What if I put an invisible EditText in the layout and pull the
keystrokes out of there?
On Nov 7, 8:26 am, LouisB louisbhi...@gmail.com wrote:
Good day, my application is an Apple 2 Emulator and I’m getting
reports from MyTouch 3G users that my softkeyboard implementation
isn’t outputting
I need to capture this event as well - did you find out anything?
Thanks.
On Nov 6, 1:07 pm, gshetty gshett...@gmail.com wrote:
Hi
I have a simple edit control in my application and as expected thesoftkeypad
comes up on tapping it.
Now what I want to do is that when the user presses the
Thanks for the reply - I wanted to follow up on this - I fixed it by
taking out the synchronized blocks where I didn't need them. I was
just blindly putting them in everywhere in my view, but they aren't
needed unless there's some modification to the view properties.
On Oct 25, 12:06 pm, Streets
Good day, my application is an Apple 2 Emulator and I’m getting
reports from MyTouch 3G users that my softkeyboard implementation
isn’t outputting proper keystrokes for some of the shift keys. Right
now everything is captured by doKeyDown via the SurfaceHolder Callback
so this is understandable.
Would appreciate some help here, my app (Apple2 Emulator) runs great
on the emulator, but when I put it up on my G1 it becomes extremely
flakey. Force quit / hang like crazy. I uploaded to the market and
everyone is force quitting the app. Not good! The code is based on
the old lunar lander
fadden, thanks for taking a looksy into the emulator. Great ideas for
optimization BTW. I've been looking at your ideas plus this document
(http://slack.net/~ant/nes-emu/6502.html) and wondering how much mhz I
can squeeze out of her.
How are you determining performance?
Mhz is calculated by
Fadden, thanks for taking interest. I've been racking my brain for a
few weeks now trying to come up with optimizations. Sofar nada. I
definitely have an Apple][ APK - how can I share?
p.s. i'm looking in traceview and a function (_eaimm_ - fetches an
immediate from mem[PC] and increments the
Hello, i'm porting a 6502 Emulator to android. I have it working, but
only at roughly .3mhz (1 required.) After running the profiler I see
the simply reading memory (byte[]) is one of the most costly
operations. Does anyone have any ideas for speeding this up? Should
I wait for the NDK? Or
Ok, so I'm porting an apple ][ emulator to android - unfortunately MR
Hugg has quote use(d) the heck out of the MemoryImageSource class
for his AppleDisplay.class (map memory image = emulator image
display)
Any idea how I can make this happen (efficiently of course) on
Android? I've delved
Hi All - looking for suggestions - I'm porting a piece of code that
extensively uses java awt MemoryImageSource IndexColorModel objects
to efficiently transform a bitmap made up of (int)pixels[w*h] custom
color's into (int)pixels[w*h] RGB colors.
in a nutshell, if color#1 = blue and:
if
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