I hereby distribute each listed proposal, initiating the Agoran Decision of whether to adopt it. For this decision, the vote collector is the Assessor, and the valid options are FOR and AGAINST (PRESENT is also a valid vote).
ID Author(s) AI Title -------------------------------------------------- 7791* ais523 1.2 Lockout 7792+ ais523 1.0 Invoking Lockout The proposal pool currently contains the following proposals: ID Author(s) AI Title -------------------------------------------------- pp1 ais523, aranea, G. 1.2 Organizations Legend: <ID>* : Proposal is pending <ID>+ : By publishing this report, I pend the marked proposal The full text of the aforementioned proposals is included below. ////////////////////////////////////////////////////////////////////// ID: 7791 Title: Lockout Adoption index: 1.2 Author: ais523 Co-author(s): Create a new Power-1 rule, "The Secretary": The Secretary is an office. The Secretary's weekly report includes: a) A list of which persons are on Personal Lockout. b) The time at which each person on Personal Lockout comes off Lockout. c) Whether Agora is on Global Lockout, and if so, when it ends. Create a new Power-1.2 rule, "Lockout": There is such a thing as a Lockout Event, which can happen either to a person or to Agora as a whole. Lockout Events only happen when a Rule with power 1 or greater explicitly states that they happen. A person is on Personal Lockout if a Lockout Event happened to that person within the past 90 days. Agora is on Global Lockout if a Lockout Event happened to Agora as a whole within the past 7 days. A person is on Lockout if that person is on Personal Lockout, Agora is on Global Lockout, or both. A person is "off Lockout" if that person is not on Lockout. ////////////////////////////////////////////////////////////////////// ID: 7792 Title: Invoking Lockout Adoption index: 1.0 Author: ais523 Co-author(s): Create a new Power-1 rule, "Invoking Lockout": A player who is not on Lockout can Invoke Lockout by announcement. When a player Invokes Lockout, a Lockout Event happens to that player and a Lockout Event happens to Agora as a whole. ////////////////////////////////////////////////////////////////////// ID: pp1 Title: Organizations Adoption index: 1.2 Author: ais523 Co-author(s): aranea, G. If there is no rule "Lockout", ignore the rest of this proposal. Append the following to the rule "The Secretary": d) A list of all Organizations and their Income. e) Each player's Expenditure. The Secretary's monthly report includes: a) Each Organization's Charter. Create a new Power-1.2 rule, "Organizations": An Organization is a type of entity. The following changes are secured: creating, modifying, or destroying an Organization; and causing an entity to become an Organization or cease to be an Organization. Budget is a switch belonging to (Organization, player) pairs (i.e. there is one instance of the switch for each combination of an Organization and a player), tracked by the Secretary, whose legal values are integers from 0 to 100 inclusive, defaulting to 0. An Organization's Income is the total value of all Budget switches for pairs that include that Organization. A player's Expenditure is the total value of all Budget switches for pairs that include that player. Changes to Budget are secured. A "member" of an Organization is a player for which the pair consisting of that Organization and that player has a nonzero Budget. It is IMPOSSIBLE, by any means, for a player to become a member of an Organization, or for an organization to be created with a player as a member, without that player's explicit, willful consent. This rule takes precedence over any rule that might make such a change possible. Create a new Power-1.2 rule, "Organizational Restructuring": Charter is an Organization switch, tracked by the Secretary in eir monthly report, whose legal values are texts, and with default value "An amendment to this Organization is Appropriate if intent to perform it was announced between 4 and 14 days ago, and no members of the Organization have publicly objected to it since." A change to an instance of a Budget or Charter switch is known as an "amendment" to the Organization to which that instance of the switch applies. Each amendment to an Organization is considered to be either Appropriate or Inappropriate. An Organization's Charter SHOULD contain a method of determining the appropriateness of amendments to that Organization. If a Charter does not specify the appropriateness of an amendment to its Organization, or if it attempts to specify the appropriateness of such an amendment but in a way that is unclear, ambiguous, circular, inconsistent, paradoxical, or that depends on information that is impossible or unreasonably difficult to determine, the amendment is Inappropriate; otherwise, it is Appropriate if and only if the Charter specifies that it is. Organizations can be amended as follows: a) A member of an Organization CAN flip that Organization's Charter by announcement, if doing so is Appropriate, and that member is not on Lockout. b) Any player CAN flip a Budget Switch by announcement, if doing so is Appropriate and the player is not on Lockout, except where other rules prevent this. c) A member of an Organization CAN flip that Organization's Charter without objection, even if doing so is Inappropriate, as long as that member is not on Lockout. Players SHOULD only use this mechanism to recover from situations where the Charter is underspecified or has unintended effects. Create a new Power-1.2 rule, "Death and Birth of Organizations": If an Organization's Income is ever lower than 50, then any player CAN destroy it by announcement. The Secretary SHALL NOT allow an Organization to exist with Income below 50 for more than a week. If player's Expenditure is 50 or lower, and that player is not on Lockout, that player CAN create an Organization by announcement, specifying a name for that Organization that is unique among Organizations, and a Charter. When an organization is created that way, its Charter is set to the value that the player specified, and the Budget switch for that player and Organization is set to 50. Notwithstanding the above, a player CANNOT create more than one Organization in a day, and CANNOT create Organizations while e is member of an Organization with an Income lower than 50. Create a new Power-1.2 rule, "Bankruptcy": While a player's Expenditure exceeds 100, then any player CAN cause that player to become Bankrupt by announcement. The Secretary SHALL NOT allow any player's Expenditure to exceed 100 for more than a week. When a player becomes Bankrupt: a) All Budget switches for pairs including that player are flipped to 0. b) The Secretary CAN, and SHALL in a timely manner, award that player a Red Card. c) A Lockout Event happens to that player. If any entity is an Organization, it ceases to be an Organization. //////////////////////////////////////////////////////////////////////