During testing of an App for different API's on various emulators I came
across an unusual issue. On an HTCLegend emulator, API 7, a particular
image would not display, I get no error, simply nothing shown. Works OK on
everything else. I had noted that the image, which was a PNG file, was
Also noticed that I get the same effect on a physical HTC Wildfire device
at 2.2.1.
Roy
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Mark,
It would appear that ICS on Lareg has reverted to Honeycomb 3.0/3.1
behaviour regarding ActionBar Menu. On Honeycomb 3.2 Large I have a fully
functioning ActionBar with menu but on ICS 4.0.3 I get an ActionBar with no
menu and no alternate access to menu. I am assuming this is an
Mark,
I have a Motorola Xoom emulator with Skin, if I specify the full screen
theme on this I do not seem to get access to a menu anywhere. Appreciate
that this is only an emulator but there is some discussion on the net about
this, sufficient to sow the seed of doubt.
Again thanks for your
Dianne,
Thank you for chipping in on this one. I take your point about hiding the
status bar but i was considering doing this only to maximise the
real-estate on smaller devices.
A concern I had with the ActionBar was simply that on some devices
(emulators) it does not provide a menu icon at
I have an app in which I select a theme of
android:Theme.Holo.NoActionBar.Fullscreen. the app has a minim SDK of 11
and a target of 13. I am avoiding the use of the ActionBar due to issues in
the way this works on different sized devices.
I am attempting to provide a menu button which simply
Mark,
I cannot finds words to express how disappointed that makes me! I did
rather expect this response however but was hopefull that there would be a
way around the issue.
Regards
Roy
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Mark,
Generally I would agree with you and if I were starting again would
probably avoid menu/preferences. Unfortunately this would not be a good
choice at this stage in my project. The issues I have with the ActionBar
are to do with inconsistency and uncertainty. Depending on the size of the
Dianne,
I do only ever have one displayed at a time but as mentioned I was only
dismissing them rather than removing them so obviously not removing
from the map. I am removing them now as mentioned so my problem has gone
away. I do notice quite a few questions on google relating to multiple
Mark,
Again thanks for the quick reply. Making use of setStartTime does indeed
resolve this. I am not sure I fully understand the design decisions in play
here but I am well past my sell by date so will live with what we have.
Roy
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I have an odd but repeatable issue with Dialogs and Android lifecycle on a
Nexus (emulated and actual device). I am using showDialog(ID) throughout
and dismissDialog(ID) to remove. In the tests I run I show a dialog with
and ID of 10 and dismiss it, I then show a dialog with an Id of 9 and
This is an issue found on a Galaxy Nexus. The situation is as follows. When
my app is sitting with a Dialog box in the foreground, I turn off the
phone. I then turn on the phone and go into Camera from the unlock screen.
If I then exit the Camera app it returns to my app with the correct
Dianne,
Thank you for the response. Can I infer from you answer that the behaviour
I have seen is as expected? I think I should have gone the DialogFragment
route from project inception but probably not a good solution at this
stage. I do note that if I consistently use removeDialog instead of
I have been endeavouring to reuse AlphaAnimation objects in a pool so as to
limit memory allocation. It would appear that each animation even after
reset will only call onAnimationEnd the first time it is used. Looking at
the code this would appear to be because the field boolean mEnded is not
Firstly apologies if this should have been asked on some Eclipse
forum.
I find when starting Emulators from within Eclipse that success is
very hit and miss. One particular problem i find is that an emulator
will appear to start OK but on attempting to run an App the following
if output on the
...@commonsware.com wrote:
On Mon, Nov 21, 2011 at 9:12 AM, Royston roystonpcar...@gmail.com wrote:
Mark,
I have set the api version to 14 and also set targetSdk to 14 in the
manifest, using Holo theme. On a normal size ICS device I get an
Actionbarwithout menu, I do get a navigationbarbut
. There have been many other 7 tablets, but they were running
Gingerbread or earlier.
On Nov 21, 5:28 am, Mark Murphy mmur...@commonsware.com wrote:
On Sun, Nov 20, 2011 at 4:24 PM, Royston roystonpcar...@gmail.com wrote:
It appears you are correct. If i run up a large emulator at 3.2 I
get
on such a device?
Regards
Roy
On Nov 21, 12:58 pm, Mark Murphy mmur...@commonsware.com wrote:
On Mon, Nov 21, 2011 at 5:29 AM, Royston roystonpcar...@gmail.com wrote:
In a similar I have tried the app in a Ice Cream Sandwich Normal
emulator. I presume that there will be eventually such a device. The
same
with this would be much appreciated.
Regards
Roy
On Nov 19, 1:03 pm, Mark Murphy mmur...@commonsware.com wrote:
On Sat, Nov 19, 2011 at 6:19 AM, Royston roystonpcar...@gmail.com wrote:
But on a Large emulator I still get this behavior i.e. no menu
overflow icon so no obvious access to menus!
Which SDK
with this would be much appreciated.
Regards
Roy
On Nov 19, 1:03 pm, Mark Murphy mmur...@commonsware.com wrote:
On Sat, Nov 19, 2011 at 6:19 AM, Royston roystonpcar...@gmail.com wrote:
But on a Large emulator I still get this behavior i.e. no menu
overflow icon so no obvious access to menus!
Which SDK
But on a Large emulator I still get this behavior i.e. no menu
overflow icon so no obvious access to menus!
Regards
Roy
On Nov 16, 12:17 pm, Mark Murphy mmur...@commonsware.com wrote:
On Wed, Nov 16, 2011 at 4:15 AM, Royston roystonpcar...@gmail.com wrote:
I am building an application
I am building an application and attempting to follow guidelines and
use the ActionBar on Honeycomb versions. In testing I note that unless
running in an XLarge emulator, the ActionBar does not show the menu
overflow icon. Is this as intended and if so what is the purpose of
the ActionBar on such
?
Regards,
Royston
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android
framework on
various platforms and maintain the same behavior across OSes unless no
alternatives are available.
Thanks Dianne for your prompt feedback, we would do the needed change in our
test app.
Regard,
Royston
On Fri, Sep 11, 2009 at 12:10 PM, Dianne Hackborn hack...@android.comwrote
Hi All,
I was able to find the source of adb shell command input.
Location:
frameworks/base/cmds/input/src/com/android/commands/input/Input.java
Regards,
Royston
QCOM
On Wed, Aug 26, 2009 at 8:54 AM, Royston roystonra...@gmail.com wrote:
Hi All,
The use case that I have to emulate
Hi All,
The use case that I have to emulate is to inject random keypresses. I
have observed it that it is possible using adb shell command input.
Can someone point me to the source code in the android build tree, so
that I can accordingly implement the same in our test app.
Regards,
Royston
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