We have some games that want to mix several dynamic sound streams.
That's easy enough at first glance, just snd_pcm_open() for each stream
they want to output (and do software mixing when that fails). However,
it seems that they want each stream to have independent volume and pan
controls.
As far
Hi,
Aureal Hardware can do this in hardware, but this feature has not been
exposed. I would be interested :D Maybe this could be done using some
well defined controls. That would be needed for OpenAL support anyway.
Any comments ?
Best Regards
Manuel Jander
On Sun, 2004-03-07 at 10:51, Ove Kaa
On Sun, 7 Mar 2004, Ove Kaaven wrote:
> We have some games that want to mix several dynamic sound streams.
> That's easy enough at first glance, just snd_pcm_open() for each stream
> they want to output (and do software mixing when that fails). However,
> it seems that they want each stream to hav