
no water was on fire, the fire is extinguished.
c. Optionally enter a room or exit the sub through the opened
hatch. To exit the sub, or to enter a room at low water, one
minute must be spent. Additionally, to exit the sub the gnome
must have used an aqualung in the current turn. Rooms at high
water cannot be entered. A room that is on fire can be entered
only if the gnome has used a grog or fire extinguisher item in
the current turn.
d. The hatch automatically closes.
10. The action taken by a gnome during a turn must be one of the
following:
a. Unblock a blocked hatch connected to the room.
b. Extinguish a fire in the room.
c. Pump low water out of the room.
d. In room 1, fix the engine. If successful, this resets the
pressure disaster track and prevents all Crushed! timed
destruction events at the gnome's current time or later.
e. In room 2, fix the oxygen pumps. If successful, this resets the
asphyxiation disaster track and prevents all Asphyxiated!
timed destruction events at the gnome's current time or later.
f. In room 4, fix the reactor. If successful, this resets the heat
disaster track.
g. In room 7, stop a missile launch. If successful, this prevents
all Missiles Launched! timed destruction events at the gnome's
current time or later.
h. Outside the sub, kill a kraken threatening the sub. If
successful, this prevents all Devoured by Kraken! timed
destruction events at the gnome's current time or later.
i. In room 8, spend one to four minutes to gain the same number of
items. The contestmaster awards the items gained, drawn at
random, to the gnome.
j. In room 0, spend one or two minutes to gain the same number of
grog items. The number of grog items that can be gained in this
manner during a single game is limited to six.
k. In a room with another gnome, spend one minute to give any
number of items to that gnome. The recipient CAN then give any
number of items in return by announcement; this can only be done
before the next turn is taken.
l. Spend one minute to perform no action.
m. Outside the sub, spend all remaining minutes to abandon eir
comrades. This