Re: DIS: Re: BUS: space
Whoops, that's my fault. twg copied most of my proposal. Sorry, twg. Jason Cobb On 7/29/19 7:52 PM, James Cook wrote: On Tue, 23 Jul 2019 at 10:27, Timon Walshe-Grey wrote: Amend Rule 2595 by replacing the text "Any player CAN, by announcement, spend a coin to increase the Armour of a Pilotable Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 coin to increase the Armour of a Pilotable Spaceship in eir possession by 1 or pay a fee of 3 coins to increase the Armour of a Defeated Spaceship by 1." That should be 2591.
Re: DIS: Re: BUS: space
On Tue, 23 Jul 2019 at 10:27, Timon Walshe-Grey wrote: > Amend Rule 2595 by replacing the text "Any player CAN, by > announcement, spend a coin to increase the Armour of a Pilotable > Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 > coin to increase the Armour of a Pilotable Spaceship in eir possession > by 1 or pay a fee of 3 coins to increase the Armour of a Defeated > Spaceship by 1." That should be 2591. -- - Falsifian
Re: DIS: Re: BUS: Space Rebel Uprising
It does, nch currently is not a player. To get around this, Falsifian has submitted a proposal to re-register em. Jason Cobb On 7/28/19 1:25 PM, Edward Murphy wrote: I deregister. I register. How does this not fall afoul of Rule 869's 30-day wait?
Re: DIS: Re: BUS: Space Rebel Uprising
On 7/25/2019 4:44 PM, Nicholas Evans wrote: > On Thu, Jul 25, 2019, 3:16 PM ais523 wrote: >> On Thu, 2019-07-25 at 07:59 -0700, Kerim Aydin wrote: >>> idk, as much as I don't want nch to sit out for 30 days, we've had >>> people deregister themselves to do a scam and in the past said "hey >>> well that's the price of scamming" (if it was accidental for non-scammy >>> reasons we try to get em back definitely). Just a discussion not >>> absolutely set to vote against this. -G. >> >> The Registrar's report has a "deregistered emself by mistake" entry for >> a reason :-D >> >> This is a bit different, it's "deregistered emself intentionally >> without realising the consequences". I'm not totally against giving >> people a pass for that, even if it was part of a scam, but with a >> caveat that they mustn't have gained any benefit from the scam attempt >> (and only once per person, obviously). > > I'll be a good Agoran if such a proposal makes it through. But I'm also > understanding of the reason this limit exists, even if I think 30 days is > a bit much. Well, sub-games have to balance letting new players join (via welcome packages etc.) with not letting everyone trivially re-set their position via deregistration (which can spoil the subgame if it's too easy). I think anything much shorter makes it harder to do that. We've been pretty-well calibrated (in player rewards etc) to that 30 days for a long time, though that assumes players are making a conscious choice of whether a reset is worth the length of the timeout. Maybe we should codify an override, e.g. "Exception to the 30-day limit CAN happen via 3 Agoroan Consent, provided the to-be-registered person announces support too; this SHOULD only be done if the 30-day limit is manifestly unfair based on the circumstances of the deregistration". -G.
Re: DIS: Re: BUS: Space Rebel Uprising
I'll be a good Agoran if such a proposal makes it through. But I'm also understanding of the reason this limit exists, even if I think 30 days is a bit much. On Thu, Jul 25, 2019, 3:16 PM ais...@alumni.bham.ac.uk < ais...@alumni.bham.ac.uk> wrote: > On Thu, 2019-07-25 at 07:59 -0700, Kerim Aydin wrote: > > idk, as much as I don't want nch to sit out for 30 days, we've had people > > deregister themselves to do a scam and in the past said "hey well that's > the > > price of scamming" (if it was accidental for non-scammy reasons we try to > > get em back definitely). Just a discussion not absolutely set to vote > > against this. -G. > > The Registrar's report has a "deregistered emself by mistake" entry for > a reason :-D > > This is a bit different, it's "deregistered emself intentionally > without realising the consequences". I'm not totally against giving > people a pass for that, even if it was part of a scam, but with a > caveat that they mustn't have gained any benefit from the scam attempt > (and only once per person, obviously). > > -- > ais523 > >
Re: DIS: Re: BUS: Space Rebel Uprising
On Thu, 2019-07-25 at 07:59 -0700, Kerim Aydin wrote: > idk, as much as I don't want nch to sit out for 30 days, we've had people > deregister themselves to do a scam and in the past said "hey well that's the > price of scamming" (if it was accidental for non-scammy reasons we try to > get em back definitely). Just a discussion not absolutely set to vote > against this. -G. The Registrar's report has a "deregistered emself by mistake" entry for a reason :-D This is a bit different, it's "deregistered emself intentionally without realising the consequences". I'm not totally against giving people a pass for that, even if it was part of a scam, but with a caveat that they mustn't have gained any benefit from the scam attempt (and only once per person, obviously). -- ais523
Re: DIS: Re: BUS: Space Rebel Uprising
On Thu, 25 Jul 2019 at 15:00, Kerim Aydin wrote: > On 7/25/2019 7:38 AM, James Cook wrote: > > Title: Fresh start > > Co-authors: (empty list) > > Adoption index: 3.1 > > Text: { > > Register nch. > > nch receives a Welcome Package. > > Destroy all of nch's Coins. > > } > > idk, as much as I don't want nch to sit out for 30 days, we've had people > deregister themselves to do a scam and in the past said "hey well that's the > price of scamming" (if it was accidental for non-scammy reasons we try to > get em back definitely). Just a discussion not absolutely set to vote > against this. -G. If another person does it in the near future I won't feel so forgiving; I don't want to make it a pattern, and anyway people who didn't know that rule should know it now. In this case, as Registrar, I encourage others to vote FOR bringing nch back. I expect keeping active and creative players around to be good for the health and vitality of Agora. -- - Falsifian
Re: DIS: Re: BUS: Space Rebel Uprising
Ah, that makes sense, sorry. Jason Cobb On 7/25/19 2:22 PM, James Cook wrote: On Thu, 25 Jul 2019 at 16:07, Jason Cobb wrote: Also, if you want em to have the welcome package, you might not want to destroy all of eir coins after giving it to em. Jason Cobb The purpose was to effectively deny em a welcome package.
