Felix:

Can you post the code of how you got this to work. I am trying to make a 
custom AnimationDrawable to replace the the default on that 
MyLocationOverlay uses.

I have made a subclass of MyLocationOverlay but it will only show the first 
image in the animation-list.

I have tried a Runnable and a Handler and nothing works for me.

If you can help that would be great!

On Wednesday, June 22, 2011 5:09:26 AM UTC-4, Felix Garcia Lainez wrote:
>
> Ok i have done animating myself using a handler and it works. Thanks! 
>
> On 21 jun, 20:55, TreKing <treking...@gmail.com> wrote: 
> > On Tue, Jun 21, 2011 at 1:38 PM, Felix Garcia Lainez < 
> > 
> > fgarcialai...@gmail.com> wrote: 
> > > Yes i did, and just tested doing before and after adding 
> ItemizedOverlay to 
> > > the map overlays array. 
> > 
> > Well, I'm out of ideas. If you don't get an answer to make this work the 
> way 
> > it should, perhaps make you own animator for this case. 
> > It shouldn't be terribly difficult to make your own animated 
> ItemizedOverlay 
> > by using the AnimationDrawable functions to get each frame with a timer 
> in 
> > between as necessary. 
> > 
> > 
> --------------------------------------------------------------------------- 
> ---------------------- 
> > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago 
> > transit tracking app for Android-powered devices

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