I have a game concept for my first true android game, but I am not
sure how to implement it. It is a side scrolling game, so almost every
element is moving each frame. Would it be best, from a resources
standpoint, to have one canvas for the entire screen redrawing every
frame or for each element to have its own canvas layered on top of
each other and manipulated individually? There seems to be trade offs
either way. I just don’t know what is best or most commonly accepted
method for games. I am super new at android development so please feel
free to go into detail if you need to. Thanks in advance.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Beginners" group.
To post to this group, send email to android-beginners@googlegroups.com
To unsubscribe from this group, send email to
android-beginners-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-beginners?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to