Re: DIS: Re: BUS: Space Rebel Uprising
On Thu, 25 Jul 2019 at 16:07, Jason Cobb wrote: > Also, if you want em to have the welcome package, you might not want to > destroy all of eir coins after giving it to em. > > Jason Cobb The purpose was to effectively deny em a welcome package.
Re: DIS: Re: BUS: Space Rebel Uprising
On 7/24/19 8:28 PM, James Cook wrote: On Thu, 25 Jul 2019 at 01:25, nch wrote: I deregister. I register. Sorry, you can't be registered for 30 days after deregistering yourself by announcement. R869 Oops, oh well. Guess I'm sitting out for a month.
Re: DIS: Re: BUS: space
On 7/24/19 7:31 PM, Kerim Aydin wrote: On 7/24/2019 5:22 PM, Reuben Staley wrote: To decide if we want to turn spaceships into a set of player switches again, we have to decide if we want modules and if we care about elegance if and when they are implemented. But we need to focus on fixing what we already have first. I mean the real issue here was that once a spaceship was disabled, you were out of the game permanently, but nch's proposal adding the ability to just destroy and recreate spaceships pretty much threw playability out the window. If it was phrased as the ability to flip switches it would still be the same thing. -G. The minimum necessary changes, I think, are: -Make ships indestructible assets -Cancel the CAN create clause -Create ships in the possession of everyone who does not currently have one -Destroy ships when the owner deregisters
Re: DIS: Re: BUS: space
On 7/24/2019 5:22 PM, Reuben Staley wrote: To decide if we want to turn spaceships into a set of player switches again, we have to decide if we want modules and if we care about elegance if and when they are implemented. But we need to focus on fixing what we already have first. I mean the real issue here was that once a spaceship was disabled, you were out of the game permanently, but nch's proposal adding the ability to just destroy and recreate spaceships pretty much threw playability out the window. If it was phrased as the ability to flip switches it would still be the same thing. -G.
Re: DIS: Re: BUS: space
The history of spaceship switches: ATMunn's original proto had spaceships as fixed assets. Several players suggested replacing them with player switches because it would be easier that way. Later versions had spaceship switches as player switches. This was the system we'd decided on until twg suggested switching them back for extensibility. Some of us had proposal outlines to make spaceships modular and it was just more logical to have spaceships be their own assets that could own modules rather than anything else. When ATMunn stopped caring, twg took over writing the spaaace proposals and turned spaceships into assets again. No one commented on it afterward. Obviously those extensions never happened. Now that we are starting to realize how broken spaaace is again, the same disagreements are popping up. To decide if we want to turn spaceships into a set of player switches again, we have to decide if we want modules and if we care about elegance if and when they are implemented. But we need to focus on fixing what we already have first. On 7/24/19 5:51 PM, Aris Merchant wrote: I propose we make it better by repealing it. (Half joke.) Okay, seriously though, spaceships are a bad idea. It doesn't make any sense at all for them to be assets. Just make their switches player switches and have done with it. -Aris On Mon, Jul 22, 2019 at 9:45 PM Rebecca wrote: that's why im doing the 1000 IQ strat of only challenging inactive players so they wont respond and i win within 70 days yea space is terrible lol please propose some ways to make it better On Tue, Jul 23, 2019 at 2:44 PM Jason Cobb wrote: Well, dang it; I didn't read the Rules carefully enough. Although it does seem like a bug that I'm basically permanently out of a spaceship now. Jason Cobb On 7/23/19 12:40 AM, Rebecca wrote: u can only do that for a pilotable spaceship lol On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb wrote: I spend 1 coin to repair my spaceship by 1 Armour. Jason Cobb On 7/23/19 12:32 AM, Rebecca wrote: Alright. G. wins the below space battle. Jason Cobb's armour goes to 0 and eir spaceship is now unpilotable. G's Armour is still at 10. G. now has 10 energy. G. now has -1 fame. On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb wrote: I transfer to G. 15 coins. I reveal that I have spent 0 energy in this space battle. Hashed message: "I will spend 0 energy in this battle. SALT: SPACE CORE LIVES ON." Jason Cobb On 7/22/19 10:55 PM, Kerim Aydin wrote: On 7/22/2019 7:41 PM, Jason Cobb wrote: I challenge G. to a space battle. The resolver is R. Lee, the Astronomor. I pledge that I will transfer to G. 15 coins if e spends exactly 10 energy in this Space Battle. (The energy you have right now was free, and you gain two energy per day, so slightly below replacement cost). I pledge that I will spend less than 10 energy in this Space Battle. I don't really care about space but this intrigues me, I wish to spend 10 energy in this battle. -- From R. Lee -- Trigon
Re: DIS: Re: BUS: space
