For tips on a side-scrolling game, I recommend this video from Google IO: http://code.google.com/events/io/sessions/WritingRealTimeGamesAndroid.html
Yusuf Saib Android ·T· · ·Mobile· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Sep 16, 10:29 am, ThomasR <thomas.r.sh...@gmail.com> wrote: > I have a game concept for my first true android game, but I am not > sure how to implement it. It is a side scrolling game, so almost every > element is moving each frame. Would it be best, from a resources > standpoint, to have one canvas for the entire screen redrawing every > frame or for each element to have its own canvas layered on top of > each other and manipulated individually? There seems to be trade offs > either way. I just don’t know what is best or most commonly accepted > method for games. I am super new at android development so please feel > free to go into detail if you need to. Thanks in advance. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---