I'm currently developing an NDK-based OpenGL ES 2.0 app. And i'm
loading textures using libjpeg flipping it vertically (as OpenGL
standard says). It works fine on Samsung Galaxy SII, HTC Desire HD and
so on (+ Windows's SDL implementation). But on some phones (like
Samsung Galaxy S GT-I9000 by reports from Android Market users) there
is an old Android-specific issue with orign located at the top/left
side of the image, not the bottom/left. How can i determine, should i
flip textures or not at a runtime?

I thought about rendering some test pattern to the texture and then
analizing output, but it's too complex workaround. There must be some
easier way.

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