I propose we make it better by repealing it. (Half joke.) Okay, seriously though, spaceships are a bad idea. It doesn't make any sense at all for them to be assets. Just make their switches player switches and have done with it. -Aris On Mon, Jul 22, 2019 at 9:45 PM Rebecca wrote: > that's why im doing the 1000 IQ strat of only challenging inactive players > so they wont respond and i win within 70 days > yea space is terrible lol please propose some ways to make it better > > On Tue, Jul 23, 2019 at 2:44 PM Jason Cobb wrote: > > > Well, dang it; I didn't read the Rules carefully enough. Although it > > does seem like a bug that I'm basically permanently out of a spaceship > now. > > > > Jason Cobb > > > > On 7/23/19 12:40 AM, Rebecca wrote: > > > u can only do that for a pilotable spaceship lol > > > > > > On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb > > wrote: > > > > > >> I spend 1 coin to repair my spaceship by 1 Armour. > > >> > > >> Jason Cobb > > >> > > >> On 7/23/19 12:32 AM, Rebecca wrote: > > >>> Alright. G. wins the below space battle. Jason Cobb's armour goes to > 0 > > >> and > > >>> eir spaceship is now unpilotable. G's Armour is still at 10. G. now > has > > >> 10 > > >>> energy. G. now has -1 fame. > > >>> > > >>> On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb > > >> wrote: > > I transfer to G. 15 coins. > > > > > > I reveal that I have spent 0 energy in this space battle. Hashed > > message: "I will spend 0 energy in this battle. SALT: SPACE CORE > LIVES > > >> ON." > > > > Jason Cobb > > > > On 7/22/19 10:55 PM, Kerim Aydin wrote: > > > On 7/22/2019 7:41 PM, Jason Cobb wrote: > > >> I challenge G. to a space battle. The resolver is R. Lee, the > > >> Astronomor. > > >> > > >> > > >> I pledge that I will transfer to G. 15 coins if e spends exactly > 10 > > >> energy in this Space Battle. (The energy you have right now was > > free, > > >> and you gain two energy per day, so slightly below replacement > > cost). > > >> > > >> I pledge that I will spend less than 10 energy in this Space > Battle. > > > I don't really care about space but this intrigues me, I wish to > > spend > > > 10 energy in this battle. > > > > > > > > > > > -- > From R. Lee >
Re: DIS: Re: BUS: space
Could you maybe shorten that title? It's really, really long. -The Office of the Promotor On Tue, Jul 23, 2019 at 3:27 AM Timon Walshe-Grey wrote: > > On Tuesday, July 23, 2019 10:22 AM, Timon Walshe-Grey wrote: > > On Tuesday, July 23, 2019 5:17 AM, Jason Cobb > > wrote: > > > Actually, I withdraw this proposal. I destroy the spaceship in my > > > possession. I create a spaceship in my possession. > > > > I act on behalf of Jacob Arduino to submit the following proposal: > > > > Title: Repairing Defeated Spaceships, For Realsies > > AI: 1.0 > > Co-authors: twg, Jason Cobb > > > > { > > > > Amend Rule 2595 by replacing the text "Any player CAN, by > > announcement, spend a coin to increase the Armour of a Pilotable > > Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 > > coin increase the Armour of a Pilotable Spaceship in eir possession by > > 1 or pay a fee of 3 coins to increase the Armour of a Defeated > > Spaceship by 1." > > > > [Comment: Right now, Defeated Spaceships are effectively dead forever. > > If a player goes all out and kills the other person's Spaceship, they > > are effectively banished from the subgame forever. To solve this, a > > slight penalty is added for repairing a Defeated spaceship. The number > > of coins remains small because it is just a subgame.] > > > > Amend Rule 2591 by replacing the text "Spaceships are a class of fixed > > asset" with "Spaceships are a class of fixed indestructible asset". > > > > } > > > > -twg > > > I act on behalf of Jacob Arduino to retract the above proposal. > > I act on behalf of Jacob Arduino to submit the following proposal: > > Title: Repairing Defeated Spaceships, For Realsies, Minus Typo > AI: 1.0 > Co-authors: twg, Jason Cobb > > { > > Amend Rule 2595 by replacing the text "Any player CAN, by > announcement, spend a coin to increase the Armour of a Pilotable > Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 > coin to increase the Armour of a Pilotable Spaceship in eir possession > by 1 or pay a fee of 3 coins to increase the Armour of a Defeated > Spaceship by 1." > > [Comment: Right now, Defeated Spaceships are effectively dead forever. > If a player goes all out and kills the other person's Spaceship, they > are effectively banished from the subgame forever. To solve this, a > slight penalty is added for repairing a Defeated spaceship. The number > of coins remains small because it is just a subgame.] > > Amend Rule 2591 by replacing the text "Spaceships are a class of fixed > asset" with "Spaceships are a class of fixed indestructible asset". > > [Change from the original: "pay... 1 coin increase" -> "pay... 1 coin to > increase"] > > } > > -twg > > >
Re: DIS: Re: BUS: space
