I've made a lot of live wallpapers, and this honestly made me break
out into a cold sweat. Please tell me this isn't broken. It'll
basically wreck the personalization category. :/
On Oct 24, 10:42 pm, Darren K dake...@gmail.com wrote:
To clarify...Duarte's presentation, not Rubin.
--
You
I have a large set of support classes contained in a library that's
shared between about 40 projects, and since updating to the newest ADT
(14) I'm having major problems with any classes involving UI.
In particular these do things like create a color picker when you tap
on a preference item, or
I've got a feature in a couple of my live wallpapers that allow the
user to select a custom image. I then load it, resize it to a power
of two, and use that as the background or what have you.
I'm trying to figure out why some of these come in rotated or
mirrored, despite displaying correctly in
I've got a use for a couple of new Preference types, and have been
trying to make my new (inherited) preferences match the existing
ones. Is there an example of (for example) something like the
CheckboxPreference UI layout that I can crib from to ensure my new
ones match accurate?
The big
One of my products has an activity with three LinearLayouts that start
out invisible. The user has buttons that toggle these layouts on and
off, so they don't have the additional interface getting in the way if
they don't want it. This toggle behavior has broken on the 2.3.3
version of Android,
I've got a bunch of live wallpapers for sale, and have a lot of 1-star
comments that just say Doesn't open. This is because there's no
launcher activity, so the open button is greyed out after download.
I'm attempting to fix this by including an activity that explains what
to do, and I'm trying
There's currently a bug on several of the Galaxy S handsets that
results in them not displaying live wallpapers on the market.
On Oct 2, 12:17 pm, Jai sharma...@gmail.com wrote:
I have a live wallpaper published in the market called Painter ants
live, it shows up fine on my Droid1 froyo but
wrote:
You might want to look into the eglWait functions that are used to
synchronize with the native rendering system.
On 9/30/2010 2:07 PM, Jeremy Statz wrote:
I've tested this extensively at this point (including a 20-hour run
on
an Incredible) and I think you're right, calling
Is there any way to control the name of the link that Eclipse makes
when it integrates a library project? I have inconsistency going on
depending on the machine, and I don't understand why.
The project structure is really simple, basically there's a library
called _engine and a set of other
? Is that a
framebuffer thing and if so, where do you handle it?
Thanks
On Oct 2, 12:25 pm, Jeremy Statz jst...@gmail.com wrote:
I'm not mixing Native in with anything either, straight Java is enough
trouble as is. :P
I noticed a definitely framerate hit with glFinish as well, but I'd
That said, I just sat down to test that, and eglSwapInterval doesn't
appear to be supported on Android, at least I don't see it in either
EGL10 or EGL11.
On Oct 2, 3:06 pm, Jeremy Statz jst...@gmail.com wrote:
Back in the day glSwapInterval is what you'd use to synchronize with a
CRT's refresh
from portrait to landscape. Why
the one that wasn't using glFinish is immune I'm not sure, maybe they
fixed things for the common case (of glFinish not being called) so now
glFinish causes problems?
On Oct 2, 12:25 pm, Jeremy Statz jst...@gmail.com wrote:
I'm not mixing Native in with anything
they are making.
On Sep 15, 12:17 pm, Jeremy Statz jst...@gmail.com wrote:
I just let the same wallpaper run uninterrupted on a Motorola
Droid
for something like 16 hours and it's still fine. I would've
expected
my Incredible to have hit
advocate and I have
submitted the bug report to his team. They are looking into this as
well.
On Sep 14, 8:23 pm, Jeremy Statz jst...@gmail.com wrote:
That's my experience as well. All my log results say that there's no
loading or anything necessary -- the frame it dies on is bog
thread but that did
not help. The GLThread remained stuck in eglSwapBuffer();
On Sep 14, 3:42 pm, String sterling.ud...@googlemail.com wrote:
On Sep 13, 11:24 pm, Jeremy Statz jst...@gmail.com wrote:
The big problem here, in my eyes, is that this appears to
affect any OpenGL using
case scenario - a very fatal, very
intermittent bug that breaks debugging and is nearly impossible to
isolate.
I hope some genius out there can figure this one out. I couldn't even
get close.
On Sep 12, 10:34 pm, Jeremy Statz jst...@gmail.com wrote:
There's been a couple threads
There's been a couple threads about this in the last year or so, but I
wanted to draw attention to it again, as I've spent most of the last
couple of days trying to confirm it wasn't anything I'm doing.
The short story is, I'm pretty sure there's a very serious lock-up-the-
phone level bug that
I'm having the same problem here. I have several live wallpapers and
a couple games, all of which are now using the 2.2 SDK with
min_sdk_version set appropriately (7 and 3, respectively). I have
installlocation set to 'auto' for the wallpapers and to 'prefer sd'
for the games. This works when I
That's a good point, neither my manifest nor Mr. Wheadon's up above
has a targetSdkVersion field. I'll try that tonight and see if it
fixes the problem.
The really bizarre thing is I have confirmation that some of my
wallpapers DO work, and there's no configuration differences between
them. In
, Jeremy Statz jst...@gmail.com wrote:
That's a good point, neither my manifest nor Mr. Wheadon's up above
has a targetSdkVersion field. I'll try that tonight and see if it
fixes the problem.
The really bizarre thing is I have confirmation that some of my
wallpapers DO work, and there's
on the SD card.
For what it's worth, market never ever rewrites anything about an .apk. It
can't, because it is impossible for it to sign any changes it makes with
your certificate.
On Thu, Aug 5, 2010 at 4:10 PM, Jeremy Statz jst...@gmail.com wrote:
For future reference: I've confirmed
I'm working on a new project that requires a few layers of blending
(It's an OpenGL app), and I'm discovering that the PNG loader used by
Bitmap seems to always load the PNG with premultiplied alpha. I've
spent all evening confirming the values being saved out are correct,
and the PNG spec itself
Changing the listing title definitely does not affect ratings or
stats. I've tinkered with a couple of mine multiple times and
everything's stayed consistant throughout.
On Jun 14, 2:42 pm, Paul idi...@gmail.com wrote:
Would like to know, from someone who has tried it, if changing an
I've had good luck with aLogCat, a log viewing application that's
available free on the Android market. It has a 'send log' button
built right in that'll attach the last thousand lines or so to an e-
mail. I've several times asked the user to replicate the crash then
use aLogCat to send it to
There's a bug on the Droid that prevents it from showing anything with
uses-feature live_wallpaper set, unless that's been fixed recently.
Doesn't explain a 2.1 Nexus, though...
On Jun 13, 11:17 am, David Horn pga...@gmail.com wrote:
Hi all,
People are having problems finding my app (Advanced
Hey there folks, I almost have to be doing something wrong here but
can't find any explanation so far...
Basically, I have a live wallpaper on the market that has an option to
make use of the orientation sensor for camera movement. Battery usage
noticeably suffers when this option is turned on,
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