[android-developers] MediaPlayer sluggish to play sounds

2009-06-29 Thread Baratong
I've found the audio subsystem is a little quirky. It's great if you are playing songs, or video but if you are writing a game that plays short sounds quickly it poses problems. After much work I found a pretty cool solution to one of the annoying problems of MediaPlayer being sluggish to play

[android-developers] Re: MediaPlayer sluggish to play sounds

2009-06-29 Thread Baratong
In this code I merely place the sound in the 'pause' state as I simply want to unpause with the 'start()'. Doing a start on a paused MediaPlayer instance does not reload the sound but simply changes state back to 'Started' which makes it begin playing again thus waking up the audio system. (see

[android-developers] Re: MediaPlayer sluggish to play sounds

2009-06-29 Thread Baratong
1.1 as I wanted my app to work on the widest possibly pool of phones in the field. Is soundpool more reliable under 1.5? On Jun 29, 2:10 pm, Mark Murphy mmur...@commonsware.com wrote: Baratong wrote: I've found the audio subsystem is a little quirky. It's great if you are playing songs, or video

[android-developers] Re: MediaPlayer sluggish to play sounds

2009-06-29 Thread Baratong
...@gmail.com wrote: On Sat, Jun 27, 2009 at 3:08 PM, Baratong pwalter...@gmail.com wrote: What I ended up doing was this: 1. Use Audacity to create a 1-second .wav of total silence and add the wave into my manifest as a raw resource referenced in the app as R.raw.silence. 2. On startup