On 7/23/19 12:29 PM, Jason Cobb wrote: No, it was a joke, sorry. I'm sure this wasn't intended. For the record, I intended this on my proposal. I just got too busy with work stuff to do this immediately after it passed and was hoping no one would notice before I did it. I just kind of like this bug (although I know it has bad consequences). Jason Cobb On 7/23/19 1:08 PM, Timon Walshe-Grey wrote: On Tuesday, July 23, 2019 4:39 PM, Jason Cobb wrote: On 7/23/19 6:27 AM, Timon Walshe-Grey wrote: Amend Rule 2591 by replacing the text "Spaceships are a class of fixed asset" with "Spaceships are a class of fixed indestructible asset". Now, why would you go and try to remove the feature that has interesting consequences for the space game? Jason Cobb I... wasn't aware it was a feature? I mean, being able to destroy your spaceship and recreate it to restore all its Armour and Energy doesn't seem like the way the subgame is meant to work. Am I missing something? -twg
Re: DIS: Re: BUS: space
No, it was a joke, sorry. I'm sure this wasn't intended. I just kind of like this bug (although I know it has bad consequences). Jason Cobb On 7/23/19 1:08 PM, Timon Walshe-Grey wrote: On Tuesday, July 23, 2019 4:39 PM, Jason Cobb wrote: On 7/23/19 6:27 AM, Timon Walshe-Grey wrote: Amend Rule 2591 by replacing the text "Spaceships are a class of fixed asset" with "Spaceships are a class of fixed indestructible asset". Now, why would you go and try to remove the feature that has interesting consequences for the space game? Jason Cobb I... wasn't aware it was a feature? I mean, being able to destroy your spaceship and recreate it to restore all its Armour and Energy doesn't seem like the way the subgame is meant to work. Am I missing something? -twg
Re: DIS: Re: BUS: space
On Tuesday, July 23, 2019 4:39 PM, Jason Cobb wrote: > On 7/23/19 6:27 AM, Timon Walshe-Grey wrote: > > > Amend Rule 2591 by replacing the text "Spaceships are a class of fixed > > asset" with "Spaceships are a class of fixed indestructible asset". > > Now, why would you go and try to remove the feature that has interesting > consequences for the space game? > > Jason Cobb I... wasn't aware it was a feature? I mean, being able to destroy your spaceship and recreate it to restore all its Armour and Energy doesn't seem like the way the subgame is meant to work. Am I missing something? -twg
Re: DIS: Re: BUS: space
On 7/23/19 6:27 AM, Timon Walshe-Grey wrote: Amend Rule 2591 by replacing the text "Spaceships are a class of fixed asset" with "Spaceships are a class of fixed indestructible asset". Now, why would you go and try to remove the feature that has interesting consequences for the space game? Jason Cobb
Re: DIS: Re: BUS: space
"A player who owns a Pilotable Spaceship in the same Sector as one of eir opponents' Pilotable Spaceships CAN, by announcement, initiate a Space Battle between the two Spaceships. These two players are the "combatants" of the Space Battle, and the two Spaceships are then "engaging" in the Space Battle until it is resolved." This text shows that only two spaceships can be engaging in a space battle, as does the resolving text. On Tue, Jul 23, 2019 at 4:32 PM Jason Cobb wrote: > I disagree. There's no text that says the Space Battle ends when one of > the involved spaceships ceases to exist. I argue that you still have an > obligation to resolve the Space Battle (at least once Aris communicates > eir energy spent). > > Jason Cobb > > On 7/23/19 2:30 AM, Rebecca wrote: > > A space battle is between two spaceships not people. So now that you > don't > > have a spaceship, the battle instantly ends. > > > > On Tue, Jul 23, 2019 at 4:03 PM Jason Cobb > wrote: > > > >> I wonder... I destroy the spaceship in my possession. (Sorry, R. Lee, if > >> this makes your life hell). > >> > >> Jason Cobb > >> > >> On 7/23/19 1:20 AM, Rebecca wrote: > >>> That sure does work currently! > >>> > >>> On Tue, Jul 23, 2019 at 3:17 PM Jason Cobb > >> wrote: > Actually, I withdraw this proposal. I destroy the spaceship in my > possession. I create a spaceship in my possession. > > > I challenge Aris to a Space Battle. For this battle the resolver is R. > Lee, the Astronomor. > > SHA256 Hash: > 7BD5DEB8F91D24F736F24952EC88D8D87B6F8B771CBAFA09FDDEDED56CC731DA. > > > Jason Cobb > > On 7/23/19 12:55 AM, Jason Cobb wrote: > > I submit the following proposal: > > > > Title: Repairing Defeated Spaceships > > > > AI: 1 > > > > Text: > > > > { > > > > Amend Rule 2595 by replacing the text "Any player CAN, by > > announcement, spend a coin to increase the Armour of a Pilotable > > Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 > > coin increase the Armour of a Pilotable Spaceship in eir possession > by > > 1 or pay a fee of 3 coins to increase the Armour of a Defeated > > Spaceship by 1." > > > > [Comment: Right now, Defeated Spaceships are effectively dead > forever. > > If a player goes all out and kills the other person's Spaceship, they > > are effectively banished from the subgame forever. To solve this, a > > slight penalty is added for repairing a Defeated spaceship. The > number > > of coins remains small because it is just a subgame.] > > > > } > > > > Jason Cobb > > > > On 7/23/19 12:45 AM, Rebecca wrote: > >> that's why im doing the 1000 IQ strat of only challenging inactive > >> players > >> so they wont respond and i win within 70 days > >> yea space is terrible lol please propose some ways to make it better > >> > >> On Tue, Jul 23, 2019 at 2:44 PM Jason Cobb > >> wrote: > >> > >>> Well, dang it; I didn't read the Rules carefully enough. Although > it > >>> does seem like a bug that I'm basically permanently out of a > >>> spaceship now. > >>> > >>> Jason Cobb > >>> > >>> On 7/23/19 12:40 AM, Rebecca wrote: > u can only do that for a pilotable spaceship lol > > On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb < > jason.e.c...