[Alsa-devel] PCM hw mixing with volume

2004-03-07 Thread Ove Kaaven
We have some games that want to mix several dynamic sound streams. That's easy enough at first glance, just snd_pcm_open() for each stream they want to output (and do software mixing when that fails). However, it seems that they want each stream to have independent volume and pan controls. As far

Re: [Alsa-devel] PCM hw mixing with volume

2004-03-07 Thread Manuel Jander
Hi, Aureal Hardware can do this in hardware, but this feature has not been exposed. I would be interested :D Maybe this could be done using some well defined controls. That would be needed for OpenAL support anyway. Any comments ? Best Regards Manuel Jander On Sun, 2004-03-07 at 10:51, Ove Kaa

Re: [Alsa-devel] PCM hw mixing with volume

2004-03-07 Thread Jaroslav Kysela
On Sun, 7 Mar 2004, Ove Kaaven wrote: > We have some games that want to mix several dynamic sound streams. > That's easy enough at first glance, just snd_pcm_open() for each stream > they want to output (and do software mixing when that fails). However, > it seems that they want each stream to hav