I'm currently developing an NDK-based OpenGL ES 2.0 app. And i'm loading textures using libjpeg flipping it vertically (as OpenGL standard says). It works fine on Samsung Galaxy SII, HTC Desire HD and so on (+ Windows's SDL implementation). But on some phones (like Samsung Galaxy S GT-I9000 by reports from Android Market users) there is an old Android-specific issue with orign located at the top/left side of the image, not the bottom/left. How can i determine, should i flip textures or not at a runtime?
I thought about rendering some test pattern to the texture and then analizing output, but it's too complex workaround. There must be some easier way. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en