@gmail.com> > >>> wrote: > > I spend 1 coin to repair my spaceship by 1 Armour. > > > > Jason Cobb > > > > On 7/23/19 12:32 AM, Rebecca wrote: > >> Alright. G. wins the below space battle. Jason Cobb's armour > goes > >> to 0 > > and > >> eir spaceship is now unpilotable. G's Armour is still at 10. G. > >> now has > > 10 > >> energy. G. now has -1 fame. > >> > >> On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb < > >> jason.e.c...@gmail.com > > wrote: > >>> I transfer to G. 15 coins. > >>> > >>> > >>> I reveal that I have spent 0 energy in this space battle. > Hashed > >>> message: "I will spend 0 energy in this battle. SALT: SPACE > CORE > >>> LIVES > > ON." > >>> Jason Cobb > >>> > >>> On 7/22/19 10:55 PM, Kerim Aydin wrote: > On 7/22/2019 7:41 PM, Jason Cobb wrote: > > I challenge G. to a space battle. The resolver is R. Lee, the > > Astronomor. > > > > > > I pledge that I will transfer to G. 15 coins if e spends > > exactly 10 > > energy in this Space Battle. (The energy you have right now > was > >>> free, > > and you gain two energy per day, so slightly below > replacement > >>> cost). > > I pledge that I will spend less than 10 energy in this Space >
Re: DIS: Re: BUS: space
I disagree. There's no text that says the Space Battle ends when one of the involved spaceships ceases to exist. I argue that you still have an obligation to resolve the Space Battle (at least once Aris communicates eir energy spent). Jason Cobb On 7/23/19 2:30 AM, Rebecca wrote: A space battle is between two spaceships not people. So now that you don't have a spaceship, the battle instantly ends. On Tue, Jul 23, 2019 at 4:03 PM Jason Cobb wrote: I wonder... I destroy the spaceship in my possession. (Sorry, R. Lee, if this makes your life hell). Jason Cobb On 7/23/19 1:20 AM, Rebecca wrote: That sure does work currently! On Tue, Jul 23, 2019 at 3:17 PM Jason Cobb wrote: Actually, I withdraw this proposal. I destroy the spaceship in my possession. I create a spaceship in my possession. I challenge Aris to a Space Battle. For this battle the resolver is R. Lee, the Astronomor. SHA256 Hash: 7BD5DEB8F91D24F736F24952EC88D8D87B6F8B771CBAFA09FDDEDED56CC731DA. Jason Cobb On 7/23/19 12:55 AM, Jason Cobb wrote: I submit the following proposal: Title: Repairing Defeated Spaceships AI: 1 Text: { Amend Rule 2595 by replacing the text "Any player CAN, by announcement, spend a coin to increase the Armour of a Pilotable Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 coin increase the Armour of a Pilotable Spaceship in eir possession by 1 or pay a fee of 3 coins to increase the Armour of a Defeated Spaceship by 1." [Comment: Right now, Defeated Spaceships are effectively dead forever. If a player goes all out and kills the other person's Spaceship, they are effectively banished from the subgame forever. To solve this, a slight penalty is added for repairing a Defeated spaceship. The number of coins remains small because it is just a subgame.] } Jason Cobb On 7/23/19 12:45 AM, Rebecca wrote: that's why im doing the 1000 IQ strat of only challenging inactive players so they wont respond and i win within 70 days yea space is terrible lol please propose some ways to make it better On Tue, Jul 23, 2019 at 2:44 PM Jason Cobb wrote: Well, dang it; I didn't read the Rules carefully enough. Although it does seem like a bug that I'm basically permanently out of a spaceship now. Jason Cobb On 7/23/19 12:40 AM, Rebecca wrote: u can only do that for a pilotable spaceship lol On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb wrote: I spend 1 coin to repair my spaceship by 1 Armour. Jason Cobb On 7/23/19 12:32 AM, Rebecca wrote: Alright. G. wins the below space battle. Jason Cobb's armour goes to 0 and eir spaceship is now unpilotable. G's Armour is still at 10. G. now has 10 energy. G. now has -1 fame. On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb < jason.e.c...@gmail.com wrote: I transfer to G. 15 coins. I reveal that I have spent 0 energy in this space battle. Hashed message: "I will spend 0 energy in this battle. SALT: SPACE CORE LIVES ON." Jason Cobb On 7/22/19 10:55 PM, Kerim Aydin wrote: On 7/22/2019 7:41 PM, Jason Cobb wrote: I challenge G. to a space battle. The resolver is R. Lee, the Astronomor. I pledge that I will transfer to G. 15 coins if e spends exactly 10 energy in this Space Battle. (The energy you have right now was free, and you gain two energy per day, so slightly below replacement cost). I pledge that I will spend less than 10 energy in this Space Battle. I don't really care about space but this intrigues me, I wish to spend 10 energy in this battle.
