On Thu, Oct 22, 2009 at 8:00 PM, Indicator Veritatis wrote:
> But can't one of you Android SDK hotshots just grep the
> resources for the SDK (or is it the ADT) for the word 'push'? You will
> find it faster than I would (by either above method) if you do. Or do
> you think this message is really
Well, I haven't seen the message recur, I distinctly remember the word
'push' in it, but not "in use". So it is not clear that you are seeing
the same message, you were probably seeing a different one.
Now that I am almost done with Part 5 of the tutorial, I will likely
soon backup to to steps 3
I was having on and off problems from pushing apk's onto the emulator,
but on my machine sometimes when the emulator has started up it is not
visable to ddms or the ADT in eclispe, and i recieve an error that the
emulator image is already in use. Not sure if this is the problem you
are having but
True. But then to be sure of getting it, I would have to do one of two
things: 1) wait until it pops up again on new code as I continue the
tutorial (for example), or 2) undo what I have done and go back a
couple pages until it happens again.
Neither option really appeals to me. So I gave the vag
If you gave us the exact warning it would help :)
On Thu, Oct 22, 2009 at 6:03 PM, Indicator Veritatis wrote:
>
> I thought of that solution too. But the problem is, that in a lot of
> my code iterations, say, for example, following the tutorial at
>
> http://activefrequency.com/blog/2009/ground-
I thought of that solution too. But the problem is, that in a lot of
my code iterations, say, for example, following the tutorial at
http://activefrequency.com/blog/2009/ground-up-android-part-5-tweeting-and-debugging/,
I get a warning message from Android saying that it cannot push the
code to th
That was way too obvious, thank you guys :) it worked like a wonder. I
wonder why I didn't realise that earlier. Thank you guys.
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Yeah like Romain says. If you don't quit you will just have the APK
replaced and run when you hit debug.
On Wed, Oct 7, 2009 at 9:33 AM, Romain Guy wrote:
>
> Just don't quit the emulator :))
>
> On Wed, Oct 7, 2009 at 4:41 AM, Mika wrote:
> >
> > Hello,
> >
> > I'm developing a game on the A
Just don't quit the emulator :))
On Wed, Oct 7, 2009 at 4:41 AM, Mika wrote:
>
> Hello,
>
> I'm developing a game on the Android and the problem I'm running into
> is the fact that the actual emulator takes long time to boot. I have
> to wait roughly 45s to 75seconds to get into my program. And
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