Am 09.11.18 um 13:13 schrieb Koenig, Christian:
Adding Aaron who initially reported the problem with this patch and
suspend/resume.
Am 08.11.18 um 20:35 schrieb Samuel Pitoiset:
On 11/8/18 5:50 PM, Christian König wrote:
Hi Samuel,
yeah, that is a known issue and I was already looking into
Adding Aaron who initially reported the problem with this patch and
suspend/resume.
Am 08.11.18 um 20:35 schrieb Samuel Pitoiset:
> On 11/8/18 5:50 PM, Christian König wrote:
>> Hi Samuel,
>>
>> yeah, that is a known issue and I was already looking into that all
>> day today. Problem is that I
On 11/8/18 5:50 PM, Christian König wrote:
Hi Samuel,
yeah, that is a known issue and I was already looking into that all day
today. Problem is that I can't reproduce it reliable.
Do you have any hint how to trigger that? E.g. memory exhaustion maybe?
Hi Christian,
Good to hear that you
Hi Samuel,
yeah, that is a known issue and I was already looking into that all day
today. Problem is that I can't reproduce it reliable.
Do you have any hint how to trigger that? E.g. memory exhaustion maybe?
Thanks,
Christian.
Am 08.11.18 um 17:17 schrieb Samuel Pitoiset:
Hi,
This change
Hi,
This change introduces GPU hangs with F1 2017 and Rise of Tomb Raider on
RADV/GFX9. I bisected the issue.
Can you have a look?
Thanks!
On 9/12/18 10:54 AM, Christian König wrote:
This optimizes the generating of PTEs by walking the hierarchy only once
for a range and making changes as
This optimizes the generating of PTEs by walking the hierarchy only once
for a range and making changes as necessary.
It allows for both huge (2MB) as well giant (1GB) pages to be used on
Vega and Raven.
Signed-off-by: Christian König
Reviewed-by: Felix Kuehling
Acked-by: Junwei Zhang
---