Re: DIS: Re: BUS: space
A space battle is between two spaceships not people. So now that you don't have a spaceship, the battle instantly ends. On Tue, Jul 23, 2019 at 4:03 PM Jason Cobb wrote: > I wonder... I destroy the spaceship in my possession. (Sorry, R. Lee, if > this makes your life hell). > > Jason Cobb > > On 7/23/19 1:20 AM, Rebecca wrote: > > That sure does work currently! > > > > On Tue, Jul 23, 2019 at 3:17 PM Jason Cobb > wrote: > > > >> Actually, I withdraw this proposal. I destroy the spaceship in my > >> possession. I create a spaceship in my possession. > >> > >> > >> I challenge Aris to a Space Battle. For this battle the resolver is R. > >> Lee, the Astronomor. > >> > >> SHA256 Hash: > >> 7BD5DEB8F91D24F736F24952EC88D8D87B6F8B771CBAFA09FDDEDED56CC731DA. > >> > >> > >> Jason Cobb > >> > >> On 7/23/19 12:55 AM, Jason Cobb wrote: > >>> I submit the following proposal: > >>> > >>> Title: Repairing Defeated Spaceships > >>> > >>> AI: 1 > >>> > >>> Text: > >>> > >>> { > >>> > >>> Amend Rule 2595 by replacing the text "Any player CAN, by > >>> announcement, spend a coin to increase the Armour of a Pilotable > >>> Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 > >>> coin increase the Armour of a Pilotable Spaceship in eir possession by > >>> 1 or pay a fee of 3 coins to increase the Armour of a Defeated > >>> Spaceship by 1." > >>> > >>> [Comment: Right now, Defeated Spaceships are effectively dead forever. > >>> If a player goes all out and kills the other person's Spaceship, they > >>> are effectively banished from the subgame forever. To solve this, a > >>> slight penalty is added for repairing a Defeated spaceship. The number > >>> of coins remains small because it is just a subgame.] > >>> > >>> } > >>> > >>> Jason Cobb > >>> > >>> On 7/23/19 12:45 AM, Rebecca wrote: > that's why im doing the 1000 IQ strat of only challenging inactive > players > so they wont respond and i win within 70 days > yea space is terrible lol please propose some ways to make it better > > On Tue, Jul 23, 2019 at 2:44 PM Jason Cobb > wrote: > > > Well, dang it; I didn't read the Rules carefully enough. Although it > > does seem like a bug that I'm basically permanently out of a > > spaceship now. > > > > Jason Cobb > > > > On 7/23/19 12:40 AM, Rebecca wrote: > >> u can only do that for a pilotable spaceship lol > >> > >> On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb > > wrote: > >>> I spend 1 coin to repair my spaceship by 1 Armour. > >>> > >>> Jason Cobb > >>> > >>> On 7/23/19 12:32 AM, Rebecca wrote: > Alright. G. wins the below space battle. Jason Cobb's armour goes > to 0 > >>> and > eir spaceship is now unpilotable. G's Armour is still at 10. G. > now has > >>> 10 > energy. G. now has -1 fame. > > On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb < > jason.e.c...@gmail.com > >>> wrote: > > I transfer to G. 15 coins. > > > > > > I reveal that I have spent 0 energy in this space battle. Hashed > > message: "I will spend 0 energy in this battle. SALT: SPACE CORE > > LIVES > >>> ON." > > Jason Cobb > > > > On 7/22/19 10:55 PM, Kerim Aydin wrote: > >> On 7/22/2019 7:41 PM, Jason Cobb wrote: > >>> I challenge G. to a space battle. The resolver is R. Lee, the > >>> Astronomor. > >>> > >>> > >>> I pledge that I will transfer to G. 15 coins if e spends > >>> exactly 10 > >>> energy in this Space Battle. (The energy you have right now was > > free, > >>> and you gain two energy per day, so slightly below replacement > > cost). > >>> I pledge that I will spend less than 10 energy in this Space > >>> Battle. > >> I don't really care about space but this intrigues me, I wish to > > spend > >> 10 energy in this battle. > >> > > > -- >From R. Lee
Re: DIS: Re: BUS: space
That sure does work currently! On Tue, Jul 23, 2019 at 3:17 PM Jason Cobb wrote: > Actually, I withdraw this proposal. I destroy the spaceship in my > possession. I create a spaceship in my possession. > > > I challenge Aris to a Space Battle. For this battle the resolver is R. > Lee, the Astronomor. > > SHA256 Hash: > 7BD5DEB8F91D24F736F24952EC88D8D87B6F8B771CBAFA09FDDEDED56CC731DA. > > > Jason Cobb > > On 7/23/19 12:55 AM, Jason Cobb wrote: > > I submit the following proposal: > > > > Title: Repairing Defeated Spaceships > > > > AI: 1 > > > > Text: > > > > { > > > > Amend Rule 2595 by replacing the text "Any player CAN, by > > announcement, spend a coin to increase the Armour of a Pilotable > > Spaceship e owns by 1." with the text "Any player CAN pay a fee of 1 > > coin increase the Armour of a Pilotable