HI, all.
I'm having a little problem here: I have this app, which is a 3D Photo
Gallery. It takes the photos on your phone and displays it in a
virtual art museum thing. My issue is this: I want to be able to put
models in, such as plants and/or chairs and what-have-you, but all the
3D model
I'm looking at OpenGL 1.1, I believe.
On Aug 16, 5:38 pm, RichardC richard.crit...@googlemail.com wrote:
What vesion of OpenGL ES is your app expecting? Older devices only
have 1.1 available and some very old devices only have OpenGL
emulated.
On Aug 16, 8:00 pm, Aaron Rudolph aanrudol
Hi, all.
I'm having a major issue here; I'll try to explain it in as little
code and in as few words as possible. I have a 3D Photo Gallery that
I'm making (market://pname:com.gallery). I'm getting appallingly low
ratings that I would like to improve. The issue, according to my
users, is that
Okay, I understand that, but in order to use that function, I need a
handle to the dynamically created EditText. How do I get that handle?
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Can that value 'et' be stored in a global array and referenced later?
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Yeah...that's the problem...
I'm accessing my equivalent of 'et' from another function. It works
fine when I access the variable from the function in which the
EditText was created, but when I access it from a button callback, it
gives me an error. Don't know how to get the debug info.
--
You
Thanks. Sorry for bothering you. I think it was an XML error. D'oh.
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Hi, all --
I have an issue with an application I'm writing for Android. Here's
the problem: I need to create several EditText fields on the fly,
while still maintaining some sort of handle to each individual one.
For example: I create four EditText's, and I wish to submit the
information from
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