Dear Android Team,
                           Please dont send me mail like this.

Regards,

Tushar

On Tue, Oct 11, 2011 at 4:22 PM, saex <elpablos...@gmail.com> wrote:

> I am following the OpenGL es rotation examples from google to rotate a
> simple Square (not a cube) on my Android App, for example this code:
>
> gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f);   //X
> gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f);   //Y
> gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f);   //Z
>
> It works fine if you only rotate to one axis.
>
> But if you rotate to one axis, and after that, you rotate to other
> axis, the rotation is not fair. I mean that the rotation is done from
> the plane ("real world") coordinates and not from the square own
> coordinates. I am not sure if i am explaining me fine.
>
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