Spaceship in eir possession by > > 1 or pay a fee of 3 coins to increase the Armour of a Defeated > > Spaceship by 1." > > > > [Comment: Right now, Defeated Spaceships are effectively dead forever. > > If a player goes all out and kills the other person's Spaceship, they > > are effectively banished from the subgame forever. To solve this, a > > slight penalty is added for repairing a Defeated spaceship. The number > > of coins remains small because it is just a subgame.] > > > > } > > > > Jason Cobb > > > > On 7/23/19 12:45 AM, Rebecca wrote: > >> that's why im doing the 1000 IQ strat of only challenging inactive > >> players > >> so they wont respond and i win within 70 days > >> yea space is terrible lol please propose some ways to make it better > >> > >> On Tue, Jul 23, 2019 at 2:44 PM Jason Cobb > >> wrote: > >> > >>> Well, dang it; I didn't read the Rules carefully enough. Although it > >>> does seem like a bug that I'm basically permanently out of a > >>> spaceship now. > >>> > >>> Jason Cobb > >>> > >>> On 7/23/19 12:40 AM, Rebecca wrote: > u can only do that for a pilotable spaceship lol > > On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb > >>> wrote: > > I spend 1 coin to repair my spaceship by 1 Armour. > > > > Jason Cobb > > > > On 7/23/19 12:32 AM, Rebecca wrote: > >> Alright. G. wins the below space battle. Jason Cobb's armour goes > >> to 0 > > and > >> eir spaceship is now unpilotable. G's Armour is still at 10. G. > >> now has > > 10 > >> energy. G. now has -1 fame. > >> > >> On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb > > > wrote: > >>> I transfer to G. 15 coins. > >>> > >>> > >>> I reveal that I have spent 0 energy in this space battle. Hashed > >>> message: "I will spend 0 energy in this battle. SALT: SPACE CORE > >>> LIVES > > ON." > >>> Jason Cobb > >>> > >>> On 7/22/19 10:55 PM, Kerim Aydin wrote: > On 7/22/2019 7:41 PM, Jason Cobb wrote: > > I challenge G. to a space battle. The resolver is R. Lee, the > > Astronomor. > > > > > > I pledge that I will transfer to G. 15 coins if e spends > > exactly 10 > > energy in this Space Battle. (The energy you have right now was > >>> free, > > and you gain two energy per day, so slightly below replacement > >>> cost). > > I pledge that I will spend less than 10 energy in this Space > > Battle. > I don't really care about space but this intrigues me, I wish to > >>> spend > 10 energy in this battle. > > >> > -- >From R. Lee
Re: DIS: Re: BUS: space
that's why im doing the 1000 IQ strat of only challenging inactive players so they wont respond and i win within 70 days yea space is terrible lol please propose some ways to make it better On Tue, Jul 23, 2019 at 2:44 PM Jason Cobb wrote: > Well, dang it; I didn't read the Rules carefully enough. Although it > does seem like a bug that I'm basically permanently out of a spaceship now. > > Jason Cobb > > On 7/23/19 12:40 AM, Rebecca wrote: > > u can only do that for a pilotable spaceship lol > > > > On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb > wrote: > > > >> I spend 1 coin to repair my spaceship by 1 Armour. > >> > >> Jason Cobb > >> > >> On 7/23/19 12:32 AM, Rebecca wrote: > >>> Alright. G. wins the below space battle. Jason Cobb's armour goes to 0 > >> and > >>> eir spaceship is now unpilotable. G's Armour is still at 10. G. now has > >> 10 > >>> energy. G. now has -1 fame. > >>> > >>> On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb > >> wrote: > I transfer to G. 15 coins. > > > I reveal that I have spent 0 energy in this space battle. Hashed > message: "I will spend 0 energy in this battle. SALT: SPACE CORE LIVES > >> ON." > > Jason Cobb > > On 7/22/19 10:55 PM, Kerim Aydin wrote: > > On 7/22/2019 7:41 PM, Jason Cobb wrote: > >> I challenge G. to a space battle. The resolver is R. Lee, the > >> Astronomor. > >> > >> > >> I pledge that I will transfer to G. 15 coins if e spends exactly 10 > >> energy in this Space Battle. (The energy you have right now was > free, > >> and you gain two energy per day, so slightly below replacement > cost). > >> > >> I pledge that I will spend less than 10 energy in this Space Battle. > > I don't really care about space but this intrigues me, I wish to > spend > > 10 energy in this battle. > > > > > -- >From R. Lee
Re: DIS: Re: BUS: space
