For tips on a side-scrolling game, I recommend this video from Google
IO: http://code.google.com/events/io/sessions/WritingRealTimeGamesAndroid.html



Yusuf Saib
Android
·T· · ·Mobile· stick together
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On Sep 16, 10:29 am, ThomasR <thomas.r.sh...@gmail.com> wrote:
> I have a game concept for my first true android game, but I am not
> sure how to implement it. It is a side scrolling game, so almost every
> element is moving each frame. Would it be best, from a resources
> standpoint, to have one canvas for the entire screen redrawing every
> frame or for each element to have its own canvas layered on top of
> each other and manipulated individually? There seems to be trade offs
> either way. I just don’t know what is best or most commonly accepted
> method for games. I am super new at android development so please feel
> free to go into detail if you need to. Thanks in advance.
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