Can you define way "too small" and "way too big".

For instance, if you scale it down, use a tape measurer to check that
it displays (or not) the diagonal size you entered. Also check the
monitor resolution you entered. You can use the '?' button to get an
estimate.

As for way too big, it's actually not. The Droid resolution 854x480 is
actually pretty big, but it's because the screen density (close to
240) is 2.5x to 3x the density of a typical monitor. If you don't use
the scaling feature, the emulator show a pixel perfect rendering. It's
just that your monitor pixel are 3 times bigger.

Xav

On Thu, Oct 29, 2009 at 4:02 PM, jacobglad...@yahoo.com
<jacobglad...@yahoo.com> wrote:
>
> I'm trying to work through device independent UI layouts and such. I'd
> like to setup a virtual device that is sized appropriately for the
> Motorola Droid handset to be released on verizon's network. In the
> Android SDK and AVD Manager, I created a new virtual device with the
> WVGA854 skin, targetint Android 2.0 SDK. When I launch the AVD, it
> prompts me to "Scale the display to real size". When I choose to do
> that, the AVD looks way too small, when I don't do that, it's looks
> way too big. Am I doing something wrong? Has anyone setup an AVD to do
> testing on this device?
>
> >
>



-- 
Xavier Ducrohet
Android SDK Tech Lead
Google Inc.

Please do not send me questions directly. Thanks!

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