On 12.06.2017 at 17:24 wrote Greg Kroah-Hartman:
> 4.11-stable review patch. If anyone has any objections, please let me know.
>
> --
>
> From: Dave Young
>
> commit 7425826f4f7ac60f2538b06a7f0a5d1006405159 upstream.
>
> Sabrina Dubroca reported an early panic:
>
> BUG: una
On 12.06.2017 at 17:24 wrote Greg Kroah-Hartman:
> 4.11-stable review patch. If anyone has any objections, please let me know.
>
> --
>
> From: Dave Young
>
> commit 7425826f4f7ac60f2538b06a7f0a5d1006405159 upstream.
>
> Sabrina Dubroca reported an early panic:
>
> BUG: una
On 08.06.2017 at 07:38 wrote Dave Young:
> Maniaxx, can you verify it on your machine? It passed my test with
> an emulation of your wrong address.
Works. Bails out properly on 4.12.0-rc4-gb29794ec95c6.
[0.00] efi_bgrt: Ignoring BGRT: invalid image address
On 08.06.2017 at 07:38 wrote Dave Young:
> Maniaxx, can you verify it on your machine? It passed my test with
> an emulation of your wrong address.
Works. Bails out properly on 4.12.0-rc4-gb29794ec95c6.
[0.00] efi_bgrt: Ignoring BGRT: invalid image address
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On 01.06.2017 at 03:57 wrote Dave Young:
> This means the efi_bgrt_init failed out originally before the early init BGRT
> patch. Checking the code the only difference is current code we have no
> below code:
>
> status = acpi_get_table("BGRT", 0,
> (struct
On 27.05.2017 at 07:34 wrote Dave Young:
>> Can you double check it works before the commit of below?
linux-git-4.10rc5.r115.gc4c39c70c5fe is fine (1 commit back)
linux-git-4.10rc5.r116.g7b0a911478c7 is not (early init BGRT patch)
>> If machine
>> boots fine then check /sys/firmware/acpi/bgrt/ima
On 08.08.2014 at 22:25 wrote Robinson Tryon:
> Maniaxx -- Did this problem start with LO 4.3? (I believe that we
> switched to Visual Studio 2012 by LO 4.0 or 4.1)
Yes, i'm running 4.2.6.2 at the moment.
I just ask for it if its really no big deal like setting a compiler flag
or s
understand (it supports
"MMX, Extended 3DNow, SSE, PowerNow!").
This can usually be fixed by limiting the compiler (GCC) to SSE
instruction set.
Can you fix that?
Regards
-Maniaxx
Crash report:
Problemereignisname:APPCRASH
Anwendungsname:soffice.bin
Anwendung
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Ok, will do that.
On 08.08.2014 02:21 Tom Davies wrote:
> Hi :)
> Wow!! Errr any chance you could copy that to the devs irc channel?
> Regards from
> Tom :)
>
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Problems? http://www.libreoffice.org/get-help/mailing-lists/how
understand (it supports
"MMX, Extended 3DNow, SSE, PowerNow!").
This can usually be fixed by limiting the compiler (GCC) to SSE
instruction set.
Can you fix that?
Regards
-Maniaxx
Crash report:
Problemereignisname:APPCRASH
Anwendungsname:soffice.bin
Anwendung
hi,
K_UP has the value 273 and pygame.key.get_pressed() returns a tuple where the
n'th value is 1 if the n'th key was pressed.
This should work:
if key[K_UP]:
.
> this code is in my main game loop
>
> key = pygame.key.get_pressed() #create a key index
>
> if K_UP in key: #check if t
hi list,
afaik playing videos under windows with pygame1.7.1 doesn't work and compiling
pygame under windows doesn't seem to be easy either. because i'd love to have
that functionality and i don't really know when pygame1.8 will be out, i'd
like to ask you if someone has a binary of pygame for
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