Hi,
This is quote from the OpenAL devel list:
---/quote start
...
All the fancy features that come along for the ride with DirectSound 3D
under Windows -- such as HRTF -- will be there when using the DS3D
backend for OpenAL under Windows. If the implementation
On Thu, Nov 20, 2003 at 06:25:39PM +, Justin Cormack wrote:
> On Thu, 2003-11-20 at 17:11, Manuel Jander wrote:
> > Hi,
> >
> > I asked this before, but since nothing seems to happen by itself, i
> > decided to start designing a control interface for ALSA to handle
> > hardware assisted 3D pos
Hi,
> Is there any hardware with enough documentation to write a driver?
I guess, yes. AFAIK the ESS maestro3 HRTF engine is documented.
For the aureal Vortex soundcards, there is no documentation at all, but
i have just finished to tranlate the entire 3D interface code
(disassembling the window
On Thu, 2003-11-20 at 17:11, Manuel Jander wrote:
> Hi,
>
> I asked this before, but since nothing seems to happen by itself, i
> decided to start designing a control interface for ALSA to handle
> hardware assisted 3D positional audio.
>
> Goals of the design:
>
> * Provide a standart naming sc
Hi,
I asked this before, but since nothing seems to happen by itself, i
decided to start designing a control interface for ALSA to handle
hardware assisted 3D positional audio.
Goals of the design:
* Provide a standart naming scheme to access 3D capable audio streams.
* Provide a very thin comu