Never tried that myself but from OpenGL ES 2.x you could assign two
textures to a fragment shader that gradually achieves that blending effect
over time. The simplest blending effect would be linear, which has the
basic formula:
P_mix = P_a * (1 - t) + P_b * t
where...
- P_a would be the
Hello,
In my app, I use DexFile.loadClass to load class from a apk file,but on
some android os 2.3.x devices, dexFile.loadClass signal 11 (Address not
mapped to object)at address 0xdeadd00d [at libdvm.so:0x461e0
(dvmAbort+0x27)] occasionally。
detail info as below,
java.lang.Error: signal
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