Thanks, I understood what you mean after reading this article:
http://androidblog.reindustries.com/opengl-es-2-0-2d-shaders-series-001-basic-shaders/
I am on the case now and I will try to implement it. I assume that texA and
texB are some sort of GLSL texture objects, representing
the first
You can add android:windowSoftInputMode=adjustPan to your activity tag on the
manifest file
--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this
OpenGL ES 2.x and higher are the way to go, so you probably won't get
around coding your own shaders. That comes with a lot of advantages and a
few problems. Yes there are some compatibility issues but they are
universal and also affect desktop GPUs due to subtle inconsistencies in
driver
3 matches
Mail list logo