That's an interesting question. On the one hand, for a platform to support Android, it should provide accelerometer data in a manner consistent with the spec (max and min values, etc.) On the other hand, different hardware may have slightly different performance, for example with latency or sensitivity to small movements, etc. It's like a mouse-based game on a PC. Some mice are more sensitive than others, or the Windows mouse settings are more/less fast.
Yusuf Saib Android ·T· · ·Mobile· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Sep 13, 8:26 am, Jonathan <jlani...@gmail.com> wrote: > I'm currently developing an iPhone game and would like to port it to > Android. The game relies heavily on the accelerometer. > > My question is - with all of the of the new Android phones entering > the market next year - will the current dev phone 1 be sufficient for > testing the game? In other words, will the accelerometer data be > consistent across all devices? I understand that the hardware will be > different for each, but is the API smart enough to recognize this and > spit out the same data regardless of which type of hardware you're > running? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---