Hello, I've read all the API documents many times, I've tried to make it
working, but it doesnt work at all.
I want to make to ask my server (Android APP = HTTP) to connect to Google
Play and check whether an customer has purchased the app (User is entering
his Order-Number and a PHP script
I want to do the same... LVL makes no sense, because its to easy to skip
this check.
But checks are absolutely necessary, because after a few hours you are
published a new app, the whole world is downloading it from apk sites. You
have to implement an individually check that have to be cracked
The whole article. It shows that nobody is save at this time.
On Thursday, July 18, 2013 5:10:34 AM UTC+2, Kristopher Micinski wrote:
What in the article you linked contradicted anything I said?
Kris
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Yes, a lot of problems. But I think... look around at the real business
world, every year a new update for Programs and Games, and the users have
to pay the same price every year. I dont like this, but should the
developer give all his additional work for free (maybe for 10-20 years)
after the
This is also not possible... because you have to pay back all earned money
of the last year for this app, if you take this down and release 2
new separate apps.
I will let die the old apps, and will use the time for new apps. I think
this is the best solution. Not for the customers... but for
http://www.macworld.com/article/2032910/lodsys-sues-developers-large-and-small-over-in-app-purchasing-patents.html
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This is a known issue:
Thank you for notifying us about the issue regarding your payouts. Our
engineering team is currently investigating on the technical error. Rest
assured that the issue is already being taken care of and will be resolved
as soon as possible. I truly apologize for the
I've an app in the google play store with a lot functions (paid app since 2
years), but after 2 years I want to release a new app as Pro version
(also a paid app) with a lot new features.
Is that allowed? Or do I have to update the old app with all the new
features?
The reason for my
Thanks for your hint, but this makes no difference.
Am Montag, 8. Juli 2013 10:21:50 UTC+2 schrieb al:
You may be missing a call to UsbDeviceConnection.claimInterface().
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Same here. Income amount drops about 50% the last 2 days.
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UsbDeviceConnection usbConnection = usbManager.openDevice(device);
UsbInterface usbInterface = device.getInterface(0);
UsbEndpoint usbEndpointIN = null;
UsbEndpoint usbEndpointOUT = null;
for (int e = 0; e usbInterface.getEndpointCount(); e++) {
UsbEndpoint ep =
No one has this issue?
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I have a problem, I've connected an USB CSR BT Dongle to my Acer A210
Android Device and all is working fine, I can receive endless data without
problems.
And also I can send Data with USB bulkTransfer successfully:
int send = usbConnection.bulkTransfer(usbEndpointOUT, buf, buf.length, 1);
same here.
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I've created a native pthread from Java onCreate() and doing a loop to
call a Java function. It works fine!
But, when I call a Native function from this called Java function
(Native pthread-Java function-Native), then I got an app crash.
Why? And what can I do against this crash?
// * Called
My Xoom has only 1 USB port. With an OTG adapter I can connect
joysticks.
But evertime I do upload a new version of my app I have to remove the
OTG Adapter, connect the Computer and upload the app, remove the
Computer cable, connect the OTG adapter and then the joystick. Thats
no fun.
I there
I want to use a script to read all the buyers of my apps.
Is this possible (with PHP, App, Java or Javascript, ...)?
Or is there an PHP Script to auto login into my account and read all
data?
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Same here.
This is a default memory bug. Nexus has 1 GB Ram... but default app
memory limit is 16 MB :)
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Thanks for the replys
Yes, I use RGB 565 and my first Texture is: 512x512
bitmap =
BitmapFactory.decodeStream( getAssets().open(icon_512.png) );
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
This is showing nice ... but then the Bitmap in the
canvasBufferAsShort Buffer (320x200) is not
Ah, ok... I will test it, thanks! :)
On 24 Dez., 17:05, Leigh McRae leigh.mc...@lonedwarfgames.com wrote:
Both 320 and 200 aren't powers of two. Your maybe confusing it with
being divisible by two. Power of 2 textures are 1, 2, 4, 8, 16, 32, 64,
128, 256, 512 etc
This could be the problem
Hello,
I use this with GLES 1.0 and Android 4.0.2 (ICS):
gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGB, bufferWidth,
bufferHeight, 0, GL10.GL_RGB, GL10.GL_UNSIGNED_BYTE, null);
gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, bufferWidth,
bufferHeight, GL10.GL_RGB,
Hint: Its working fine with Xoom (Android 3.2) and is not working with
Galaxy Nexus (Android 4.0.2)
Anyone with a solution?
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Im getting this glGetError = 1281
Maybe this is a good hint for anyone to find a solution for this
problem.
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Since over 1 Month there are no updates for the Installtions-Charts in
the Android Market. I've posted this bug to the Known Issues Team
over 1 month and 3 times. No reply, no update. Bug is not on the list
at the Known Issues Site.
Reasons?
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Hi,
I know that android not allow to send a Touch Event to another App.
But it would be nice if an IME can do this. It would be the same
injektion risk.
Because I need that to map Keyboard-Events to Touch-Events for some
Games without keyboard mapping functions.
Would it be possible?
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A few days before I got LVL errors, too. But after one day it was
gone. Not good, but fixed now I think.
On 16 Aug., 03:25, Zsolt Vasvari zvasv...@gmail.com wrote:
I had a report from a user that he updated his phone to 2.3.4 and now
getting LVL errors.
On Aug 16, 8:46 am, Cody Snyder
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This Google Group
I've written an app to connect an USB Device that have 4 Interfaces
with 4 connected Endpoints:
UsbDeviceConnection usbConnection1 = usbManager.openDevice(device);
UsbInterface usbInterface1 = device.getInterface(i);
usbConnection.claimInterface(usbInterface1, true))
UsbDeviceConnection
It is simple: The user cannot rate with 1-Star!
The last rating have to be the possible range of +1-
So if the first user rate this app with 4, then the next user can only
rate 5/4/3.
If the 2nd user rate this app with 3 (4+3 /2 = 3.5), then the next
user can rate this app: 3.5 +/-1: = ( 4,
Since 3 days the List Payout Summary has no new entrys, but I have
many purchases at the last 3 days. Is this a known bug?
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Thanks. Can you give me the link?
I've found only a old Google Checkout Group with entrys from 2008.
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Thanks :)
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