Well, dang it; I didn't read the Rules carefully enough. Although it does seem like a bug that I'm basically permanently out of a spaceship now. Jason Cobb On 7/23/19 12:40 AM, Rebecca wrote: u can only do that for a pilotable spaceship lol On Tue, Jul 23, 2019 at 2:34 PM Jason Cobb wrote: I spend 1 coin to repair my spaceship by 1 Armour. Jason Cobb On 7/23/19 12:32 AM, Rebecca wrote: Alright. G. wins the below space battle. Jason Cobb's armour goes to 0 and eir spaceship is now unpilotable. G's Armour is still at 10. G. now has 10 energy. G. now has -1 fame. On Tue, Jul 23, 2019 at 12:57 PM Jason Cobb wrote: I transfer to G. 15 coins. I reveal that I have spent 0 energy in this space battle. Hashed message: "I will spend 0 energy in this battle. SALT: SPACE CORE LIVES ON." Jason Cobb On 7/22/19 10:55 PM, Kerim Aydin wrote: On 7/22/2019 7:41 PM, Jason Cobb wrote: I challenge G. to a space battle. The resolver is R. Lee, the Astronomor. I pledge that I will transfer to G. 15 coins if e spends exactly 10 energy in this Space Battle. (The energy you have right now was free, and you gain two energy per day, so slightly below replacement cost). I pledge that I will spend less than 10 energy in this Space Battle. I don't really care about space but this intrigues me, I wish to spend 10 energy in this battle.
Re: DIS: Re: BUS: Space alert, yet again
On 7 October 2010 23:23, omd c.ome...@gmail.com wrote: On Thu, Oct 7, 2010 at 5:10 PM, Jonatan Kilhamn jonatan.kilh...@gmail.com wrote: I intend, with 3 support, to cause Space Alert to cease to be a contest. Or has someone succeeded with this yet? Because last time I didn't even get the support. If that's to be taken as people actually wanting to play it, one of you'll have to take up contestmastering. Would you mind publishing your weekly report first, so I can see whether it's viable to start a new journey? Sure, though everything is in its default state, more or less. -- -Tiger
Re: DIS: Re: BUS: Space Alert (D-Proposal)
On 15/06/2010, comex com...@gmail.com wrote: On Mon, Jun 14, 2010 at 3:38 PM, Jonatan Kilhamn jonatan.kilh...@gmail.com wrote: On 14 June 2010 19:35, comex com...@gmail.com wrote: On Mon, Jun 14, 2010 at 6:02 AM, Jonatan Kilhamn jonatan.kilh...@gmail.com wrote: I submit the following proposal: Space Alert II: 3 AI: 1 General comment: The wording is not very precise, which makes the proposal more wordy and confusing than it needs to be. It seems like some good simple gameplay though. I know, but I really feel like I tried my best. I just hope it's not broken. Well, I think it's possible to initiate a journey right before the start of a week, define a map where there is an object right in front of the shuttle with one more hit point than it, and get a Leadership Token for no work... You're right about the biggest danger being the Enemy winning too easy, I believe any setup example could be circumvented provided the crew has time to react, so the danger here is that the journey starts immediately and not at the start of a day. Can one edit proposals nowadays? -- -Tiger
Re: DIS: Re: BUS: Space Alert (D-Proposal)
On Tue, Jun 15, 2010 at 5:51 AM, Jonatan Kilhamn jonatan.kilh...@gmail.com wrote: You're right about the biggest danger being the Enemy winning too easy, I believe any setup example could be circumvented provided the crew has time to react, so the danger here is that the journey starts immediately and not at the start of a day. Can one edit proposals nowadays? Not yet; you'll have to retract and re-submit.
Re: DIS: Re: BUS: Space Alert (D-Proposal)
On 14 June 2010 19:35, comex com...@gmail.com wrote: On Mon, Jun 14, 2010 at 6:02 AM, Jonatan Kilhamn jonatan.kilh...@gmail.com wrote: I submit the following proposal: Space Alert II: 3 AI: 1 General comment: The wording is not very precise, which makes the proposal more wordy and confusing than it needs to be. It seems like some good simple gameplay though. I know, but I really feel like I tried my best. I just hope it's not broken. -- -Tiger
Re: DIS: Re: BUS: Space Alert (D-Proposal)
On Mon, Jun 14, 2010 at 3:38 PM, Jonatan Kilhamn jonatan.kilh...@gmail.com wrote: On 14 June 2010 19:35, comex com...@gmail.com wrote: On Mon, Jun 14, 2010 at 6:02 AM, Jonatan Kilhamn jonatan.kilh...@gmail.com wrote: I submit the following proposal: Space Alert II: 3 AI: 1 General comment: The wording is not very precise, which makes the proposal more wordy and confusing than it needs to be. It seems like some good simple gameplay though. I know, but I really feel like I tried my best. I just hope it's not broken. Well, I think it's possible to initiate a journey right before the start of a week, define a map where there is an object right in front of the shuttle with one more hit point than it, and get a Leadership Token for no work...