Make sure main thread won't update last_sched fence when entity
is cleanup.

Fix a racing issue which is caused by putting last_sched fence
twice. Running vulkaninfo in tight loop can produce this issue
as seeing wild fence pointer.

Signed-off-by: Pixel Ding <pixel.d...@amd.com>
---
 drivers/gpu/drm/scheduler/gpu_scheduler.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c 
b/drivers/gpu/drm/scheduler/gpu_scheduler.c
index 4968867da7a6..b937b6dc00a9 100644
--- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
+++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
@@ -402,6 +402,9 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity)
        if (entity->guilty && atomic_read(entity->guilty))
                dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
 
+       dma_fence_put(entity->last_scheduled);
+       entity->last_scheduled = dma_fence_get(&s_fence->finished);
+
        spsc_queue_pop(&entity->job_queue);
        return sched_job;
 }
@@ -715,9 +718,6 @@ static int drm_sched_main(void *param)
                fence = sched->ops->run_job(sched_job);
                drm_sched_fence_scheduled(s_fence);
 
-               dma_fence_put(entity->last_scheduled);
-               entity->last_scheduled = dma_fence_get(&s_fence->finished);
-
                if (fence) {
                        s_fence->parent = dma_fence_get(fence);
                        r = dma_fence_add_callback(fence, &s_fence->cb,
-- 
2.11.0

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