[android-beginners] Re: Simple Animation Code

2009-09-10 Thread Kingcrowley

ok...i have got a simple animation working in this..


public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

setContentView(R.layout.frame_animations_layout);
imgView = (ImageView)findViewById(R.id.imageView);
imgView.setBackgroundResource(R.drawable.frame_animation);

in onCreate i have the above..

then later i have

frameAnimation = (AnimationDrawable) imgView.getBackground();
frameAnimation.start();


which shows the animation!

but..there always is a but

i want to show maybe 5-6 animations..depending on events..how would i
go about doing this? i have tried changing the
imgView.setBackgroundResource(R.drawable.frame_animation1); in my
code at a later stage but it doesn't change the resource for me, is
this even possible?

Thanks,

David
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[android-beginners] Re: Simple Animation Code

2009-08-25 Thread Kingcrowley

ok been messing around with this for a while and still no luck...
so here is the code in full (probably not great code being honest)
public class StartInActivityMonitor extends Activity implements
SensorEventListener{

/** Called when the activity is first created. */
public SensorManager mSensorManager;
public boolean k= false;
public float prevX;
public float prevY;
public float prevZ;
public Timer timer;
public SoundTimeTask ourSound;
public TTS myTts = null;
private int warning = 0;
private String sendTo;
private String Username;
public long Duration;
// String sendTo = 0833345391;
String myMessage = Need Help!;

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

setContentView(R.layout.frame_animations_layout);

mSensorManager = (SensorManager) 
getSystemService(SENSOR_SERVICE);
mSensorManager.registerListener(this, 
mSensorManager.getDefaultSensor
(Sensor.TYPE_ACCELEROMETER) , SensorManager.SENSOR_DELAY_UI);

Bundle extras = getIntent().getExtras();
final String tempDuration = extras.getString(myDuration);
float myDuration =  Float.parseFloat(tempDuration);
Duration = (long) (myDuration * 60 * 1000);

ourSound = new SoundTimeTask();
timer = new Timer();

timer.schedule(ourSound,Duration, Duration);

final String tempsendTo = extras.getString(telephoneNumber);
sendTo = tempsendTo;

final String tempUsername = extras.getString(Username);
Username = tempUsername;

myTts = new TTS(this, ttsInitListener, true);
myTts.speak(Creating, 0, null);


}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub

}

@Override
public void onSensorChanged(SensorEvent event) {
Sensor mySensor = event.sensor;
if (mySensor.getType() != Sensor.TYPE_ACCELEROMETER) return;

if (mySensor.getType() == Sensor.TYPE_ACCELEROMETER){
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];


if(!k){
prevX = x;
prevY = y;
prevZ = z;
k = true;
}
float value1 = Math.abs(x) - Math.abs(prevX);



if (value1  0.4){
warning = 0;
ourSound.cancel();
ourSound = new SoundTimeTask();
timer.schedule(ourSound,Duration, Duration);
}
prevX = x;
prevY = y;
prevZ = z;

}


}
protected void onStop() {
mSensorManager.unregisterListener(this);
timer.cancel();
super.onStop();
}

class SoundTimeTask extends TimerTask implements Runnable{

public void run() {

switch (warning) {
case 0:

ImageView imgView = 
(ImageView)findViewById(R.id.imageView);
imgView.setVisibility(View.VISIBLE);


imgView.setBackgroundResource(R.drawable.frame_animation);

AnimationDrawable frameAnimation =
(AnimationDrawable) 
imgView.getBackground();

if (! frameAnimation.isRunning())
{
frameAnimation.start();
}

myTts.speak(Hello + Username, 0, null);

break;

case 1:
myTts.speak(Username + How are you?, 0, null);
break;

case 2:
myTts.speak(Are you ok? + Username, 0, null);
break;

case 3:
myTts.speak(Do you require assistance + 
Username + ?, 0,
null);
break;

case 4:
myTts.speak(Hello + Username + please 
respond and move phone,
0, null);
break;


[android-beginners] Re: Simple Animation Code

2009-08-21 Thread skink



On Aug 20, 11:33 am, Kingcrowley kingcrow...@gmail.com wrote:
 Weirdly if i press the home button, and then switch back to my app it
 reopens and the animation is then shown as running!

 Thanks,

 David

hi, start your animation when view is already visible (not in onCreate)
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[android-beginners] Re: Simple Animation Code

2009-08-21 Thread Kingcrowley

Maybe i didn't explain it well enough..
The main.xml file is used already, so frame_animations_layout.xml is
the layout for this, see below

***
?xml version=1.0 encoding=utf-8?

LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
android:orientation=vertical android:layout_width=fill_parent
android:layout_height=fill_parent 

ImageView android:id=@+id/imageView
android:layout_width=fill_parent
android:layout_height=wrap_content /


/LinearLayout
the imgview is not set up in onCreate but later on,

David

*

On Aug 21, 9:47 am, skink psk...@gmail.com wrote:
 On Aug 20, 11:33 am, Kingcrowley kingcrow...@gmail.com wrote:

  Weirdly if i press the home button, and then switch back to my app it
  reopens and the animation is then shown as running!

  Thanks,

  David

 hi, start your animation when view is already visible (not in onCreate)
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[android-beginners] Re: Simple Animation Code

2009-08-21 Thread skink



Kingcrowley wrote:

 the imgview is not set up in onCreate but later on,


hmm, so you setVisibke(View.VISIBLE) and start() your animation on
some external event, right?

did you try to start() your animation in post's Runnable?

post(new Runnable() {...})
pskink
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[android-beginners] Re: Simple Animation Code

2009-08-21 Thread Breese Kay

thx.I will try it.


在 2009/8/21 02:23 時, skink 寫到:




 On Aug 20, 11:33 am, Kingcrowley kingcrow...@gmail.com wrote:
 Weirdly if i press the home button, and then switch back to my app it
 reopens and the animation is then shown as running!

 Thanks,

 David

 hi, start your animation when view is already visible (not in  
 onCreate)
 


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[android-beginners] Re: Simple Animation Code

2009-08-20 Thread Pruthvi Raj
Hi,In Oncreate method set the setContentView with main.xml file and use
imageVeiw id which is defined in the main.xml in u r .java file.
 public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);
// set its background to our AnimationDrawable XML resource.
ImageView img = (ImageView)findViewById(R.id.simple_anim);
img.setBackgroundResource(R.anim.simple_animation);

-- 
Thank You,
Pruthvi Raj G.R

On Thu, Aug 20, 2009 at 3:03 PM, Kingcrowley kingcrow...@gmail.com wrote:


 I am just gonna put in snippets of the code

 public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

setContentView(R.layout.frame_animations_layout);

 (sets View)

 ***
 case 0:

ImageView imgView =
 (ImageView)findViewById(R.id.imageView);
imgView.setVisibility(ImageView.VISIBLE);


  imgView.setBackgroundResource(R.drawable.frame_animation);

AnimationDrawable frameAnimation =
(AnimationDrawable)
 imgView.getBackground();

if (! frameAnimation.isRunning())
{
frameAnimation.start();
}





break;

 *

 should start animation.
 The code logically is fine, as in it does get to this code but the
 animation never appears on sceen.
 Weirdly if i press the home button, and then switch back to my app it
 reopens and the animation is then shown as running!

 Is there a way to bring it to the foreground? or to give it focus
 easily?

 Thanks,

 David

 


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