[android-developers] Re: How to implement crossfade texture effect in Opengl?

2014-12-28 Thread MobileVisuals
Thanks, I understood what you mean after reading this article: http://androidblog.reindustries.com/opengl-es-2-0-2d-shaders-series-001-basic-shaders/ I am on the case now and I will try to implement it. I assume that texA and texB are some sort of GLSL texture objects, representing the first

[android-developers] Background image is shrinking when opening keypad

2014-12-28 Thread drac94
You can add android:windowSoftInputMode=adjustPan to your activity tag on the manifest file -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this

[android-developers] Re: How to implement crossfade texture effect in Opengl?

2014-12-28 Thread Nobu Games
OpenGL ES 2.x and higher are the way to go, so you probably won't get around coding your own shaders. That comes with a lot of advantages and a few problems. Yes there are some compatibility issues but they are universal and also affect desktop GPUs due to subtle inconsistencies in driver