[android-beginners] Re: Add two buttons to a graphics view?

2010-04-17 Thread tony obrien
Well, alrighty then... I have cases where graphics coincide with other widgets... Perhaps the idea you need is to add a ImageView widget to your main.xml. Then you can grab it's R.id.blah and draw into it. I use a RELATIVE LAYOUT as the base and I have a static ICON like thingy in the upper

[android-beginners] Re: Add two buttons to a graphics view?

2010-04-16 Thread tony obrien
You can (easily?) create a simple main.xml layout file that contains, say, a LINEAR LAYOUT with the buttons... Then in your programming call the SetContextView(R.layout.main) and you WILL have an R.id.BUTTON#1 to use. You may have to call the super(canvas) in the override of onDraw() to ensure

[android-beginners] Re: Add two buttons to a graphics view?

2010-04-16 Thread BobG
Hi Tony. Thanks for replying. Seems like what happens is: I make the GraphicsView view that extends view, and the first thing one has to do in graphics mode is drawPaint, which clears the whole screen, including the buttons which had been drawn in the startup Textview. So Someone needs to point me

[android-beginners] Re: Add two buttons to a graphics view?

2010-04-15 Thread tony obrien
Can't you add BUTTONs to whatever main layout your invoking? On Apr 14, 12:16 pm, BobG bobgard...@aol.com wrote: I have a little app that reads the accelerometer and draws a vector in graphics. Seems to be working ok, but I'd like to have a pair of buttons 'up' and 'dn' underneath it to inc